Difference between revisions of "Combat(CoffeeMUD)"

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(Created page with "{{CoffeeMUDWikiTOC}} {{CoffeeMUDCombatTOC}} __NOTOC__ =Basics of Combat= Combat in CoffeeMUD is an action-based system that combines automatic attacks and specified commands....")
 
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==Defense==
 
==Defense==
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==Damage==
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===Damage Locations===
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While hit points reflects a characters overall capacity to tolerate damage, individual appendages may suffer damage from particularly powerful strikes.  This damage normally results in a percentage of that appendage's damage being noted on the AFFECTS screen of the character.  However, when an appendage damage hits 100%, the appendage falls off and is considered destroyed.  This may have an impact on the character's overall performance.
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*The first hand to be lost will always be considered the HOLD position (so you will be able to continue to wield a single-handed weapon).
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*Losing both eyes will result in blindness.
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*Losing feet and/or legs will result in reduced mobility and may require the character to crawl from place to place (using much more movement along the way).
  
 
==Miscellaneous Combat Information==
 
==Miscellaneous Combat Information==

Revision as of 19:04, 24 November 2019

CoffeeMUD
Administrator                                                  Builder                                                              Player
=CoffeeMUD Player Information=
Basics Info     Commands     Socials     Combat     Groups Character Stats     Races     Classes     Abilities     Expertises     Achievements
World Deities     Areas     Property     Quests     Clans     Triumphs Items Items     Crafting     Ships
=CoffeeMUD Combat=
Group Combat       Ranged Combat       Siege Combat


Basics of Combat

Combat in CoffeeMUD is an action-based system that combines automatic attacks and specified commands. Each MOB (including players) has a SPEED score, which determines how many actions they can take per tick (~4 seconds). A mob will perform any specific commands in the action queue, and an automatic action each combat round.

Offense

Defense

Damage

Damage Locations

While hit points reflects a characters overall capacity to tolerate damage, individual appendages may suffer damage from particularly powerful strikes. This damage normally results in a percentage of that appendage's damage being noted on the AFFECTS screen of the character. However, when an appendage damage hits 100%, the appendage falls off and is considered destroyed. This may have an impact on the character's overall performance.

  • The first hand to be lost will always be considered the HOLD position (so you will be able to continue to wield a single-handed weapon).
  • Losing both eyes will result in blindness.
  • Losing feet and/or legs will result in reduced mobility and may require the character to crawl from place to place (using much more movement along the way).

Miscellaneous Combat Information

Combat Formulas

Notes

.