Difference between revisions of "Healer(Cleric)"
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{{ClassTemplate|Name=Healer|Description=Healers project the most benevolent aspects of their gods by bringing life | {{ClassTemplate|Name=Healer|Description=Healers project the most benevolent aspects of their gods by bringing life | ||
− | and good health to those around them. The Healer is so adept at these arts that his or her healing prayers are more powerful than those cast by any other cleric. The Healer is a good aligned class, | + | and good health to those around them. The Healer is so adept at these arts that his or her healing prayers are more powerful than those cast by any other cleric. The Healer is a good aligned class, meaning that he will always fumble on evil prayers, and does not qualify for evil prayers. The Healer also gets a few special prayers known only to the Healer, including the great Aura of Healing at 30th level. |
− | meaning that he will always fumble on evil prayers, and does not qualify for evil prayers. The Healer also gets a few special prayers known only to the Healer, including the great Aura of Healing at | ||
− | 30th level. | ||
− | How to play: More than any other cleric, the Healer is a most desirable group member. There is no ailment, no weakness, no problem almost that the Healer can not cure through the power of his god. | + | How to play: More than any other cleric, the Healer is a most desirable group member. There is no ailment, no weakness, no problem almost that the Healer can not cure through the power of his god. In the heat of battle, or in the periods in between, the Healer is a valued friend to those who take the brunt of battle. The Healer can also try it alone if he likes, if he is willing to use patience and plenty of cure spells to outlast his opponents.|PrimeStat=Wisdom|Qualifications=Wisdom 9+, Charisma 9+|Practices=5 +[(Wisdom/6)+2 per lvl]|Trains=3 +1 per level|Hitpoints=20 +[(Con/3)+(1d10) /lvl]|Mana=100 +[(Int/4)+(1d4)/lvl]|Movement=100 +[5X(Str/18) /lvl]|Attack=+(Wis/18) per level|Damage=+1 damage per 30 level(s)|MaxStat=Charisma (22), Wisdom (22), Others (18)|Bonuses=All healing prayers give bonus healing. Attains healing aura after 30th level.|Weapons=Must use hammers, staves, flailed, natural, or blunt weapons.|Armor=May wear any armor.|Limitations=Always fumbles evil prayers. Qualifies and receives good prayers. Using non-aligned prayers introduces failure chance.|StartingEq=a small mace|Races=[[Aarakocran|Aarakocran]] [[Dwarf|Dwarf]] [[Elf|Elf]] [[Githyanki|Githyanki]] [[Half Elf|Half Elf]] [[Human|Human]] [[Lizard Man|Lizard Man]] [[Merfolk|Merfolk]] [[Pixie|Pixie]] [[Svirfneblin|Svirfneblin]] |Languages= |
− | In the heat of battle, or in the periods in between, the Healer is a valued friend to those who take the brunt of battle. The Healer can also try it alone if he likes, if he is willing to use | + | |level1=[[Skill_TurnUndead|Turn Undead]] [[Skill_Convert|Convert]] [[Skill_Revoke|Revoke]] [[Prayer_CureLight|Cure Light Wounds]] [[Specialization_Natural|Hand to hand combat]] [[Skill_Recall|Recall]] [[Skill_Write|Write]] [[Skill_Swim|Swim]] ([[Prayer_Annul|Annul]]) ([[Bandaging|Bandaging]]) ([[PlayInstrument|Play Instrument]]) ([[Skill_WandUse|Wands]]) ([[SmokeRings|Smoke Rings]]) ([[Prayer_Marry|Marry]]) ([[Prayer_RestoreSmell|Restore Smell]]) ([[Fishing|Fishing]]) ([[Foraging|Foraging]]) ([[Drilling|Drilling]]) ([[Floristry|Floristry]]) ([[Digging|Gem Digging]]) ([[Herbology|Herbology]]) ([[Shearing|Shearing]]) ([[Hunting|Hunting]]) |
