Difference between revisions of "Smelting(Recipes)"

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* Resources that have special properties transfer their properties to a crafted item, or to another smelted recipe.   
 
* Resources that have special properties transfer their properties to a crafted item, or to another smelted recipe.   
 
** When used to smelt a new resource, only 1 material's special properties will be present, deferring to the first material component in the list, then subsequent, and finally to the new recipe's special properties.
 
** When used to smelt a new resource, only 1 material's special properties will be present, deferring to the first material component in the list, then subsequent, and finally to the new recipe's special properties.
** Ores that provide special properties cannot be used for items with the [[Spell_MagicItem|Magic Item]] Spell unless they are [[Spell_Disenchant|Disenchanted]] first.
+
** Ores that provide special properties cannot be used for items with the [[Spell_MagicItem|Magic Item]] Spell unless they are [[Spell_Disenchant|disenchanted]] first.
 
** Magical bonuses are counted towards the maximum enchantment level with [[Spell_EnchantWeapon|Enchant Weapon]], [[Spell_EnchantArmor]] or other such abilities.
 
** Magical bonuses are counted towards the maximum enchantment level with [[Spell_EnchantWeapon|Enchant Weapon]], [[Spell_EnchantArmor]] or other such abilities.
 
** It is uncertain how, if at all, special properties will transfer to crafted ammunition.
 
** It is uncertain how, if at all, special properties will transfer to crafted ammunition.

Revision as of 18:59, 27 May 2022

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This page has all of the current base Smelting recipes as of 3/8/2019.

