Difference between revisions of "Enrolling"
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Revision as of 21:48, 8 March 2020
CoffeeMUD |
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Administrator Builder Player |
=CoffeeMUD Player Information= | |||
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Basics | Info Commands Socials Combat Groups | Character | Stats Races Classes Abilities Expertises Achievements |
World | Deities Areas Property Quests Clans Triumphs | Items | Items Crafting Ships |
==Abilities== |
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Chants Common Skills Languages Prayers Skills Songs Spells Thief Skills |
===Enrolling=== | |
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Domain: | Education Lore |
Available: | Scholar(25) |
Allows: | Quick Working Educating Quick Worker |
UseCost: | Movement (24) |
Quality: | Circumstantial |
Targets: | Items |
Range: | Touch, or not applicable |
Commands: | ENROLLING, ENROLL |
Usage: | ENROLL "MOB NAME" "CLASS NAME" |
Examples: | enroll bob fighter |
Description: | This skill allows the player to introduce a grouped but untrained npc to a new career. The class name is any of the available classes or subclasses. Such as Fighter, Assassin, Illusionist, etc. Once enrolled, the mob will begin earning new levels in that class, and either gain or qualify for new skills as would a player. The scholar using this skill must either already be a member of the class to enroll into, or be expressing an honorary degree in that class, such as with a Title.
An npc/mob with a class can gain and learn new skills like a player, and will not forget them. A mob will not necessarily use their skills in combat. Some might, others might not. A mob group member can always be ordered to use a skill, however. |
Notes
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