Difference between revisions of "Dancer(Bard)"
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{{CoffeeMUDBardClassesTOC}} | {{CoffeeMUDBardClassesTOC}} | ||
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− | {{ClassTemplate|Name=Dancer|Description=The Dancer is the graceful master of dance, who entertains and leads others | + | {{ClassTemplate|Name=Dancer|Description=The Dancer is the graceful master of dance, who entertains and leads others in the joyous and powerful maneuvers of his craft. Like the Bard, the Dancer is a highly desired group member for his "group affecting" skills, which include the magical dances in which he specializes. |
− | in the joyous and powerful maneuvers of his craft. Like the Bard, the Dancer is a highly desired group member for his "group affecting" skills, which include the magical dances in which he | ||
− | specializes. | ||
− | How to play: Due to his weak fighting skill, the Dancer will likely look to groups for his primary advancement, much like the other bards. Dancers also gain a select set of powerful fighter skills | + | How to play: Due to his weak fighting skill, the Dancer will likely look to groups for his primary advancement, much like the other bards. Dancers also gain a select set of powerful fighter skills to prove the worth of their diligence in maintaining his body. This makes them valuable group members, even without their powerfully enhancing dances.|PrimeStat=Charisma|Qualifications=Charisma 9+, Strength 9+|Practices=5 +(Wisdom/6)+1 per level|Trains=3 +1 per level|Hitpoints=20 +(Con/3)+(2d6) per lvl|Mana=100 +(Int/6)+(1d2) /lvl|Movement=100 +18X(Str/18) per lvl|Attack=+(Cha/18) per level|Damage=+1 damage per 10 level(s)|MaxStat=Strength (22), Charisma (22), Others (18)|Bonuses=Receives defensive bonus for high dexterity. Receives group bonus combat experience when in an intelligent group, and more for a group of players. Receives exploration and pub-finding experience based on danger level.|Weapons=Must use swords, daggers, natural, or ranged weapons.|Armor=Must wear cloth, vegetation, or paper based armor.|Limitations=|StartingEq=a short sword|Races=[[Drow|Drow]] [[Elf|Elf]] [[Half Elf|Half Elf]] [[Halfling|Halfling]] [[Human|Human]] |Languages=|level1=([[Bandaging|Bandaging]]) [[Specialization_Sword|Sword Specialization]] [[Skill_Befriend|Befriend]] ([[Specialization_Natural|Hand to hand combat]]) [[Skill_Recall|Recall]] [[Dance_Stop|Stop]] [[Dance_CanCan|Can-Can]] [[Skill_Write|Write]] ([[SmokeRings|Smoke Rings]]) ([[Specialization_Ranged|Ranged Weapon Specialization]]) ([[Skill_Swim|Swim]]) ([[Foraging|Foraging]]) ([[Digging|Gem Digging]]) ([[Drilling|Drilling]]) ([[Fishing|Fishing]]) ([[Herbology|Herbology]]) ([[Hunting|Hunting]]) ([[Shearing|Shearing]]) |level2=[[Dance_Foxtrot|Foxtrot]] ([[Thief_Lore|Lore]]) ([[Lacquerring|Lacquering]]) ([[Embroidering|Embroidering]]) ([[Dyeing|Dyeing]]) ([[Butchering|Butchering]]) ([[Engraving|Engraving]]) ([[Cooking|Cooking]]) ([[Chopping|Wood Chopping]]) |level3=([[Skill_Climb|Climb]]) [[FireBuilding|Fire Building]] [[Fighter_Kick|Kick]] [[Dance_Tarantella|Tarantella]] ([[Blacksmithing|Blacksmithing]]) ([[ClanCrafting|Clan Crafting]]) ([[Tailoring|Tailoring]]) ([[LeatherWorking|Leather Working]]) ([[Carpentry|Carpentry]]) |level4=[[Dance_Waltz|Waltz]] ([[Thief_Appraise|Appraise]]) ([[Searching|Searching]]) ([[Mining|Mining]]) ([[Weaving|Weaving]]) ([[Pottery|Pottery]]) ([[Costuming|Costuming]]) ([[Sculpting|Sculpting]]) ([[Distilling|Distilling]]) |level5=[[Dance_Grass|Grass]] ([[Skill_Dodge|Dodge]]) [[Dance_Salsa|Salsa]] ([[Painting|Painting]]) ([[FoodPrep|Food Prep]]) ([[Baking|Baking]]) ([[Armorsmithing|Armorsmithing]]) ([[Cobbling|Cobbling]]) ([[Weaponsmithing|Weaponsmithing]]) ([[GlassBlowing|Glass Blowing]]) ([[Fletching|Fletching]]) ([[ScrimShaw|Scrimshawing]]) ([[PaperMaking|Paper Making]]) |level6=[[Dance_Clog|Clog Dance]] |level7=[[Dance_Capoeira|Capoeira]] ([[Thief_Distract|Distract]]) |level8=[[Dance_Tap|Tap]] [[Dance_Swing|Swing]] |level9=[[Dance_Basse|Basse]] ([[Skill_Disarm|Disarm]]) |level10=[[Dance_Tango|Tango]] [[Fighter_BodyFlip|Body