Difference between revisions of "Spell FindFamiliar"
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===Notes=== | ===Notes=== | ||
− | . | + | The 100 experience point cost is applied even to failed attempts at summoning a familiar. |
Revision as of 15:18, 6 August 2017
CoffeeMUD |
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Administrator Builder Player |
=CoffeeMUD Player Information= | |||
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Basics | Info Commands Socials Combat Groups | Character | Stats Races Classes Abilities Expertises Achievements |
World | Deities Areas Property Quests Clans Triumphs | Items | Items Crafting Ships |
==Abilities== |
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Chants Common Skills Languages Prayers Skills Songs Spells Thief Skills |
===Find Familiar=== | |
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Domain: | Conjuration |
Available: | Abjurer(6) Alterer(6) Conjurer(6) Diviner(6) Enchanter(6) Evoker(6) Illusionist(6) Mage(6) |
Allows: | Reduced Conjuring Power Conjuring Extended Conjuring Wise Crafting Ranged Conjuring |
UseCost: | Mana (all) |
Quality: | Always Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | CAST, CA, C |
Usage: | CAST "FIND FAMILIAR" |
Examples: | cast "find familiar" |
Description: | This spell will conjur up a "pet" for the caster with specific powers. The spell requires 100 experience and all mana to cast. The pet which results from the spell exists only as long as the pet is able to follow the caster. The pet will, in addition to typical follower duties, grant stat and other bonuses specific to the race of the pet. The type of pet, which is random, may be: a dog, a turtle, a cat, a bat, a rat, a snake, an owl, a rabbit, or a raven. The special abilities granted, respectively are: +1 str and detect hidden, +1 str and water breathing, +1 dex and resist paralyze, +1 dex and resist blindness, +1 con and resist disease, +1 con and resist poison, +1 wis and infravision, +1 charisma and "Awe", and +1 int and resistence to undead/negative energies. |
Notes
The 100 experience point cost is applied even to failed attempts at summoning a familiar.