Difference between revisions of "Items(Builder)"
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Latest revision as of 21:47, 22 April 2017
CoffeeMUD |
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Administrator Builder Player |
=CoffeeMUD Builder Information= | |||
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Basics | Praetor Player Support Commands Zapper Masks | Advanced | Races Classes Abilities Socials Scripting |
Building | Behaviors Properties Areas Rooms Exits Items Mobs | Systems | Achievements Crafting Help Info Ships Planes of Existence Quests Triumphs |
Item Types
GenArmor
GenArmor is anything that is worn by a MOB or player as a type of clothing or protection.
Armor Wear Locations
Items can cover a single wear location or multiple wear locations.
Location | Description/Notes | Common worn items |
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Head | This generally refers to a cap, helmet or crown-type of item worn over the back of the skull, top of the head, or forehead. | Cap, Crown, Helmet, Halo |
Eyes | This refers to anything worn in front of the eyes, and is assumed to be translucent/transparent. If you are attempting to make a blindfold, you will need to add prop_wearspellcast(spell_blindness). | Eyeglasses, Sunglasses, Monacles, Brow piercings |
Ears | This generally refers to items worn on the earlobes. If you intend to make the item dampen sound, you may wish to add prop_wearspellcast(spell_deafness). | Earrings, Ear muffs, Headphones, Ear plugs |
Nose | This generally refers to jewelry worn on the nose. If you intend to make the item dampen aromas, you may wish to add prop_wearspellcast(spell_deadensmell). | Nose Piercings |
Mouth | This generally refers to items held by the mouth, tongue or lips. If you intend to make the item prevent speech, you may wish to add prop_wearspellcast(spell_mute). Note: Silence dampens all noise (such as footfalls, opening doors, etc), where as silence just prevents talking/spellcasting. | Lip rings, Tongue Rings, Cigarettes, Pipes, Gags |
Neck | Items worn about the neck. | Necklaces, Gorgets, Collars |
Arms | This location encompasses both upper arms and shoulders. There is one ARMS location per pair of arms. | Armbands, Spaulders, Sleeves |
Wrists | There is one WRIST location per ARM that a MOB has (Left Wrist, Right Wrist, Left Wrist, Right Wrist, etc for multi-armed mobs). This covers items worn on the lower arm up to the base of the hand. | Bracelets, watches, bangles and bracers. |
Hands | There is one HANDS location per PAIR of Arms. | Gloves, Hand jewelry |
Finger | There is one finger per ARM that a MOB has that can wear magical jewelry. | Rings |
Held | This location is assumed to be your off-hand, and is always the first hand you lose if amputated (doesn't matter if it is left or right hand). | Wood, waterskin, torch, bags, lanterns, or anything else that can be carried but not normally worn. |
Torso | The chest or underbelly of the creature. | shirts, bras, and other similar garments. |
Back | The back of the torso. | Backpacks and capes. |
Body | This wear location includes large bulky garments that cover most of the body. | cloak, poncho, sleeping bag or other large garment. |
Waist | This location is generally used for belts and girdles. | Belt, Girdle |
Legs | There is one LEGS location per PAIR of legs. The Legs location includes the lower abdomen and must be uncovered in order to conceive birth during mating. | Pants, Skirts, Leggings, Peg Legs |
Feet | There is one FEET location per pair of legs. | Shoes, Boots, Sandals, Horseshoes |
Floating Nearby | This location is reserved for items that hover near the character | Iouon Stones |