Difference between revisions of "Enchanter(Mage)"

From CoffeeMud Wiki
Jump to navigation Jump to search
(Created page with "{{ClassTemplate|Name=Enchanter|Description=Enchanters are specialist mages who can always seem to bring out the best magical aspects of whoever or whatever they turn their att...")
 
Line 1: Line 1:
 +
{{CoffeeMUDWikiTOC}}
 +
{{CoffeeMUDClassesTOC}}
 +
{{CoffeeMUDMageClassesTOC}}
 +
__NOTOC__
 
{{ClassTemplate|Name=Enchanter|Description=Enchanters are specialist mages who can always seem
 
{{ClassTemplate|Name=Enchanter|Description=Enchanters are specialist mages who can always seem
 
to bring out the best magical aspects of whoever or whatever they turn their attention to.  And when angered, the Enchanter can also twist their enemies to their will.  So adept are they at this art
 
to bring out the best magical aspects of whoever or whatever they turn their attention to.  And when angered, the Enchanter can also twist their enemies to their will.  So adept are they at this art

Revision as of 12:11, 19 July 2016

CoffeeMUD
Administrator                                                  Builder                                                              Player
=CoffeeMUD Player Information=
Basics Info     Commands     Socials     Combat     Groups Character Stats     Races     Classes     Abilities     Expertises     Achievements
World Deities     Areas     Property     Quests     Clans     Triumphs Items Items     Crafting     Ships
==CoffeeMUD Classes==
Bard        Cleric        Commoner        Druid        Fighter        Mage        Thief       
===CoffeeMUD Mage Classes===
Abjurer        Alterer        Conjurer        Diviner        Enchanter        Evoker        Illusionist        Mage        Transmuter       
===Enchanter===
Description: Enchanters are specialist mages who can always seem

to bring out the best magical aspects of whoever or whatever they turn their attention to. And when angered, the Enchanter can also twist their enemies to their will. So adept are they at this art of change that they gain all known enchantment spells, even those which only the enchanter may learn.

Enchanters love change so much that they neglect the protective magic of abjuration, and find themselves unable to use that magic. However, the Enchanter does not fear the snake's poison, or the dragon's breath, especially when he can snap his fingers and make them both his pets!

Primary Stat: Intelligence
Qualifications: Intelligence 9+
Practices: 6 +(Wisdom/6)+4 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number.
Trains: 3 +1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level".
Hit Points: 20 +(Con/6)+(1d5) per lvl.
Mana: 100 +(Int/3)+(1d4) /lvl.
Movement: 100

+8X(Str/18) per lvl.

Attack: +(Int/18) per level.
Damage: +1 damage per 30 level(s).
Maximum Stat Values: Intelligence (25), Others (18)
Bonuses: At 5th level, receives bonus damage from Enchantment/charm as levels

advance. At 10th level, receives double duration on your Enchantment/charm magic, and half duration from malicious Enchantment/charm magic.

Weapons: Must use daggers, staves, or natural

weapons.

Armor: Must wear cloth, vegetation, or paper based armor.
Limitations: Unable to cast Abjuration spells. Receives penalty damage from Abjuration as levels advance. Receives double duration

from malicious Abjuration magic, half duration on other Abjuration effects.

Starting Equipment: a wooden quarterstaff
Races: Drow Elf Gnome Half Elf Human
Level Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.)
1 Revoke Wizards Chest Magic Missile (Memorize) (Ventriloquate)

Wands (Bandaging) (Erase Scroll) Read Magic Iron Grip Spider Climb Shield (Insatiable Thirst) (Magical Aura) Scroll Scribing (Smoke Rings) Write Recall (Swim) (Foraging) (Gem Digging) (Drilling) (Fishing) (Herbology) (Hunting) (Shearing)

2 Enchant Arrows (Animate Item) (Light) (Blur) (Shrink) (Infravision)

(Obscure Self) (Summon Steed) (Enlarge Object) (Detect Undead) (Clog Mouth) (Lacquering) (Embroidering) (Dyeing) (Butchering) (Engraving) (Cooking) (Wood Chopping)

