Difference between revisions of "Artisan(Commoner)"
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{{ClassTemplate|Name=Artisan|Description=An Artisan is a professional tradesman who specializes in the common skills that make civilization work. Although his fighting weakness makes him a poor choice for exploring those monster filled dungeons, the Artisan is still able to advance by using his skills and gaining experience while he does! Artisans, like Apprentices, may still choose to go into a more adventurous profession, but like Apprentices, they are unable to go back.|PrimeStat=Wisdom|Qualifications=Strength 9+, Dexterity 9+|Practices=5 +(Wisdom/6)+2 per level|Trains=3 +1 per level|Hitpoints=20 +(Con/6)+(1d5) per lvl|Mana=100 +(Int/10)+(1d2) /lvl|Movement=100+10X(Str/18) per lvl|Attack=+(Wis/18)-1 per level|Damage=+1 damage per 30 level(s)|MaxStat=Strength (22), Intelligence (22), Dexterity (22), Constitution (22), Charisma (22), Wisdom (22), Others (18)|Bonuses=Gains experience when using common skills and no common skill limits.|Weapons=Must use dagger-like or natural weapons.|Armor=Must wear cloth, vegetation, or paper based armor.|Limitations=|StartingEq=a small dagger|Races=[[Centaur|Centaur]] [[Drow|Drow]] [[Duergar|Duergar]] [[Dwarf|Dwarf]] [[Elf|Elf]] [[Gnome|Gnome]] [[Goblin|Goblin]] [[Half Elf|Half Elf]] | {{ClassTemplate|Name=Artisan|Description=An Artisan is a professional tradesman who specializes in the common skills that make civilization work. Although his fighting weakness makes him a poor choice for exploring those monster filled dungeons, the Artisan is still able to advance by using his skills and gaining experience while he does! Artisans, like Apprentices, may still choose to go into a more adventurous profession, but like Apprentices, they are unable to go back.|PrimeStat=Wisdom|Qualifications=Strength 9+, Dexterity 9+|Practices=5 +(Wisdom/6)+2 per level|Trains=3 +1 per level|Hitpoints=20 +(Con/6)+(1d5) per lvl|Mana=100 +(Int/10)+(1d2) /lvl|Movement=100+10X(Str/18) per lvl|Attack=+(Wis/18)-1 per level|Damage=+1 damage per 30 level(s)|MaxStat=Strength (22), Intelligence (22), Dexterity (22), Constitution (22), Charisma (22), Wisdom (22), Others (18)|Bonuses=Gains experience when using common skills and no common skill limits.|Weapons=Must use dagger-like or natural weapons.|Armor=Must wear cloth, vegetation, or paper based armor.|Limitations=|StartingEq=a small dagger|Races=[[Centaur|Centaur]] [[Drow|Drow]] [[Duergar|Duergar]] [[Dwarf|Dwarf]] [[Elf|Elf]] [[Gnome|Gnome]] [[Goblin|Goblin]] [[Half Elf|Half Elf]] | ||
− | [[Halfling|Halfling]] [[Human|Human]] [[Ogre|Ogre]] |Languages=|level1=[[ | + | [[Halfling|Halfling]] [[Human|Human]] [[Ogre|Ogre]] |Languages=|level1=[[Skill_Climb|Climb]] [[Specialization_EdgedWeapon|Edged Weapon Specialization]] [[Skill_Recall|Recall]] [[Skill_Write|Write]] |
− | [[Skill_Write|Write]] ([[ | + | ([[Bandaging|Bandaging]]) ([[ClanCrafting|Clan Crafting]]) ([[Specialization_Natural|Hand to hand combat]]) ([[Herbology|Herbology]]) ([[Skill_Swim|Swim]]) ([[SmokeRings|Smoke Rings]]) |
− | |level2=[[ | + | |level2=[[Butchering|Butchering]] [[Drilling|Drilling]] [[Foraging|Foraging]] [[Digging|Gem Digging]] [[Mining|Mining]] [[Chopping|Wood Chopping]] |
− | |level3=[[ | + | ([[Fishing|Fishing]]) ([[Hunting|Hunting]]) |
+ | |level3=[[FireBuilding|Fire Building]] [[ScrimShaw|Scrimshawing]] [[Searching|Searching]] | ||
+ | ([[Pottery|Pottery]]) ([[Shearing|Shearing]]) |level4=([[GlassBlowing|Glass Blowing]]) | ||
([[Tailoring|Tailoring]]) ([[LeatherWorking|Leather Working]]) ([[Sculpting|Sculpting]]) [[Weaving|Weaving]] ([[Blacksmithing|Blacksmithing]]) ([[Carpentry|Carpentry]]) |level5=([[CageBuilding|Cage | ([[Tailoring|Tailoring]]) ([[LeatherWorking|Leather Working]]) ([[Sculpting|Sculpting]]) [[Weaving|Weaving]] ([[Blacksmithing|Blacksmithing]]) ([[Carpentry|Carpentry]]) |level5=([[CageBuilding|Cage | ||
Building]]) ([[JewelMaking|Jewel Making]]) ([[Skill_Warrants|Warrants]]) ([[Baking|Baking]]) [[Cooking|Cooking]] ([[FoodPrep|Food Prep]]) ([[Costuming|Costuming]]) |level6=([[Smelting|Smelting]]) | Building]]) ([[JewelMaking|Jewel Making]]) ([[Skill_Warrants|Warrants]]) ([[Baking|Baking]]) [[Cooking|Cooking]] ([[FoodPrep|Food Prep]]) ([[Costuming|Costuming]]) |level6=([[Smelting|Smelting]]) |
