Difference between revisions of "Diviner(Mage)"
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([[Spell_SpellTurning|Spell Turning]]) |level26=|level27=|level28=|level29=|level30=[[Spell_FutureDeath|Future Death]] | ([[Spell_SpellTurning|Spell Turning]]) |level26=|level27=|level28=|level29=|level30=[[Spell_FutureDeath|Future Death]] | ||
|level31=|level32=|level33=|level34=|level35=|level36=|level37=|level38=|level39=|level40=|level41=|level42=|level43=|level44=|level45=|level46=|level47=|level48=|level49=|level50=|level51=|level52=|level53=|level54=|level55=|level56=|level57=|level58=|level59=|level60=|level61=|level62=|level63=|level64=|level65=|level66=|level67=|level68=|level69=|level70=|level71=|level72=|level73=|level74=|level75=|level76=|level77=|level78=|level79=|level80=|level81=|level82=|level83=|level84=|level85=|level86=|level87=|level88=|level89=|level90=|level91=}} | |level31=|level32=|level33=|level34=|level35=|level36=|level37=|level38=|level39=|level40=|level41=|level42=|level43=|level44=|level45=|level46=|level47=|level48=|level49=|level50=|level51=|level52=|level53=|level54=|level55=|level56=|level57=|level58=|level59=|level60=|level61=|level62=|level63=|level64=|level65=|level66=|level67=|level68=|level69=|level70=|level71=|level72=|level73=|level74=|level75=|level76=|level77=|level78=|level79=|level80=|level81=|level82=|level83=|level84=|level85=|level86=|level87=|level88=|level89=|level90=|level91=}} | ||
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+ | ==How to Play=== | ||
+ | The diviner is a high utility class, however, combatively it plays similar to any other mage. | ||
+ | |||
+ | Combat: | ||
+ | In combat the diviner functions similarly to any other mage. You will want to pick up web, ensnare, hold and so on quickly to keep enemies at a distance. Arm's length is a useful divination to keep that distance static, though you are likely to run out of movement quickly while retreating. Get fireball or other fire related spells earlier to hit trolls, and use similar evocation magic to do damage. Know pain is powerful, but will require a few investments in power divining before it is probably powerful. Also, it is touch range, meaning you will need to be close. | ||
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+ | Utility: | ||
+ | On the utility side however, diviner has it all. You can identify almost any attribute of an item or mob/player. Everything from know origin, to identify object, to locate, spying stone, distant vision and more gives a great deal of world information. You will not, however, have a locate person spell, which is a bit unfortunate. Future death is predictably powerful, but that is to be expected. While the utility of diviner is without dispute, some of it is of limited use. Know origin is interesting, but rarely gives any kind of edge. Knowing what area something is from is feasibly interesting, but rarely. In a well documented coffeemud, you will find the use of diviner to be surprisingly limited, though still necessary in a clan setting. | ||
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===Multi-Classing Options and Effectiveness=== | ===Multi-Classing Options and Effectiveness=== |
Revision as of 15:22, 14 September 2018
CoffeeMUD |
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Administrator Builder Player |
=CoffeeMUD Player Information= | |||
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Basics | Info Commands Socials Combat Groups | Character | Stats Races Classes Abilities Expertises Achievements |
World | Deities Areas Property Quests Clans Triumphs | Items | Items Crafting Ships |
==CoffeeMUD Classes== |
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Bard Cleric Commoner Druid Fighter Mage Thief |
===CoffeeMUD Mage Classes=== |
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Abjurer Alterer Conjurer Diviner Enchanter Evoker Illusionist Mage Transmuter |
How to Play=
The diviner is a high utility class, however, combatively it plays similar to any other mage.
Combat: In combat the diviner functions similarly to any other mage. You will want to pick up web, ensnare, hold and so on quickly to keep enemies at a distance. Arm's length is a useful divination to keep that distance static, though you are likely to run out of movement quickly while retreating. Get fireball or other fire related spells earlier to hit trolls, and use similar evocation magic to do damage. Know pain is powerful, but will require a few investments in power divining before it is probably powerful. Also, it is touch range, meaning you will need to be close.
Utility: On the utility side however, diviner has it all. You can identify almost any attribute of an item or mob/player. Everything from know origin, to identify object, to locate, spying stone, distant vision and more gives a great deal of world information. You will not, however, have a locate person spell, which is a bit unfortunate. Future death is predictably powerful, but that is to be expected. While the utility of diviner is without dispute, some of it is of limited use. Know origin is interesting, but rarely gives any kind of edge. Knowing what area something is from is feasibly interesting, but rarely. In a well documented coffeemud, you will find the use of diviner to be surprisingly limited, though still necessary in a clan setting.
Multi-Classing Options and Effectiveness
Notes
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