Flip]] ([[Wainwrighting|Wainwrighting]]) ([[Masonry|Masonry]]) ([[JewelMaking|Jewel Making]]) ([[Construction|Construction]]) ([[Siegecraft|Siegecraft]]) ([[Shipwright|Ship Building]]) ([[LockSmith|Locksmithing]]) ([[Speculate|Speculating]]) ([[Farming|Farming]]) ([[Smelting|Smelting]]) ([[Taxidermy|Taxidermy]]) |level11=([[Fighter_Spring|Spring Attack]]) [[Dance_Polka|Polka]] |level12=[[Dance_RagsSharqi|Rags Sharqi]] [[Dance_Manipuri|Manipuri]] |level13=[[Dance_Cotillon|Cotillon]] ([[Skill_Trip|Trip]]) |level14=([[Skill_TwoWeaponFighting|Two Weapon Fighting]]) [[Dance_Ballet|Ballet]] |level15=[[Dance_Jitterbug|Jitterbug]] ([[Fighter_Tumble|Tumble]]) ([[Irrigation|Irrigation]]) ([[Landscaping|Landscaping]]) ([[Excavation|Excavation]]) |level16=[[Dance_Butoh|Butoh]] |level17=[[Dance_Courante|Courante]] ([[Skill_Attack2|Second Attack]]) |level18=[[Dance_Musette|Musette]] |level19=[[Fighter_Endurance|Endurance]] ([[Fighter_Cartwheel|Cartwheel]]) [[Dance_Swords|Swords]] |level20=[[Dance_Flamenco|Flamenco]] |level21=[[Dance_Jingledress|Jingledress]] ([[Fighter_Roll|Roll With Blows]]) |level22=[[Dance_Morris|Morris]] |level23=([[Fighter_BlindFighting|Blind Fighting]]) [[Dance_Butterfly|Butterfly]] |level24=[[Dance_Macabre|Macabre]] |level25=([[Fighter_CircleTrip|Circle Trip]]) [[Dance_War|War]] |level26=|level27=|level28=|level29=|level30=[[Dance_Square|Square]] |
− | to prove the worth of their diligence in maintaining his body. This makes them valuable group members, even without their powerfully enhancing dances.|PrimeStat=Charisma|Qualifications=Charisma 9+, | ||
− | Strength 9+|Practices=5 +(Wisdom/6)+1 per level|Trains=3 +1 per level|Hitpoints=20 +(Con/3)+(2d6) per lvl|Mana=100 +(Int/6)+(1d2) /lvl|Movement=100 +18X(Str/18) per lvl|Attack=+(Cha/18) per | ||
− | level|Damage=+1 damage per 10 level(s)|MaxStat=Strength (22), Charisma (22), Others (18)|Bonuses=Receives defensive bonus for high dexterity. Receives group bonus combat experience when in an | ||
− | intelligent group, and more for a group of players. Receives exploration and pub-finding experience based on danger level.|Weapons=Must use swords, daggers, natural, or ranged weapons.|Armor=Must | ||
− | wear cloth, vegetation, or paper based armor.|Limitations=|StartingEq=a short sword|Races=[[Drow|Drow]] [[Elf|Elf]] [[Half Elf|Half Elf]] [[Halfling|Halfling]] [[Human|Human]] | ||
− | |Languages=|level1=([[Bandaging|Bandaging]]) [[Specialization_Sword|Sword Specialization]] [[Skill_Befriend|Befriend]] ([[Specialization_Natural|Hand to hand combat]]) [[Skill_Recall|Recall]] | ||
− | [[Dance_Stop|Stop]] [[Dance_CanCan|Can-Can]] [[Skill_Write|Write]] ([[SmokeRings|Smoke Rings]]) ([[Specialization_Ranged|Ranged Weapon Specialization]]) ([[Skill_Swim|Swim]]) ([[Foraging|Foraging]]) | ||
− | ([[Digging|Gem Digging]]) ([[Drilling|Drilling]]) ([[Fishing|Fishing]]) ([[Herbology|Herbology]]) ([[Hunting|Hunting]]) ([[Shearing|Shearing]]) |level2=[[Dance_Foxtrot|Foxtrot]] ([[Thief_Lore|Lore]]) | ||
− | ([[Lacquerring|Lacquering]]) ([[Embroidering|Embroidering]]) ([[Dyeing|Dyeing]]) ([[Butchering|Butchering]]) ([[Engraving|Engraving]]) ([[Cooking|Cooking]]) ([[Chopping|Wood Chopping]]) | ||
− | |level3=([[Skill_Climb|Climb]]) [[FireBuilding|Fire Building]] [[Fighter_Kick|Kick]] [[Dance_Tarantella|Tarantella]] ([[Blacksmithing|Blacksmithing]]) ([[ClanCrafting|Clan Crafting]]) | ||
− | ([[Tailoring|Tailoring]]) ([[LeatherWorking|Leather Working]]) ([[Carpentry|Carpentry]]) |level4=[[Dance_Waltz|Waltz]] ([[Thief_Appraise|Appraise]]) ([[Searching|Searching]]) ([[Mining|Mining]]) | ||
− | ([[Weaving|Weaving]]) ([[Pottery|Pottery]]) ([[Costuming|Costuming]]) ([[Sculpting|Sculpting]]) ([[Distilling|Distilling]]) |level5=[[Dance_Grass|Grass]] ([[Skill_Dodge|Dodge]]) [[Dance_Salsa|Salsa]] | ||
− | ([[Painting|Painting]]) ([[FoodPrep|Food Prep]]) ([[Baking|Baking]]) ([[Armorsmithing|Armorsmithing]]) ([[Cobbling|Cobbling]]) ([[Weaponsmithing|Weaponsmithing]]) ([[GlassBlowing|Glass Blowing]]) | ||