− | patience and plenty of cure spells to outlast his opponents.|PrimeStat=Wisdom|Qualifications=Wisdom 9+, Charisma 9+|Practices=5 +(Wisdom/6)+2 per | + | |level2=([[Prayer_InfuseHoliness|Infuse Holiness]]) ([[Prayer_SenseEvil|Sense Evil]]) ([[Lacquerring|Lacquering]]) ([[Engraving|Engraving]]) ([[Chopping|Wood Chopping]]) ([[Cooking|Cooking]]) ([[Butchering|Butchering]]) ([[Embroidering|Embroidering]]) ([[Dyeing|Dyeing]]) |
− | +(Con/3)+(1d10) | + | |level3=[[FireBuilding|Fire Building]] [[Prayer_Sacrifice|Sacrifice]] ([[Prayer_RemoveDeathMark|Remove Death Mark]]) ([[Tailoring|Tailoring]]) ([[LeatherWorking|Leather Working]]) ([[ClanCrafting|Clan Crafting]]) ([[Blacksmithing|Blacksmithing]]) ([[Carpentry|Carpentry]]) |
− | (18)|Bonuses=All healing prayers give bonus healing. Attains healing aura after 30th level.|Weapons=Must use hammers, staves, flailed, natural, or blunt weapons.|Armor=May wear any | + | |level4=([[Prayer_CureFatigue|Cure Fatigue]]) ([[Searching|Searching]]) ([[Prayer_ProtEvil|Protection Evil]]) ([[Distilling|Distilling]]) ([[Sculpting|Sculpting]]) ([[Weaving|Weaving]]) ([[Mining|Mining]]) ([[Tanning|Tanning]]) ([[Pottery|Pottery]]) ([[Costuming|Costuming]]) |level5=[[Prayer_CureDeafness|Cure Deafness]] ([[Prayer_Fidelity|Fidelity]]) ([[Painting|Painting]]) ([[GlassBlowing|Glass Blowing]]) ([[ScrimShaw|Scrimshawing]]) ([[Armorsmithing|Armorsmithing]]) ([[Baking|Baking]]) ([[Cobbling|Cobbling]]) ([[Fletching|Fletching]]) ([[FoodPrep|Food Prep]]) ([[Weaponsmithing|Weaponsmithing]]) ([[PaperMaking|Paper Making]]) |
− | armor.|Limitations=Always fumbles evil prayers. Qualifies and receives good prayers. Using non-aligned prayers introduces failure chance.|StartingEq=a small mace|Races=[[ | + | |level6=[[Prayer_CureSerious|Cure Serious Wounds]] ([[Prayer_SenseDisease|Sense |
− | + | Disease]]) ([[Skill_FindHome|Find Home]]) | |
− | [[ | + | |level7=([[Prayer_Bless|Bless]]) ([[Prayer_BrighteningAura|Brightening Aura]]) ([[MeatCuring|MeatCuring]]) |level8=[[Prayer_Freedom|Freedom]] ([[Prayer_Forgive|Forgive]]) ([[Prayer_RemoveParalysis|Remove Paralysis]]) ([[Skill_Autoswim|AutoSwim]]) ([[Skill_Autocrawl|AutoCrawl]]) ([[Skill_Autoclimb|AutoClimb]]) |level9=([[Prayer_GodLight|Godlight]]) ([[Prayer_DispelEvil|Dispel |
− | [[Skill_Write|Write]] | + | Evil]]) |level10=[[Prayer_RestoreVoice|Restore Voice]] ([[Prayer_CureVampirism|Cure Vampirism]]) ([[Smelting|Smelting]]) ([[JewelMaking|Jewel |
− | ([[ | + | Making]]) ([[Farming|Farming]]) ([[Construction|Construction]]) ([[Taxidermy|Taxidermy]]) ([[Boatwright|Boatwrighting]]) ([[Siegecraft|Siegecraft]]) ([[Wainwrighting|Wainwrighting]]) ([[Speculate|Speculating]]) ([[LockSmith|Locksmithing]]) ([[Masonry|Masonry]]) |
− | + | |level11=([[Prayer_RemovePoison|Remove Poison]]) ([[Prayer_Benediction|Benediction]]) | |
− | + | |level12=[[Prayer_CureDisease|Cure Disease]] ([[Prayer_CureExhaustion|Cure Exhaustion]]) ([[Skill_FindShip|Find Ship]]) ([[Gardening|Gardening]]) | |
− | ([[Tailoring|Tailoring]]) ([[LeatherWorking|Leather Working]]) ([[Carpentry|Carpentry]]) |level4=([[Prayer_CureFatigue|Cure Fatigue]]) ([[Searching|Searching]]) ([[Prayer_ProtEvil|Protection Evil]]) | + | |level13=[[Prayer_MassFreedom|Mass Freedom]] ([[Prayer_ProtectHealth|Protect Health]]) |
− | ([[ | + | |level14=[[Prayer_CureCritical|Cure Critical Wounds]] ([[Prayer_AuraHeal|Aura of Healing]]) |
− | [[Prayer_CureDeafness|Cure Deafness]] ([[Painting|Painting]]) ([[ | + | |level15=[[Prayer_HolyShield|Holy Shield]] ([[Prayer_HolyAura|Holy Aura]]) ([[Composting|Composting]]) ([[Irrigation|Irrigation]]) ([[Landscaping|Landscaping]]) ([[Excavation|Excavation]]) |
− | ([[ | + | |level16=[[Prayer_Calm|Calm]] ([[Prayer_CureCannibalism|Cure Cannibalism]]) |
