Difference between revisions of "Drow"

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{{RaceTemplate|Name=Drow|Description=Drow are the dark cousins to elves.  Their existence living underground had radiated their bodies with dark magic and give them advantages in the cold, dark world.  However, they hurt plenty when exposed to light.  They have the ability to see in the dark, and can prove to be fiercesome fighters.  All Drow start off with the ability to cast darkness and faerie fire.|Statadj=intelligence+1, dexterity+3, constitution-4, charisma-3, save vs magic+30, max intelligence adj.+1, max dexterity adj.+3, max constitution adj.-4, max charisma adj.-3|BonusAbilities=darkvision, infravision, Darkness(25%), Faerie Fire(25%)|BonusLanguages=Drowish(75%), Undercommon(25%)|Immunities=Poison Ivy, Syphilis|LifeExpectancy=430 years|Startingequipment=a delicate black shirt, a pair of sandals, some delicate leggings, a knitted weapon belt|Qualifyingclasses=[[Abjurer(Mage)|Abjurer]] [[Alterer(Mage)|Alterer]] [[Apprentice(Commoner)|Apprentice]] [[Arcanist(Thief)|Arcanist]] [[Artisan(Commoner)|Artisan]] [[Assassin(Thief)|Assassin]] [[Barbarian(Fighter)|Barbarian]] [[Bard(Bard)|Bard]] [[Beastmaster(Druid)|Beastmaster]] [[Burglar(Thief)|Burglar]] [[Cleric(Cleric)|Cleric]] [[Conjurer(Mage)|Conjurer]] [[Diviner(Mage)|Diviner]] [[Doomsayer(Cleric)|Doomsayer]] [[Druid(Druid)|Druid]] [[Enchanter(Mage)|Enchanter]] [[Evoker(Mage)|Evoker]] [[Fighter(Fighter)|Fighter]] [[Gaian(Druid)|Gaian]] [[Gaoler(Commoner)|Gaoler]] [[Healer(Cleric)|Healer]] [[Illusionist(Mage)|Illusionist]] [[Mage(Mage)|Mage]] [[Minstrel(Bard)|Minstrel]] [[Missionary(Cleric)|Missionary]] [[Monk(Fighter)|Monk]] [[Necromancer(Cleric)|Necromancer]] [[Oracle(Cleric)|Oracle]] [[Dancer(Bard)|Dancer]] [[Purist(Cleric)|Purist]] [[Ranger(Fighter)|Ranger]] [[Shaman(Cleric)|Shaman]] [[SkyWatcher(Druid)|SkyWatcher]] [[Templar(Cleric)|Templar]] [[Thief(Thief)|Thief]] [[Transmuter(Mage)|Transmuter]] [[Trapper(Thief)|Trapper]] }}
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{{RaceTemplate|Name=Drow|Description=Drow are the dark cousins to elves.  Their existence living underground had radiated their bodies with dark magic and give them advantages in the cold, dark world.  However, they hurt plenty when exposed to light.  They have the ability to see in the dark, and can prove to be fiercesome fighters.  All Drow start off with the ability to cast darkness and faerie fire.|Statadj=intelligence+1, dexterity+3, constitution-4, charisma-3, save vs magic+30, max intelligence adj.+1, max dexterity adj.+3, max constitution adj.-4, max charisma adj.-3|BonusAbilities=darkvision, infravision, Taint of Evil(100%), Light Sensitivity(100%), Darkness Globe(50%), Faerie Fire(25%)|BonusLanguages=Drowish(75%), Undercommon(25%)|Immunities=Poison Ivy, Syphilis|LifeExpectancy=430 years|Startingequipment=a delicate black shirt, a pair of sandals, some delicate leggings, a knitted weapon belt|Qualifyingclasses=[[Abjurer(Mage)|Abjurer]] [[Alterer(Mage)|Alterer]] [[Apprentice(Commoner)|Apprentice]] [[Arcanist(Thief)|Arcanist]] [[Artisan(Commoner)|Artisan]] [[Assassin(Thief)|Assassin]] [[Barbarian(Fighter)|Barbarian]] [[Bard(Bard)|Bard]] [[Beastmaster(Druid)|Beastmaster]] [[Burglar(Thief)|Burglar]] [[Charlatan(Bard)|Charlatan]] [[Cleric(Cleric)|Cleric]] [[Conjurer(Mage)|Conjurer]] [[Delver(Druid)|Delver]] [[Diviner(Mage)|Diviner]] [[Doomsayer(Cleric)|Doomsayer]] [[Druid(Druid)|Druid]] [[Enchanter(Mage)|Enchanter]] [[Evoker(Mage)|Evoker]] [[Fighter(Fighter)|Fighter]] [[Gaoler(Commoner)|Gaoler]] [[Illusionist(Mage)|Illusionist]] [[Mage(Mage)|Mage]] [[Mer(Druid)|Mer]] [[Minstrel(Bard)|Minstrel]] [[Missionary(Cleric)|Missionary]] [[Monk(Fighter)|Monk]] [[Necromancer(Cleric)|Necromancer]] [[Pirate(Thief)|Pirate]] [[Dancer(Bard)|Dancer]] [[Ranger(Fighter)|Ranger]] [[Sailor(Commoner)|Sailor]] [[Shaman(Cleric)|Shaman]] [[Templar(Cleric)|Templar]] [[Thief(Thief)|Thief]] [[Transmuter(Mage)|Transmuter]] [[Trapper(Thief)|Trapper]] [[Wizard(Mage)|Wizard]] }}

Revision as of 02:48, 8 December 2016

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===Drow===
Description: Drow are the dark cousins to elves. Their existence living underground had radiated their bodies with dark magic and give them advantages in the cold, dark world. However, they hurt plenty when exposed to light. They have the ability to see in the dark, and can prove to be fiercesome fighters. All Drow start off with the ability to cast darkness and faerie fire.
Stat Adjustments: intelligence+1, dexterity+3, constitution-4, charisma-3, save vs magic+30, max intelligence adj.+1, max dexterity adj.+3, max constitution adj.-4, max charisma adj.-3
Racial Abilities: {{{RacialAbilities}}}
Cultural Abilities: {{{CulturalAbilities}}}
Racial Effects: {{{RacialEffects}}}
Bonus Languages: Drowish(75%), Undercommon(25%)
Bonus Abilities: darkvision, infravision, Taint of Evil(100%), Light Sensitivity(100%), Darkness Globe(50%), Faerie Fire(25%)
Immunities: Poison Ivy, Syphilis
Experience Modification: {{{ExpMod}}}
Life Expectancy: 430 years
Starting Equipment: a delicate black shirt, a pair of sandals, some delicate leggings, a knitted weapon belt
Wear Locations: {{{WearLocs}}}
Qualifying Classes: Abjurer Alterer Apprentice Arcanist Artisan Assassin Barbarian Bard Beastmaster Burglar Charlatan Cleric Conjurer Delver Diviner Doomsayer Druid Enchanter Evoker Fighter Gaoler Illusionist Mage Mer Minstrel Missionary Monk Necromancer Pirate Dancer Ranger Sailor Shaman Templar Thief Transmuter Trapper Wizard