Difference between revisions of "Dragon Sea"

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=Notes=
 
=Notes=
 
*The oceans are intentionally non-cartesian. Besides having currents in some places, they don't match up entirely (by design). For example, if you think of a longitudinal column of sea (say, the Atlantic here on earth, between the equator and Greenland), on the MUD it would look like various size blocks stacked on one another, some 5x5, some 3x5, some 5x2, some 3x3, etc...but the north-south borders always connect in the middle (so always at a point). The same effect East-West. A good captain can learn how to pilot the seas, and when they need to travel further one direction or another. A young captain has to learn the seas. It also provides a lot more use for the various sailor abilities.
 
*The oceans are intentionally non-cartesian. Besides having currents in some places, they don't match up entirely (by design). For example, if you think of a longitudinal column of sea (say, the Atlantic here on earth, between the equator and Greenland), on the MUD it would look like various size blocks stacked on one another, some 5x5, some 3x5, some 5x2, some 3x3, etc...but the north-south borders always connect in the middle (so always at a point). The same effect East-West. A good captain can learn how to pilot the seas, and when they need to travel further one direction or another. A young captain has to learn the seas. It also provides a lot more use for the various sailor abilities.
[[Category:(Region)Thera]]
+
[[Category:(Region)Thalosia]]

Revision as of 15:35, 11 July 2023

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Alramia       Calinthia       Dark Continent       Domhan Bol       Ofcollia       Otherworldly       Thalosia       Thera       Tyrithel       Unknown       Ven'rasyl      
===Dragon Sea===
Description:
Author: Loki Currency: Gold coins (default)
Rooms: 279 Population: 1
LevelRange: 30-30 MedianLevel: 30
AvgAlign: pure evil MedAlignment: pure evil
Economy: {{{ECONOMY}}}
Languages: {{{LANGUAGES}}}
Recommendation: {{{RECOMMENDED}}}

Useful Items

Quests

Connected Areas

Shops

Trainers

Notes

  • The oceans are intentionally non-cartesian. Besides having currents in some places, they don't match up entirely (by design). For example, if you think of a longitudinal column of sea (say, the Atlantic here on earth, between the equator and Greenland), on the MUD it would look like various size blocks stacked on one another, some 5x5, some 3x5, some 5x2, some 3x3, etc...but the north-south borders always connect in the middle (so always at a point). The same effect East-West. A good captain can learn how to pilot the seas, and when they need to travel further one direction or another. A young captain has to learn the seas. It also provides a lot more use for the various sailor abilities.