− | + | |level17=[[Prayer_CureBlindness|Cure Blindness]] ([[Prayer_Invigorate|Invigorate]]) | |
− | ([[ | + | |level18=([[Prayer_DispelUndead|Dispel Undead]]) ([[Prayer_BlessedHearth|Blessed Hearth]]) ([[FoodPreserving|Food Preserving]]) |
− | ([[ | + | |level19=([[Prayer_Godstrike|Godstrike]]) ([[Prayer_DeathsDoor|Deaths Door]]) |
− | ([[ | + | |level20=[[Skill_AttackHalf|Half Attack]] ([[Prayer_PeaceRitual|Peace Ritual]]) ([[Branding|Branding]]) |
− | ([[ | + | |level21=[[Prayer_Heal|Heal]] ([[Prayer_Atonement|Atonement]]) |
− | ([[ | + | |level22=([[Prayer_BlessItem|Bless Item]]) ([[Prayer_ConsecrateLand|Consecrate Land]]) |
− | | | + | |level23=[[Prayer_MassHeal|Mass Heal]] ([[Prayer_MassCureDisease|Mass Cure Disease]]) |
− | + | |level24=([[Prayer_DivineResistance|Divine Resistance]]) ([[Prayer_HolyWord|Holy Word]]) | |
− | + | |level25=([[Prayer_DivineConstitution|Divine Constitution]]) | |
− | + | |level26=|level27=|level28=|level29=([[MasterFloristry|Master Floristry]]) ([[MasterHerbology|Master Herbology]]) ([[Shipwright|Ship Building]]) | |
− | | | + | |level30=[[Prayer_TrueResurrection|True Resurrection]] ([[Prayer_MassForgive|Mass Forgive]]) |
|level31=|level32=|level33=|level34=|level35=|level36=|level37=|level38=|level39=|level40=|level41=|level42=|level43=|level44=|level45=|level46=|level47=|level48=|level49=|level50=|level51=|level52=|level53=|level54=|level55=|level56=|level57=|level58=|level59=|level60=|level61=|level62=|level63=|level64=|level65=|level66=|level67=|level68=|level69=|level70=|level71=|level72=|level73=|level74=|level75=|level76=|level77=|level78=|level79=|level80=|level81=|level82=|level83=|level84=|level85=|level86=|level87=|level88=|level89=|level90=|level91=}} | |level31=|level32=|level33=|level34=|level35=|level36=|level37=|level38=|level39=|level40=|level41=|level42=|level43=|level44=|level45=|level46=|level47=|level48=|level49=|level50=|level51=|level52=|level53=|level54=|level55=|level56=|level57=|level58=|level59=|level60=|level61=|level62=|level63=|level64=|level65=|level66=|level67=|level68=|level69=|level70=|level71=|level72=|level73=|level74=|level75=|level76=|level77=|level78=|level79=|level80=|level81=|level82=|level83=|level84=|level85=|level86=|level87=|level88=|level89=|level90=|level91=}} | ||
Revision as of 22:01, 3 August 2018
CoffeeMUD |
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Administrator Builder Player |
=CoffeeMUD Player Information= | |||
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Basics | Info Commands Socials Combat Groups | Character | Stats Races Classes Abilities Expertises Achievements |
World | Deities Areas Property Quests Clans Triumphs | Items | Items Crafting Ships |
==CoffeeMUD Classes== |
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Bard Cleric Commoner Druid Fighter Mage Thief |
===CoffeeMUD Cleric Classes=== |
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Cleric Doomsayer Healer Missionary Necromancer Oracle Purist Shaman Templar |
===Healer=== | |
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Description: | Healers project the most benevolent aspects of their gods by bringing life
and good health to those around them. The Healer is so adept at these arts that his or her healing prayers are more powerful than those cast by any other cleric. The Healer is a good aligned class, meaning that he will always fumble on evil prayers, and does not qualify for evil prayers. The Healer also gets a few special prayers known only to the Healer, including the great Aura of Healing at 30th level. How to play: More than any other cleric, the Healer is a most desirable group member. There is no ailment, no weakness, no problem almost that the Healer can not cure through the power of his god. In the heat of battle, or in the periods in between, the Healer is a valued friend to those who take the brunt of battle. The Healer can also try it alone if he likes, if he is willing to use patience and plenty of cure spells to outlast his opponents. |