3 (Summon Companion) (Deafen) Sleep (Know Alignment) (Grease) (Lighten Item) (Floating Disc) (Detect Metal) (Feather Fall) (Knock) (Wizard Lock) Fire Building (Dream) (Blacksmithing) (Clan Crafting) (Tailoring) (Leather Working) (Carpentry)
4 (Fake Spring) (Detect Poison) (Fake Food) Endless Hunger (Searching) (Friends)

(Detect Water) (Burning Hands) (Frost) (Acid Arrow) (Water Breathing) (Mining) (Weaving) (Pottery) (Costuming) (Sculpting) (Distilling)

5 Spook (Dispel Magic)

(Wall of Stone) Fatigue (Mystic Shine) (Detect Gold) (Mend) (Weakness to Gas) (Detect Magic) (Faerie Fire) (Painting) (Food Prep) (Baking) (Armorsmithing) (Cobbling) (Weaponsmithing) (Glass Blowing) (Fletching) (Scrimshawing) (Paper Making)

6 (Detect Invisible) (Weakness to Acid) (Augury) (Illusory Wall) (Stinking Cloud) (Shocking Grasp) Charm (Meld) (Find Familiar) (Grace Of The Cat)
7 (Detect Hidden)

Mana Burn (Refit) Tourettes (Darkness) (Ghost Sound) (Weakness to Cold) (Fireball) (Invisibility) (Pass Door) (Monster Summoning)

8 (Spellcraft)

(Identify Object) (Shatter) (Elemental Storm) Fear (Wall of Darkness) (Weakness to Electricity) (Lightning Bolt) (Faerie Fog)

9 (Blind) (Mirage)

(Magic Mouth) (Farsight) (Daydream) Awe (Weakness to Fire) (Flameshield) Mind Light (Comprehend Languages) (Ice Sheet)

10 (Phantom Hound) (Ugliness)

(Locate Object) (Mute) (Slow) (Teleport) (Arcane Mark) (Gust of Wind) (Wainwrighting) (Masonry) (Jewel Making) (Construction) (Siegecraft) (Ship Building) (Locksmithing) (Speculating) (Farming) (Smelting) (Taxidermy)

11 (Heat Metal)

Feeblemind (Weaken) (Acid Fog) (Mirror Image) (Stoneskin) (Wall of Ice) Advancement (Change Sex) (Claireaudience)

12 (Enlightenment) (Shelter)

(Destroy Object) (Haste) Laughter Confusion (Fly) (Delirium) (Clairevoyance)

13 (Gate) (Distant Vision) (Reinforce) Frenzy

(Earthquake) (Feign Death) Mass Sleep (Giant Strength)

14 (Know Value)

(Wall of Air) (Silence) (Mass Invisibility) (Scribe) Animate Weapon

15 (Blink) Alarm (Ensnare) (Polymorph) Hold (Fake Weapon) (Climb)

Irritation (Irrigation) (Landscaping) (Excavation)

16 (Forecast Weather) (Choke)

(Dismissal) (Chain Lightning) (Mage Claws) (Fake Armor) (Meditation)

17 Mind Fog Clarify Scroll (Fools Gold) Recharge Wand (Wall of Fire)

(Portal) Siphon

18 (Summon) (Web) (Delude) (See Aura) (Reverse Gravity)
19 (Wall of Force) (Stone Flesh) (Flesh Stone) Forget (Improved Invisibility) Enthrall
20 Enchant Armor (Scry) (Improved Polymorph) (Cloudkill)

(Nightmare)

21 Awe Other (Mass Haste) (Alchemy) Command (Summon Enemy)
22 (Detect Sentience) (Meteor Storm) (Disenchant) Enchant Weapon (Hungerless)
23 (Time Stop) (Dragonfire) Lower Resistance (Combat Precognition)

(Cogniportive)

24 Mass Hold (Thirstless) (Summon Flyer) Frailty (Delay)

(Returning)

25 (Mass Fly) (Disintegrate) Geas (Demon Gate) Rogue Limb
26
27
28
29
30 Permanency
31
32
33
34
35