Difference between revisions of "Chant PlaneWalking"
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===Notes=== | ===Notes=== | ||
− | *Known planes: Abyss, Acheron, Air, Arcadia, Ash, Astral, Concordant Opposition, Dust, Earth, Elysium, Ethereal, Fire, Gehenna, Gladsheim, Hades, Happy Hunting Grounds, Ice, Lightning, Limbo, Magma, Minerals, Negative, Nine Hells, Nirvana, Olympus, Ooze, Pandemonium, Positive, Radiance, Salt, Seven Heavens, Smoke, Steam, Tarterus, Twin Paradises, Vacuum, Water, Prime Material. | + | *Known planes: Abyss, Acheron, Air, Arcadia, Ash, Astral, Concordant Opposition, Dust, Earth, Elysium, Ethereal, Fire, Gehenna, Gladsheim, Hades, Happy Hunting Grounds, Ice, Lightning, Limbo, Magma, Minerals, Negative, Nine Hells, Nirvana, Olympus, Ooze, Pandemonium, Positive, Radiance, Salt, Secret Cow Level, Seven Heavens, Smoke, Steam, Tarterus, Twin Paradises, Vacuum, Water, Prime Material. |
*The [[Skill_PlanarLore|Planar Lore]] skill can provide information about a specific plane. | *The [[Skill_PlanarLore|Planar Lore]] skill can provide information about a specific plane. | ||
Revision as of 19:23, 6 December 2019
CoffeeMUD |
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Administrator Builder Player |
=CoffeeMUD Player Information= | |||
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Basics | Info Commands Socials Combat Groups | Character | Stats Races Classes Abilities Expertises Achievements |
World | Deities Areas Property Quests Clans Triumphs | Items | Items Crafting Ships |
==Abilities== |
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Chants Common Skills Languages Prayers Skills Songs Spells Thief Skills |
===Plane Walking=== | |
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Domain: | Conjuration |
Available: | Druid(35) |
Allows: | Reduced Conjuring Power Conjuring Extended Conjuring Ranged Conjuring |
UseCost: | Mana (966367641) |
Quality: | Circumstantial |
Targets: | Items Creatures Exits Rooms |
Range: | Touch, or not applicable |
Commands: | CHANT, CH |
Usage: | CHANT "PLANE WALKING" "PLANE NAME" |
Examples: | cast "plane walking" nirvana |
Description: | This chant draws on the power of a druidic grove to allows the druid and his/her group to shift into another plane of existence for a period of time.
Unless the druid is perfectly proficient, the chances of actually reaching the intended plane is small. The caster should be ready for unusual environmental, including planes where there is no air to breathe. If perfectly successful, the new plane will appear identical to an area in the prime material plane, except that the laws and rules of the plane will apply. To travel from plane to plane, the druid requires only one of their connected plants to be grown on the foreign plane. To return home, the druid should travel to the "Prime Material" plane. |
Notes
- Known planes: Abyss, Acheron, Air, Arcadia, Ash, Astral, Concordant Opposition, Dust, Earth, Elysium, Ethereal, Fire, Gehenna, Gladsheim, Hades, Happy Hunting Grounds, Ice, Lightning, Limbo, Magma, Minerals, Negative, Nine Hells, Nirvana, Olympus, Ooze, Pandemonium, Positive, Radiance, Salt, Secret Cow Level, Seven Heavens, Smoke, Steam, Tarterus, Twin Paradises, Vacuum, Water, Prime Material.
- The Planar Lore skill can provide information about a specific plane.