− | ([[Fletching|Fletching]]) ([[ScrimShaw|Scrimshawing]]) ([[PaperMaking|Paper Making]]) |level6=[[Dance_Clog|Clog Dance]] |level7=[[Dance_Capoeira|Capoeira]] ([[Thief_Distract|Distract]]) | ||
− | |level8=[[Dance_Tap|Tap]] [[Dance_Swing|Swing]] |level9=[[Dance_Basse|Basse]] ([[Skill_Disarm|Disarm]]) |level10=[[Dance_Tango|Tango]] [[Fighter_BodyFlip|Body Flip]] ([[Wainwrighting|Wainwrighting]]) | ||
− | ([[Masonry|Masonry]]) ([[JewelMaking|Jewel Making]]) ([[Construction|Construction]]) ([[Siegecraft|Siegecraft]]) ([[Shipwright|Ship Building]]) ([[LockSmith|Locksmithing]]) ([[Speculate|Speculating]]) | ||
− | ([[Farming|Farming]]) ([[Smelting|Smelting]]) ([[Taxidermy|Taxidermy]]) |level11=([[Fighter_Spring|Spring Attack]]) [[Dance_Polka|Polka]] |level12=[[Dance_RagsSharqi|Rags Sharqi]] | ||
− | [[Dance_Manipuri|Manipuri]] |level13=[[Dance_Cotillon|Cotillon]] ([[Skill_Trip|Trip]]) |level14=([[Skill_TwoWeaponFighting|Two Weapon Fighting]]) [[Dance_Ballet|Ballet]] | ||
− | |level15=[[Dance_Jitterbug|Jitterbug]] ([[Fighter_Tumble|Tumble]]) ([[Irrigation|Irrigation]]) ([[Landscaping|Landscaping]]) ([[Excavation|Excavation]]) |level16=[[Dance_Butoh|Butoh]] | ||
− | |level17=[[Dance_Courante|Courante]] ([[Skill_Attack2|Second Attack]]) |level18=[[Dance_Musette|Musette]] |level19=[[Fighter_Endurance|Endurance]] ([[Fighter_Cartwheel|Cartwheel]]) | ||
− | [[Dance_Swords|Swords]] |level20=[[Dance_Flamenco|Flamenco]] |level21=[[Dance_Jingledress|Jingledress]] ([[Fighter_Roll|Roll With Blows]]) |level22=[[Dance_Morris|Morris]] | ||
− | |level23=([[Fighter_BlindFighting|Blind Fighting]]) [[Dance_Butterfly|Butterfly]] |level24=[[Dance_Macabre|Macabre]] |level25=([[Fighter_CircleTrip|Circle Trip]]) [[Dance_War|War]] | ||
− | |level26=|level27=|level28=|level29=|level30=[[Dance_Square|Square]] | ||
|level31=|level32=|level33=|level34=|level35=|level36=|level37=|level38=|level39=|level40=|level41=|level42=|level43=|level44=|level45=|level46=|level47=|level48=|level49=|level50=|level51=|level52=|level53=|level54=|level55=|level56=|level57=|level58=|level59=|level60=|level61=|level62=|level63=|level64=|level65=|level66=|level67=|level68=|level69=|level70=|level71=|level72=|level73=|level74=|level75=|level76=|level77=|level78=|level79=|level80=|level81=|level82=|level83=|level84=|level85=|level86=|level87=|level88=|level89=|level90=|level91=}} | |level31=|level32=|level33=|level34=|level35=|level36=|level37=|level38=|level39=|level40=|level41=|level42=|level43=|level44=|level45=|level46=|level47=|level48=|level49=|level50=|level51=|level52=|level53=|level54=|level55=|level56=|level57=|level58=|level59=|level60=|level61=|level62=|level63=|level64=|level65=|level66=|level67=|level68=|level69=|level70=|level71=|level72=|level73=|level74=|level75=|level76=|level77=|level78=|level79=|level80=|level81=|level82=|level83=|level84=|level85=|level86=|level87=|level88=|level89=|level90=|level91=}} | ||
Revision as of 15:16, 7 August 2016
CoffeeMUD |
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Administrator Builder Player |
=CoffeeMUD Player Information= | |||
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Basics | Info Commands Socials Combat Groups | Character | Stats Races Classes Abilities Expertises Achievements |
World | Deities Areas Property Quests Clans Triumphs | Items | Items Crafting Ships |
==CoffeeMUD Classes== |
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Bard Cleric Commoner Druid Fighter Mage Thief |
===CoffeeMUD Bard Classes=== |
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Bard Charlatan Dancer Jester Minstrel |
===Dancer=== | |
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Description: | The Dancer is the graceful master of dance, who entertains and leads others in the joyous and powerful maneuvers of his craft. Like the Bard, the Dancer is a highly desired group member for his "group affecting" skills, which include the magical dances in which he specializes.
