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| ==Alignment and Inclination== | | ==Alignment and Inclination== |
| A Reliquist will want to convert to a deity as quickly as possible, to allow them to create some magic items specific to that deity. Switching deities is possible through the REBUKE command and a subsequent CONVERT, but will result in an experience penalty, and may make it difficult to switch back to that deity. Your deity may require you to have a particular alignment (or inclination) in order to serve them. Your alignment and inclination at the time of your level gain will determine which prayers you get for free (no TRAIN cost). | | A Reliquist will want to convert to a deity as quickly as possible, to allow them to create some magic items specific to that deity. Switching deities is possible through the REBUKE command and a subsequent CONVERT, but will result in an experience penalty, and may make it difficult to switch back to that deity. Your deity may require you to have a particular alignment (or inclination) in order to serve them. Your alignment and inclination at the time of your level gain will determine which prayers you get for free (no TRAIN cost). |
| + | *In CoffeeMUD, you can find conversion in [[Alramus]] from the clerics in the Cleric's Guild on Priest Parkway. |
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| Using abilities in the Dirty Fighting domain will result in your inclination drifting towards chaotic. As a thief subclass, this means it will be very difficult to maintain a lawful inclination. However, at high levels, or high idle times in cities, you may find yourself drifting more towards a lawful inclination. Consider how this may impact your prayer selection and deity selection. | | Using abilities in the Dirty Fighting domain will result in your inclination drifting towards chaotic. As a thief subclass, this means it will be very difficult to maintain a lawful inclination. However, at high levels, or high idle times in cities, you may find yourself drifting more towards a lawful inclination. Consider how this may impact your prayer selection and deity selection. |
===Reliquist===
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Description:
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Reliquists are devout thieves who seek out divine artifacts that don't belong to them, and are able to "borrow" and store divine power into relics and other objects.
How to play: Reliquists often work directly with the clergy to recover artifacts for the faithful, and to deliver powerful enhancements to the equipment of fellow members of the faith. Some Reliquists work as agents of their god to sew discontent and anarchy amongst other deities' faithful, or go it as loners, seeking artifacts and power for themselves with their deity's blessing.
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Primary Stat:
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Dexterity
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Qualifications:
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Dexterity 9+, Wisdom 9+
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Practices:
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5 +[(Wisdom/6)+1 per lvl]. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number.
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Trains:
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3 +1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level".
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Hit Points:
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20 +[(Con/3)+(1d10) /lvl].
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Mana:
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100 +[(Int/5)+(1d3)/lvl].
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Movement:
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100 +[6X(Str/18) /lvl].
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Attack:
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+(Dex/18) per level.
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Damage:
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+1 damage per 5 level(s).
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Maximum Stat Values:
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Dexterity (22), Wisdom (22), Others (18)
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Bonuses:
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Magic resistance, 1%/level. Huge discounts when buying holy potions after 5th level. Ability to memorize prayers learned through PrayerCraft. Can see prayer scroll charges at level 30. Can see prayer boons and banes on marked.
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Weapons:
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Must use edged, dagger, blunt, hamer, polearm, staff, or flailed weapons.
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Armor:
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Must wear leather, cloth, or vegetation based armor.
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Limitations:
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Starting Equipment:
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a small hammer
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Races:
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Aarakocran Drow Duergar Dwarf Elf Githyanki Gnome Goblin Half Elf Human Merfolk Pixie Svirfneblin Tiefling
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Level
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Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.)
