Difference between revisions of "Domesticating"

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{{SkillTemplate|Name=Domesticating|Domain=[[animal_affinity(Domain)|Animal Affinity]]|Available=[[Trapper(Thief)|Trapper(21)]] |Allows=|UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=DOMESTICATE, DOMESTICATING|Usage=DOMESTICATE "MOB NAME"
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{{SkillTemplate|Name=Domesticating|Domain=[[animal_affinity(Domain)|Animal Affinity]]|Available=[[Trapper(Thief)|Trapper(21)]] |Allows=[[Animal Affinity(Expertise)|Animal Affinity]] [[Quick Worker(Expertise)|Quick Worker]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=DOMESTICATE, DOMESTICATING|Usage=DOMESTICATE "MOB NAME" DOMESTICATE NAME "MOB" "NEW NAME"|Examples=domesticate rabbit
DOMESTICATE NAME "MOB" "NEW NAME"|Examples=domesticate rabbit
 
 
domesticate name rabbit bob|Description=This skill allows the player to make a animal into a follower, and then to re-name the animal if he chooses.  The animal remains renamed only as long as it is a follower.}}
 
domesticate name rabbit bob|Description=This skill allows the player to make a animal into a follower, and then to re-name the animal if he chooses.  The animal remains renamed only as long as it is a follower.}}
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==Notes==
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Revision as of 14:32, 9 January 2017

CoffeeMUD
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=CoffeeMUD Player Information=
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==Abilities==
Chants                  Common Skills                  Languages                 Prayers                  Skills                  Songs                  Spells                  Thief Skills
===Domesticating===
Domain: Animal Affinity
Available: Trapper(21)
Allows: Animal Affinity Quick Worker
UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: DOMESTICATE, DOMESTICATING
Usage: DOMESTICATE "MOB NAME" DOMESTICATE NAME "MOB" "NEW NAME"
Examples: domesticate rabbit

domesticate name rabbit bob

Description: This skill allows the player to make a animal into a follower, and then to re-name the animal if he chooses. The animal remains renamed only as long as it is a follower.

Notes

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