Difference between revisions of "Gaoler(Commoner)"
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===Notes=== | ===Notes=== | ||
+ | Gaolers have some combat prowess, but should not go solo adventuring without good equipment and an understanding of their combat abilities. Gaolers gain the most experience using their Gaoler benefits amongst a dense population of players. | ||
− | . | + | Due to the possibility of Gaoler's targets potentially getting [[InfectedWounds(Disease)|Infected Wounds]] from some of the Gaoler's abilities, it is recommended that the Gaoler only work on healthy subjects. |
Revision as of 02:28, 22 July 2016
CoffeeMUD |
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Administrator Builder Player |
=CoffeeMUD Player Information= | |||
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Basics | Info Commands Socials Combat Groups | Character | Stats Races Classes Abilities Expertises Achievements |
World | Deities Areas Property Quests Clans Triumphs | Items | Items Crafting Ships |
==CoffeeMUD Classes== |
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Bard Cleric Commoner Druid Fighter Mage Thief |
===CoffeeMUD Commoner Classes=== |
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Apprentice Artisan Gaoler Sailor Scholar |
===Gaoler=== | |
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Description: | The Gaoler (pronounced like Jailer), is the ancient dungeon keeper. He specializes in those implements and activities which reflect the worst and most sadistic side of human nature. Although not much use as an adventurer, a player with a Gaoler background can be a valuable member of a clan, or a man-for-hire. |
Primary Stat: | Strength |
Qualifications: | Strength 5+, Dexterity 5+ |
Practices: | 5 +(Wisdom/6)+2 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number. |
Trains: | 3 +1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level". |
Hit Points: | 20 +(Con/6)+(1d5) per lvl. |
Mana: | 100 +(Int/10)+(1d2) /lvl. |
Movement: | 100 +10X(Str/18) per lvl. |
Attack: | +(Str/18)-1 per level. |
Damage: | +1 damage per 5 level(s). |
Maximum Stat Values: | Strength (24), Dexterity (24), Others (18) |
Bonuses: | Gains experience when using certain skills. Screams of flayed, amputated, tattooed, body pierced, or chirguried victims grants xp/hr. |
Weapons: | Must use flailed weapons. |
Armor: | Must wear cloth, vegetation, or paper based armor. |
Limitations: | |
Starting Equipment: | a long leather whip |
Races: | Centaur Drow Duergar Dwarf Elf Gnome Goblin Half Elf Halfling Human Ogre |
Level | Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.) |
1 | (Baking) Climb (Hand to hand combat) (Cooking) Write (Swim) (Clan Crafting) (Food Prep)
Flailing Weapon Specialization (Bandaging) Smoke Rings Recall (Shearing) |
2 | (Butchering) |
3 | Body Piercing Fire Building |
4 | (Searching) |
5 | Blacksmithing |
6 | (Carpentry) |
7 | Tattooing |
8 | (Locksmithing) |
9 | Warrants |
10 | (Hide) (Siegecraft) |
11 | Brainwash |
12 | Arresting Sap |
13 | (Handcuff) |
14 | Tar And Feather |
15 | (Flay) |
16 | (Torturesmithing) |
17 | (Leeching) |
18 | Collect Bounty |
19 | (Arrest) |
20 | Behead |
21 | (Stoning) |
22 | Slave Trading |
23 | (Enslave) |
24 | Jail Key |
25 | (Chirurgy) |
26 | |
27 | |
28 | |
29 | |
30 | Amputation |
31 | |
32 | |
33 | |
34 | |
35 |
Multi-Classing Options and Effectiveness
The Gaoler class can only be accessed through the Apprentice class. A Gaoler may train into any other class as long as they meet the racial and minimum stat requirements for the new class.
Notes
Gaolers have some combat prowess, but should not go solo adventuring without good equipment and an understanding of their combat abilities. Gaolers gain the most experience using their Gaoler benefits amongst a dense population of players.
Due to the possibility of Gaoler's targets potentially getting Infected Wounds from some of the Gaoler's abilities, it is recommended that the Gaoler only work on healthy subjects.