Difference between revisions of "Prop EnlargeRoom"
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{{#section-h:LISTPROPS|Change a rooms movement requirements}} | {{#section-h:LISTPROPS|Change a rooms movement requirements}} | ||
+ | =Default Room Sizes by Room Type= | ||
+ | |||
+ | {| style="border: 1px solid #c6c9ff; border-collapse: collapse;" cellspacing="0" cellpadding="1" border="1" width="100%" <div class="left" style="width: auto; Margin-left: auto; margin-right: auto;"> | ||
+ | |- | ||
+ | ! Base Move | ||
+ | ! Room Types | ||
+ | |- | ||
+ | | 1 | ||
+ | | WoodRoom, StoneRoom, CityStreet | ||
+ | |- | ||
+ | | 2 | ||
+ | | Plains, CaveRoom, SaltWaterSurface, Shore, WaterSurface | ||
+ | |- | ||
+ | | 3 | ||
+ | | Jungle, Swamp, UnderSaltWater | ||
+ | |- | ||
+ | | 4 | ||
+ | | ClimbableSurface | ||
+ | |- | ||
+ | | 5 | ||
+ | | Mountains | ||
+ | |} | ||
=Notes= | =Notes= |
Revision as of 17:26, 31 May 2024
CoffeeMUD |
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Administrator Builder Player |
=CoffeeMUD Builder Information= | |||
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Basics | Praetor Player Support Commands Zapper Masks | Advanced | Races Classes Abilities Socials Scripting |
Building | Behaviors Properties Areas Rooms Exits Items Mobs | Systems | Achievements Crafting Help Info Ships Planes of Existence Quests Triumphs |
===Prop_EnlargeRoom=== | |
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Effect: | Change a rooms movement requirements |
Targets: | Rooms, Areas |
Parameters: | number or adjustment of movement points |
Examples: | 2
+2 -2 /2
/2.5
|
Description: | Change the number of movement points required to cross the room, and range. The +-/* signs may be used to adjust the amounts for a given room, or an absolute value may be given. |
Default Room Sizes by Room Type
Base Move | Room Types |
---|---|
1 | WoodRoom, StoneRoom, CityStreet |
2 | Plains, CaveRoom, SaltWaterSurface, Shore, WaterSurface |
3 | Jungle, Swamp, UnderSaltWater |
4 | ClimbableSurface |
5 | Mountains |
Notes
- The multiplication and division functions are best used on areas, where you have a range of rooms that you want to adjust the sizes of (Lilliput, or something) where as the absolute values let you control an individual room very specifically.