Difference between revisions of "Alramus"

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Revision as of 00:35, 8 December 2019

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===Alramus===
Description: This city was founded in honor of the god Alram. The city was designed based on the principles of order and benevolence. It is located on the west coast of the continent and has a vibrant sea port.
Author: Loki Currency: Alramian
Rooms: 516 Population: 280
LevelRange: 0-200 MedianLevel: 15
AvgAlign: good MedAlignment: pure goodness
Economy: The shopkeepers in Alramus are known racists, charging non-humans higher prices for goods.
Languages: Alramians speak Common for all monetary transactions.
Recommendation: This city is recommended for advanced players who need access to more shopkeepers than the smaller cities.
A low resolution map of the city of Alramus.
The City of Alramus.

Useful Items

Quests

Connected Areas

Shops

Trainers

The city of Alramus is not friendly towards Rangers, Barbarians, Druids or Thieves, and those classes may find it difficult to get to their respective guildmasters. Aside from the commoner guildmaster, the guildmasters in Alramus do not train common skills. However, a variety of citizens throughout Alramus will sell common skills, and purchasing skills from these individuals will result in a higher proficiency than training at a guildmaster (normally 20% higher).

Class Room Guildmaster Max Level per Class Notes
Fighter Sterdo Alramus Fighter Trainers 10 Must already be some fighter class to enter.
Monk Elissa Alramus Fighter Trainers 10 Must already be some fighter class to enter.
Paladin Gerorgon Paladin Guildmaster 100 Must already be a Paladin to enter.
Monk Sem Monk Guildmaster 100 Must already be a Monk to enter.
Fighter Sebastio Fighter Guildmaster 100 Must already be a Fighter to enter.
Mage, Alterer, Abjurer, Conjurer, Diviner, Evoker, Illusionist, Transmuter, Enchanter Garnedalani Alramus Mage Trainer 11 Must already be some mage class to enter
Thief, Burglar, Assassin, Trapper, Arcanist, Pirate a master thief Alramus Thief Trainer 15 Must already be some thief class to enter.
Shaman Geraldina The Chapel of the Hearth 45 Must be some cleric or commoner class to enter.
Missionary Aftareena The Chapel of the Word 45 Must be some cleric or commoner class to enter.
Templar Geredenious The Chapel of Swords 45 Must be some cleric or commoner class to enter.
Oracle, Scholar Dessica The Chapel of Books 45 Must be some cleric or commoner class to enter.
Necromancer Linestus The Chapel of Bones 45 Must be some cleric or commoner class to enter.
Healer Anthelia The Chapel of Life 45 Must be some cleric or commoner class to enter.
Doomsayer Restarius The Chapel of Flames 45 Must be some cleric or commoner class to enter.
Purist Abrastus The Chapel of Cleansing 45 Must be some cleric or commoner class to enter.
Cleric High Pontiff Urlun The Chapel of the Word 91 Must be some cleric or commoner class to enter.

Shrines

Northern end of the Temple of Alram is a holy (Good) infused room devoted to Alram.

Notes

Alramus is a huge metropolis, and may be difficult to navigate at first.