Difference between revisions of "Prop AbilityImmunity"
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(Created page with "{{PropertyTemplate|ID=Prop_AbilityImmunity|Name=Ability Immunity|Domain=Nothing|Available=|Allows=|UseCost=None|Quality=Circumstantial|Targets=Anything|Ran...") |
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− | {{PropertyTemplate|ID=Prop_AbilityImmunity|Name=Ability Immunity|Domain=[[nothing(Domain)|Nothing]]|Available=|Allows=|UseCost=None|Quality=Circumstantial|Targets=Anything|Range=Range -2147483648 - Range 2147483647|Commands=|Usage=(OWNER;) (WEARER;)list of abilities with optional error string, ';' delimited|Examples=OWNER;Disease_Cold;Disease_Flu;Spell_Fireball | + | {{PropertyTemplate|ID=Prop_AbilityImmunity|Name=Ability Immunity|Domain=[[nothing(Domain)|Nothing]]|Available=|Allows=|UseCost=None|Quality=Circumstantial|Targets=Anything|Range=Range -2147483648 - Range 2147483647|Commands=|Usage=(OWNER;) (WEARER;)list of abilities with optional error string, ';' delimited|Examples=OWNER;Disease_Cold;Disease_Flu;Spell_Fireball Disease_Cold= is immune to ;Spell_Fireball= can't be burnt! |
− | Disease_Cold= is immune to ;Spell_Fireball= can't be burnt! | ||
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|Description=Makes the mob, item, or whatever immune to the listed disease, spell or similar affects. Items will pass their immunity on to their owners if the OWNER flag is present, or the wielder if the WIELDER flag is present.}} | |Description=Makes the mob, item, or whatever immune to the listed disease, spell or similar affects. Items will pass their immunity on to their owners if the OWNER flag is present, or the wielder if the WIELDER flag is present.}} | ||
===Notes=== | ===Notes=== | ||
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Revision as of 01:39, 8 October 2017
CoffeeMUD |
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===Prop_AbilityImmunity=== | |
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Effect: | Ability Immunity |
Targets: | Anything |
Parameters: | (OWNER;) (WEARER;)list of abilities with optional error string, ';' delimited |
Examples: | OWNER;Disease_Cold;Disease_Flu;Spell_Fireball Disease_Cold= is immune to ;Spell_Fireball= can't be burnt! |
Description: | Makes the mob, item, or whatever immune to the listed disease, spell or similar affects. Items will pass their immunity on to their owners if the OWNER flag is present, or the wielder if the WIELDER flag is present. |
Notes
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