Difference between revisions of "Druid SeaLore"

From CoffeeMud Wiki
Jump to navigation Jump to search
(Created page with "{{CoffeeMUDWikiTOC}} {{CoffeeMUDAbilitiesTOC}} __NOTOC__ {{SkillTemplate|Name=Sea Lore|Domain=Water Lore|Available=Mer(1) |Allows=Water...")
 
Line 6: Line 6:
 
===Notes===
 
===Notes===
 
.
 
.
 +
[[Category:Expertise(Water Lore)]]

Revision as of 05:51, 1 August 2019

CoffeeMUD
Administrator                                                  Builder                                                              Player
=CoffeeMUD Player Information=
Basics Info     Commands     Socials     Combat     Groups Character Stats     Races     Classes     Abilities     Expertises     Achievements
World Deities     Areas     Property     Quests     Clans     Triumphs Items Items     Crafting     Ships
==Abilities==
Chants                  Common Skills                  Languages                 Prayers                  Skills                  Songs                  Spells                  Thief Skills
===Sea Lore===
Domain: Water Lore
Available: Mer(1)
Allows: Water Lore
UseCost: Mana (51)
Quality: Always Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands:
Usage: automatic
Examples:
Description: So long as the Druid is in the water, he or she will have a advantage in attack, damage, and armor adjustements.

Notes

.