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1
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Climb Write Read Prayer Whip Specialization Recall (Polearm Specialization) (Flailing Weapon Specialization) (Swim) (Staff Specialization) (Play Instrument) (Hammer Specialization) (Bandaging) (Smoke Rings) (Caravan Building) (Foraging) (Herbology) (Floristry) (Fishing) (Gem Digging) (Drilling) (Hunting) (Shearing)
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2
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Mask Faith (Protect Item) (Hide) (Repurpose Text) (Cooking) (Wood Chopping) (Butchering) (Lacquering) (Dyeing) (Embroidering) (Engraving)
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3
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Relics Fire Building (Graverobbing) (Blacksmithing) (Leather Working) (Tailoring)
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4
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Mark Illuminate Scroll (Attune Scroll) (Sneak) (Searching) (Deplete Scroll) (Empower Scroll) (Distilling) (Mining) (Sculpting) (Pottery) (Tanning) (Costuming) (Weaving)
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5
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Carpentry (Revoke) (Whiplash) (Detect Traps) (Glass Blowing) (Scrimshawing) (Armorsmithing) (Weaponsmithing) (Paper Making) (Food Prep) (Fletching) (Cobbling) (Baking) (Painting)
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6
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(Fluency) (Pick Locks) (Shield Bash) (Tongues) (Store Prayer) (Find Home) (Shepherding)
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7
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Prayercraft (Sense Devotion) (Unearth Demography) (Meat Curing)
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8
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Sense Magic Empower Shield (Decipher Script) (HammerRing) (AutoSwim) (AutoCrawl)
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9
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Borrow Boon Read Language (Remove Traps)
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10
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(Cure Light Wounds) (Cause Light Wounds) (Recharge Relic) (Smelting) (Construction) (Siegecrafting) (Boatwrighting) (Locksmithing) (Speculating) (Farming) (Jewel Making) (Wainwrighting) (Masonry) (Taxidermy) (Shrooming)
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11
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Trip (Lesser Warding Glyph) (Deflect Prayer) (Lore)
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12
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Religious Doubt (Scroll Scribing) (Staff Making) (Find Ship) (Gardening)
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13
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(Attune Relic) (Make Maps) (Deplete Relic) (Empower Relic) (Reveal Text)
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14
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(Research Region Map) (Transfer Bane) (Release Prayer) (Transfer Boon)
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15
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Research Item (Enchant Relic) (Power Grab) (Whipsmack) (Composting) (Irrigation) (Landscaping) (Excavation)
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16
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(Blend In) (Improved Alchemy) (Improved Warding Glyph) (Sense Parish)
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17
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False Faith (Second Attack) (Digsite)
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18
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False Service (Use Potion) (Sense Digs) (Neutralize Item) (AutoClimb) (Food Preserving)
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19
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(Empower Holy Weapon) (Empower Sacred Weapon) (Empower Unholy Weapon) (Reflect Prayer) (Detection)
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20
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Condemn Mark (Defile Shield) (Heroic Reflexes) (Imbue Shield) (Branding)
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21
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Alchemy (Empower Foul Weapon) (Empower Just Weapon) (Steal Boon) (Share Boon) (Seekers Prayer) (Empower Modest Weapon)
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22
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(Greater Warding Glyph) (AutoHammerRing) (Find Sacred Item)
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23
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(Befoul Shrine) (Empower Unholy Armor) (Empower Holy Armor) (Empower Sacred Armor)
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24
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Incite Divine Feud (Whip Strip) (Protect Sacred Item)
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25
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(Imbue Holy Weapon) (Imbue Unholy Weapon) (Imbue Sacred Weapon) (Imbue Foul Weapon) (Imbue Modest Weapon) (Imbue Just Weapon)
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26
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27
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(Eternal Item)
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28
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29
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(Master Floristry) (Master Herbology) (Master Mycology)
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30
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Sacred Imbuing Quest
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31
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32
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33
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34
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35
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How to Play
The Reliquist is part cleric, part thief. As such there are many considerations which will affect your ability gains and utility.
Alignment and Inclination
A Reliquist will want to convert to a deity as quickly as possible, to allow them to create some magic items specific to that deity. Switching deities is possible through the REBUKE command and a subsequent CONVERT, but will result in an experience penalty, and may make it difficult to switch back to that deity. Your deity may require you to have a particular alignment (or inclination) in order to serve them. Your alignment and inclination at the time of your level gain will determine which prayers you get for free (no TRAIN cost).
- In CoffeeMUD, you can find conversion in Alramus from the clerics in the Cleric's Guild on Priest Parkway.
Using abilities in the Dirty Fighting domain will result in your inclination drifting towards chaotic. As a thief subclass, this means it will be very difficult to maintain a lawful inclination. However, at high levels, or high idle times in cities, you may find yourself drifting more towards a lawful inclination. Consider how this may impact your prayer selection and deity selection.
Multi-Classing Options and Effectiveness
Notes
- Reliquists must witness a caster using the prayer in order to capture it. Prayers cast from scrolls, wands or other items cannot be gained through prayercraft.