Revision as of 12:52, 23 July 2016
CoffeeMUD |
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Administrator Builder Player |
=CoffeeMUD Player Information= | |||
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Basics | Info Commands Socials Combat Groups | Character | Stats Races Classes Abilities Expertises Achievements |
World | Deities Areas Property Quests Clans Triumphs | Items | Items Crafting Ships |
==CoffeeMUD Classes== |
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Bard Cleric Commoner Druid Fighter Mage Thief |
===CoffeeMUD Commoner Classes=== |
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Apprentice Artisan Gaoler Sailor Scholar |
===Artisan=== | |
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Description: | An Artisan is a professional tradesman who specializes in the common skills that make civilization work. Although his fighting weakness makes him a poor choice for exploring those monster filled dungeons, the Artisan is still able to advance by using his skills and gaining experience while he does! Artisans, like Apprentices, may still choose to go into a more adventurous profession, but like Apprentices, they are unable to go back. |
Primary Stat: | Wisdom |
Qualifications: | Strength 9+, Dexterity 9+ |
Practices: | 5 +(Wisdom/6)+2 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number. |
Trains: | 3 +1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level". |
Hit Points: | 20 +(Con/6)+(1d5) per lvl. |
Mana: | 100 +(Int/10)+(1d2) /lvl. |
Movement: | 100+10X(Str/18) per lvl. |
Attack: | +(Wis/18)-1 per level. |
Damage: | +1 damage per 30 level(s). |
Maximum Stat Values: | Strength (22), Intelligence (22), Dexterity (22), Constitution (22), Charisma (22), Wisdom (22), Others (18) |
Bonuses: | Gains experience when using common skills and no common skill limits. |
Weapons: | Must use dagger-like or natural weapons. |
Armor: | Must wear cloth, vegetation, or paper based armor. |
Limitations: | |
Starting Equipment: | a small dagger |
Races: | Centaur Drow Duergar Dwarf Elf Gnome Goblin Half Elf |
Level | Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.) |
1 | Climb Edged Weapon Specialization Recall Write
(Bandaging) (Clan Crafting) (Hand to hand combat) (Herbology) (Swim) (Smoke Rings) |
2 | Butchering Drilling Foraging Gem Digging Mining Wood Chopping |
3 | Fire Building Scrimshawing Searching |
4 | (Glass Blowing)
(Tailoring) (Leather Working) (Sculpting) Weaving (Blacksmithing) (Carpentry) |
5 | (Cage Building) (Jewel Making) (Warrants) (Baking) Cooking (Food Prep) (Costuming) |
6 | (Smelting) |
7 | (Armorsmithing) (Fletching) |
8 | (Ship Building) (Wainwrighting) |
9 | (Cobbling) (Siegecraft) Paper Making |
10 | (Wands) Distilling (Farming) |
11 | (Painting) Speculating |
12 | Locksmithing |
13 | Construction (Excavation) |
14 | (Landscaping) Masonry |
15 | (Cage) Marketeering |
16 | Animal Husbandry Taxidermy |
17 | (Appraise) (Stability) |
18 | Instrument Making |
19 | (Haggle) (Irrigation) |
20 | (Master Tailoring) |
21 | (Master Costuming) |
22 | (Master Leather Working) (Master Shearing) |
23 | (Master Armorsmithing) (Master Drilling) (Master Butchering) |
24 | (Master Fishing) (Master Weaponsmithing) |
25 | Scrapping (Master Farming) |
26 | (Master Distilling) (Master Foraging) |
27 | (Master Food Prep) (Master Wood Chopping) |
28 | (Master Gem Digging) |
29 | (Master Mining) (Master Baking) |
30 | (Lore) |
31 | |
32 | |
33 | |
34 | |
35 |
Multi-Classing Options and Effectiveness
Due to their limited combat abilities, high level Artisans are recommended to multiclassing as other commoners. However, Artisans can multiclass into any class or subclass as long as they meet the racial and stat requirements.
Notes
Artisans earn most of their experience through crafting items of similar level to the artisan. If the artisan doesn't know any recipes of item their level, they could use the LEARN function of crafting skills to deconstruct items found around the world in an attempt to expand their catalogue of recipes.
Social Artisans could also earn experience by offering their services to adventurers in exchange for the adventurer's servitude.