Difference between revisions of "Prop AreaForSale"
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(Created page with "{{PropertyTemplate|ID=Prop_AreaForSale|Name=Putting an area up for sale|Domain=Nothing|Available=|Allows=|UseCost=None|Quality=Circumstantial|Targets=Areas...") |
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Revision as of 15:19, 2 January 2020
CoffeeMUD |
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Administrator Builder Player |
=CoffeeMUD Builder Information= | |||
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Basics | Praetor Player Support Commands Zapper Masks | Advanced | Races Classes Abilities Socials Scripting |
Building | Behaviors Properties Areas Rooms Exits Items Mobs | Systems | Achievements Crafting Help Info Ships Planes of Existence Quests Triumphs |
===Prop_AreaForSale=== | |
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Effect: | Putting an area up for sale |
Targets: | Areas |
Parameters: | (RENTAL )Price of the area |
Examples: | 1000000
Bob/100000 |
Description: | Makes this area available for purchase by a player. To have a shopkeeper sell the area, you must create a GenTitle or StdTitle item with the area name as the property id and give it to the shopkeeper to sell. The system will automatically maintain the integrity of any items left in the rooms, including restoring them on reboot. The title received for purchasing a room may be GIVEn or SELLed to change possession of the property. The word rental followed by a space may preceed the price to make the price of the property be charged every month automatically out of a Bankers account. Failure to make rent returns the property to sellable status.
When property is sold, it will be listed as the owner with a slash and the price. Entering this sort of parameter directly is the quick way to give players or clans property.
See also Prop_ReqCapacity for the means to set limits on players building abilities on their property. |
Notes
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