Difference between revisions of "Sailor"
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(Created page with "{{BehaviorTemplate|Name=Sailor|Targets=Mobs|Usage=(TICKDELAY="NUMBER") (PEACEMOVER="TRUE/FALSE") (AREAONLY="TRUE/FALSE") (WIMPY="TRUE/FALSE") (FIGHTMOVER="TRUE/FALSE") (FIGHTT...") |
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Revision as of 14:46, 29 October 2017
CoffeeMUD |
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Administrator Builder Player |
=CoffeeMUD Builder Information= | |||
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Basics | Praetor Player Support Commands Zapper Masks | Advanced | Races Classes Abilities Socials Scripting |
Building | Behaviors Properties Areas Rooms Exits Items Mobs | Systems | Achievements Crafting Help Info Ships Planes of Existence Quests Triumphs |
===Sailor=== | |
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Targets: | Mobs |
Parameters: | (TICKDELAY="NUMBER") (PEACEMOVER="TRUE/FALSE") (AREAONLY="TRUE/FALSE") (WIMPY="TRUE/FALSE") (FIGHTMOVER="TRUE/FALSE") (FIGHTTECH="TRUE/FALSE") (AGGRO="TRUE/FALSE") (AGGROMOBS="TRUE/FALSE") (AGGROLEVELCHECK="TRUE/FALSE") (AGGROMASK="MASK") (DEFENDER="TRUE/FALSE") (BOARDER="TRUE/FALSE") |
Examples: | tickdelay=10 peacemover=true areaonly=false |
Description: | This behavior will turn a mob into a helpful member of the crew of a large boardable sailing ship. With no arguments, this behavior will make the mob stand idle until their ship is in combat, at which point they will load and aim weapons they encounter. By default, they act more frequently based on their level from 1-30.
If a mob has the Shipwright behavior, they will automatically mend the ship when not in combat, or when the ship is badly hurt during combat. If a mob has Grapples and is Mobile, they will throw grapples and board enemy ships when appropriate. Parameters:
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Notes
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