How to play: Due to his weak fighting skill, the Dancer will likely look to groups for his primary advancement, much like the other bards. Dancers also gain a select set of powerful fighter skills to prove the worth of their diligence in maintaining his body. This makes them valuable group members, even without their powerfully enhancing dances. |
Primary Stat: | Charisma |
Qualifications: | Charisma 9+, Strength 9+ |
Practices: | 5 +(Wisdom/6)+1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number. |
Trains: | 3 +1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level". |
Hit Points: | 20 +(Con/3)+(2d6) per lvl. |
Mana: | 100 +(Int/6)+(1d2) /lvl. |
Movement: | 100 +18X(Str/18) per lvl. |
Attack: | +(Cha/18) per level. |
Damage: | +1 damage per 10 level(s). |
Maximum Stat Values: | Strength (22), Charisma (22), Others (18) |
Bonuses: | Receives defensive bonus for high dexterity. Receives group bonus combat experience when in an intelligent group, and more for a group of players. Receives exploration and pub-finding experience based on danger level. |
Weapons: | Must use swords, daggers, natural, or ranged weapons. |
Armor: | Must wear cloth, vegetation, or paper based armor. |
Limitations: | |
Starting Equipment: | a short sword |
Races: | Drow Elf Half Elf Halfling Human |
Level | Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.) |
1 | (Bandaging) Sword Specialization Befriend (Hand to hand combat) Recall Stop Can-Can Write (Smoke Rings) (Ranged Weapon Specialization) (Swim) (Foraging) (Gem Digging) (Drilling) (Fishing) (Herbology) (Hunting) (Shearing) |
2 | Foxtrot (Lore) (Lacquering) (Embroidering) (Dyeing) (Butchering) (Engraving) (Cooking) (Wood Chopping) |
3 | (Climb) Fire Building Kick Tarantella (Blacksmithing) (Clan Crafting) (Tailoring) (Leather Working) (Carpentry) |
4 | Waltz (Appraise) (Searching) (Mining) (Weaving) (Pottery) (Costuming) (Sculpting) (Distilling) |
5 | Grass (Dodge) Salsa (Painting) (Food Prep) (Baking) (Armorsmithing) (Cobbling) (Weaponsmithing) (Glass Blowing) (Fletching) (Scrimshawing) (Paper Making) |
6 | Clog Dance |
7 | Capoeira (Distract) |
8 | Tap Swing |
9 | Basse (Disarm) |
10 | Tango Body Flip (Wainwrighting) (Masonry) (Jewel Making) (Construction) (Siegecraft) (Ship Building) (Locksmithing) (Speculating) (Farming) (Smelting) (Taxidermy) |
11 | (Spring Attack) Polka |
12 | Rags Sharqi Manipuri |
13 | Cotillon (Trip) |
14 | (Two Weapon Fighting) Ballet |
15 | Jitterbug (Tumble) (Irrigation) (Landscaping) (Excavation) |
16 | Butoh |
17 | Courante (Second Attack) |
18 | Musette |
19 | Endurance (Cartwheel) Swords |
20 | Flamenco |
21 | Jingledress (Roll With Blows) |
22 | Morris |
23 | (Blind Fighting) Butterfly |
24 | Macabre |
25 | (Circle Trip) War |
26 | |
27 | |
28 | |
29 | |
30 | Square |
31 | |
32 | |
33 | |
34 | |
35 |
Multi-Classing Options and Effectiveness
Notes
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