Primary Stat: | Wisdom |
Qualifications: | Wisdom 9+, Charisma 9+ |
Practices: | 5 +[(Wisdom/6)+2 per lvl]. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number. |
Trains: | 3 +1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level". |
Hit Points: | 20 +[(Con/3)+(1d10) /lvl]. |
Mana: | 100 +[(Int/4)+(1d4)/lvl]. |
Movement: | 100 +[5X(Str/18) /lvl]. |
Attack: | +(Wis/18) per level. |
Damage: | +1 damage per 30 level(s). |
Maximum Stat Values: | Charisma (22), Wisdom (22), Others (18) |
Bonuses: | All healing prayers give bonus healing. Attains healing aura after 30th level. |
Weapons: | Must use hammers, staves, flailed, natural, or blunt weapons. |
Armor: | May wear any armor. |
Limitations: | Always fumbles evil prayers. Qualifies and receives good prayers. Using non-aligned prayers introduces failure chance. |
Starting Equipment: | a small mace |
Races: | Aarakocran Dwarf Elf Githyanki Half Elf Human Lizard Man Merfolk Pixie Svirfneblin |
Level | Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.) |
1 | Turn Undead Convert Revoke Cure Light Wounds Hand to hand combat Recall Write Swim (Annul) (Bandaging) (Play Instrument) (Wands) (Smoke Rings) (Marry) (Restore Smell) (Fishing) (Foraging) (Drilling) (Floristry) (Gem Digging) (Herbology) (Shearing) (Hunting) |
2 | (Infuse Holiness) (Sense Evil) (Lacquering) (Engraving) (Wood Chopping) (Cooking) (Butchering) (Embroidering) (Dyeing) |
3 | Fire Building Sacrifice (Remove Death Mark) (Tailoring) (Leather Working) (Clan Crafting) (Blacksmithing) (Carpentry) |
4 | (Cure Fatigue) (Searching) (Protection Evil) (Distilling) (Sculpting) (Weaving) (Mining) (Tanning) (Pottery) (Costuming) |
5 | Cure Deafness (Fidelity) (Painting) (Glass Blowing) (Scrimshawing) (Armorsmithing) (Baking) (Cobbling) (Fletching) (Food Prep) (Weaponsmithing) (Paper Making) |
6 | Cure Serious Wounds (Sense Disease) (Find Home) |
7 | (Bless) (Brightening Aura) (MeatCuring) |
8 | Freedom (Forgive) (Remove Paralysis) (AutoSwim) (AutoCrawl) (AutoClimb) |
9 | (Godlight) (Dispel Evil) |
10 | Restore Voice (Cure Vampirism) (Smelting) (Jewel Making) (Farming) (Construction) (Taxidermy) (Boatwrighting) (Siegecraft) (Wainwrighting) (Speculating) (Locksmithing) (Masonry) |
11 | (Remove Poison) (Benediction) |
12 | Cure Disease (Cure Exhaustion) (Find Ship) (Gardening) |
13 | Mass Freedom (Protect Health) |
14 | Cure Critical Wounds (Aura of Healing) |
15 | Holy Shield (Holy Aura) (Composting) (Irrigation) (Landscaping) (Excavation) |
16 | Calm (Cure Cannibalism) |
17 | Cure Blindness (Invigorate) |
18 | (Dispel Undead) (Blessed Hearth) (Food Preserving) |
19 | (Godstrike) (Deaths Door) |
20 | Half Attack (Peace Ritual) (Branding) |
21 | Heal (Atonement) |
22 | (Bless Item) (Consecrate Land) |
23 | Mass Heal (Mass Cure Disease) |
24 | (Divine Resistance) (Holy Word) |
25 | (Divine Constitution) |
26 | |
27 | |
28 | |
29 | (Master Floristry) (Master Herbology) (Ship Building) |
30 | True Resurrection (Mass Forgive) |
31 | |
32 | |
33 | |
34 | |
35 |
Multi-Classing Options and Effectiveness
Notes
- The level 30 healing aura class ability CANNOT be turned off with the AUTOINVOKE command.
- This ability will cause damage to any undead in your group.
- This ability will persist for some time after group members leave your group.