Difference between revisions of "Dancer(Bard)"
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===Multi-Classing Options and Effectiveness=== | |||
===Notes=== | |||
. | |||
Revision as of 12:44, 19 July 2016
| CoffeeMUD |
|---|
| Administrator Builder Player |
| =CoffeeMUD Player Information= | |||
|---|---|---|---|
| Basics | Info Commands Socials Combat Groups | Character | Stats Races Classes Abilities Expertises Achievements |
| World | Deities Areas Property Quests Clans Triumphs | Items | Items Crafting Ships |
| ==CoffeeMUD Classes== |
|---|
| Bard Cleric Commoner Druid Fighter Mage Thief |
| ===CoffeeMUD Bard Classes=== |
|---|
| Bard Charlatan Dancer Jester Minstrel |
| ===Dancer=== | |
|---|---|
| Description: | The Dancer is the graceful master of dance, who entertains and leads others
in the joyous and powerful maneuvers of his craft. Like the Bard, the Dancer is a highly desired group member for his "group affecting" skills, which include the magical dances in which he specializes. How to play: Due to his weak fighting skill, the Dancer will likely look to groups for his primary advancement, much like the other bards. Dancers also gain a select set of powerful fighter skills to prove the worth of their diligence in maintaining his body. This makes them valuable group members, even without their powerfully enhancing dances. |
| Primary Stat: | Charisma |
| Qualifications: | Charisma 9+,
Strength 9+ |
| Practices: | 5 +(Wisdom/6)+1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number. |
| Trains: | 3 +1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level". |
| Hit Points: | 20 +(Con/3)+(2d6) per lvl. |
| Mana: | 100 +(Int/6)+(1d2) /lvl. |
| Movement: | 100 +18X(Str/18) per lvl. |
| Attack: | +(Cha/18) per
level. |
| Damage: | +1 damage per 10 level(s). |
| Maximum Stat Values: | Strength (22), Charisma (22), Others (18) |
| Bonuses: | Receives defensive bonus for high dexterity. Receives group bonus combat experience when in an
intelligent group, and more for a group of players. Receives exploration and pub-finding experience based on danger level. |
| Weapons: | Must use swords, daggers, natural, or ranged weapons. |
| Armor: | Must
wear cloth, vegetation, or paper based armor. |
| Limitations: | |
| Starting Equipment: | a short sword |
| Races: | Drow Elf Half Elf Halfling Human |
| Level | Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.) |
| 1 | (Bandaging) Sword Specialization Befriend (Hand to hand combat) Recall
Stop Can-Can Write (Smoke Rings) (Ranged Weapon Specialization) (Swim) (Foraging) (Gem Digging) (Drilling) (Fishing) (Herbology) (Hunting) (Shearing) |
| 2 | Foxtrot (Lore)
(Lacquering) (Embroidering) (Dyeing) (Butchering) (Engraving) (Cooking) (Wood Chopping) |
| 3 | (Climb) Fire Building Kick Tarantella (Blacksmithing) (Clan Crafting) |
| 4 | Waltz (Appraise) (Searching) (Mining)
(Weaving) (Pottery) (Costuming) (Sculpting) (Distilling) |
| 5 | Grass (Dodge) Salsa
(Painting) (Food Prep) (Baking) (Armorsmithing) (Cobbling) (Weaponsmithing) (Glass Blowing) (Fletching) (Scrimshawing) (Paper Making) |
| 6 | Clog Dance |
| 7 | Capoeira (Distract) |
| 8 | Tap Swing |
| 9 | Basse (Disarm) |
| 10 | Tango Body Flip (Wainwrighting)
(Masonry) (Jewel Making) (Construction) (Siegecraft) (Ship Building) (Locksmithing) (Speculating) (Farming) (Smelting) (Taxidermy) |
| 11 | (Spring Attack) Polka |
| 12 | Rags Sharqi |
| 13 | Cotillon (Trip) |
| 14 | (Two Weapon Fighting) Ballet |
| 15 | Jitterbug (Tumble) (Irrigation) (Landscaping) (Excavation) |
| 16 | Butoh |
| 17 | Courante (Second Attack) |
| 18 | Musette |
| 19 | Endurance (Cartwheel) |
| 20 | Flamenco |
| 21 | Jingledress (Roll With Blows) |
| 22 | Morris |
| 23 | (Blind Fighting) Butterfly |
| 24 | Macabre |
| 25 | (Circle Trip) War |
| 26 | |
| 27 | |
| 28 | |
| 29 | |
| 30 | Square |
| 31 | |
| 32 | |
| 33 | |
| 34 | |
| 35 | |
Multi-Classing Options and Effectiveness
Notes
.