Smelting Recipes

Level Title Materials Resource Type Subtype Notes
1 Bronze 1 pound of tin and 1 pound of copper Bronze
3 Terne 4 pounds of lead and 1 pound of tin Lead Terne A more valuable form of lead
5 Pewter 1 pound of tin and 1 pound of copper and 1 pound of lead Bronze Pewter
8 Molybdochalkos 9 pounds of lead and 1 pound of copper Lead Molybdochalkos A slightly more valuable form of lead used in Cold Iron production.
9 Haernadium 4 pounds of silver and 2 pounds of palladium and 1 pound of copper White Gold Haernadium A fake white gold. Looks and behaves like white gold, but much less valuable.
10 Brass 1 pound of zinc and 1 pound of copper Brass
11 Elinvar 4 pounds of iron and 3 pounds of nickel and 2 pound of chromium Brass Elinvar Provides crafted weapons with a bonus 5 to attack. Used in Cold Iron production.
12 Brittanium 9 pounds of tin and 1 pound of copper Tin Brittanium A much more valuable form of tin
13 Electrum 1 pound of gold and 1 pound of silver Bronze Electrum Also known as green gold. A very expensive form of bronze.
14 Cold iron 3 pounds of elinvar and 1 pound of molybdochalkos Iron Cold Iron
15 Steel 1 pound of iron and 1 pound of coal Steel Steel (including any steel variants) is used to produce adamantite, galvorn, volcanium and uru.
16 Corinthiacum 1 pound of gold and 1 pound of silver and 1 pound of copper Bronze Conrinthiacum An expensive form of bronze.
17 Illuminum 1 pound of tin and 1 pound of mithril Tin Illuminum A rare form of tin that produces light due to the reaction to the mithril content, -1 damage to weapons, -1 armor for worn equipment. Used in moonsilver production.
18 Hepatizon 1 pound of electrum and 1 pound of copper Bronze Hepatizon A diluted form of electrum used in darksteel production.
19 Monel 2 pounds of nickel and 1 pound of copper Brass Monel A slightly more expensive form of brass.
20 Stainless Steel 9 pounds of iron and 2 pounds of coal and 2 pounds of chromium and 1 pound of nickel Steel Stainless Steel Items get a bonus of 100% vs water/cold attacks.
21 Constantan 3 pounds of copper and 2 pounds of nickel Bronze Constantan Items get a bonus of 100% vs electrical attacks.
22 Rose Gold 4 pound of gold and 1 pound of copper Gold Rose Gold
24 Sterling 2 pounds of silver and 1 pound of platinum Silver Sterling A very expensive form of silver used in moonsilver production.
25 White Gold 1 pound of gold and 1 pound of platinum White Gold
27 Haderoth 1 pound of mithril and 1 pound of bronze Brass Haderoth Weapons built with this mithril allow cause additional +10 damage on a critical hit.
28 Inconel 6 pounds of nickel and 1 pound of chromium Bronze Inconel Items get a bonus of 100% vs acid attacks.
30 Adamantite 1 pound of mithril and 1 pound of steel Adamantite Strongest available metal, also used in production of demonsteel, celesteel, yautjavian and ithildin.
31 Incoloy 3 pounds of iron and 3 pounds of nickel and 2 pounds of chromium Brass Incoloy Items get a bonus of 50% vs fire and acid attacks.
33 Darksteel 2 pounds of iron and 2 pounds of coal and 1 pound of hepatizon Steel Darksteel This difficult metal requires sense hidden to work with. Any item made from Darksteel will naturally be hidden.
35 Tungstabidium 2 pounds of mithril and 1 pound of brass Steel Tungstabidium A mithril dilution that is a good steel substitute.
36 Invar 2 pounds of iron and 1 pound of nickel Brass Invar Items get a bonus of 100% vs fire attacks.
37 Blacksteel 3 pounds of iron and 2 pounds of coal and 1 pound of molybdochalkos Steel Blacksteel This darkened steel provides a slight damage boost (+2 damage) to weapons and has an evil aura.
38 Damascus Steel 1 pound of steel and 1 pound of corinthiacum Steel Damascus Steel This lightened steel provides a slight damage boost (+2 damage) to weapons and has a good aura.
40 Atlantite 1 pound of mithril and 1 pound of seaweed Atlantite This metal floats on water.
43 Truesilver 1 pound of mithril and 1 pound of sterling Silver Truesilver Weapons made from Truesilver are more easily balanced, resulting in a +20 to attack.
45 Galvorn 1 pound of platinum and 2 pounds of mithril and 1 pound of steel and 1 pound of diamonds Adamantite Galvorn This is a very expensive and fancy form of Adamantite.
47 Volcanium 2 pounds of chromium and 2 pounds of mithril and 2 pounds of seaweed and 1 pound of steel Atlantite Volcanium This floating metal provides items constructed with it a bonus of 100% vs fire attacks.
50 Tilkal 1 pound of copper and 1 pound of silver and 1 pound of tin and 1 pound of lead and 1 pound of iron and 1 pound of gold Steel Tilkal This ancient smelting recipe provides a method of making steel without coal.
53 Coralite 5 pounds of mithril and 3 pounds of seaweed and 2 pounds of limestone Atlantite Coralite A slightly more valuable variation of Atlantite.
56 Moonsilver 1 pound of mithril and 1 pound of illuminum Silver Moonsilver An illuminum and mithril alloy that produces light due to the reaction to the mithril content, -1 damage to weapons, -1 armor for worn equipment.
58 Dwarfstar Iron 2 pounds of mithril and 1 pound of iron and 1 pound of coal Steel Dwarfstar Iron A rare form of steel that makes weapons deal 5% more damage.
60 Sky-Iron 2 pound of iron and 1 pound of mithril and 1 pound of coal Steel Sky-Iron A rare form of steel that provides 10% more armor rating to armors. Sky-iron is used to produce quicksilver.
62 Magesteel 3 pounds of iron and 1 pound of coal and 1 pound of dragonscales Steel Magesteel Items made from this material hover above the ground (are constantly flying).
64 Sunglass 1 pound of dragonscales and 1 pound of platinum Platinum Sunglass Through special imbuing processes, dragonscales can be made into this invisible material.
66 Demonsteel 9 pounds of adamantite and 1 demon internal organ Duranium Demonsteel This adamantite alloy is reinforced with demonic essence to have an evil magical nature and provide an innate +1 magical bonus. Items made of demonsteel do not have the normal weight-reducing properties of adamantite.
70 Orichalcum 1 pound of mithril and 1 pound of seaweed and 1 pound of copper Atlantite Orichalcum This magical floating metal provides an innate +1 magical bonus.
75 Celenegil 1 pound of orichalcum and 1 pound of platinum Atlantite Celenegil A more expensive variant of orichalcum. Celenegil is used to produce uru.
77 Celesteel 9 pounds of adamantite and 1 some deva blood Duranium Celesteel Adamantite reinforced with angelic essence to have a good magical nature and provide an innate +1 magical bonus. Items made of celesteel do not have the normal weight-reducing properties of adamantite.
78 Yautjavian 1 pound of haderoth and 1 pound of adamantite Mithril Yautjavian Weapons made from this reinforced mithril are 5% more likely to score a critical hit.
80 Ithildin 1 pound of adamantite and 1 pound of sunglass Mithril Ithildin This reinforced version of sunglass is as light as Mithril, but just as invisible.
85 Quicksilver 1 pound of sky-iron and 1 pound of silver Mithril Quicksilver This exceptional metal provides weapons with twice as much attack rating than other metals. Unbalanced weapons (negative attack weapons) become even more chaotic (even worse attack) when made from quicksilver.
90 Uru 1 pound of celenegil and 1 pound of copper 1 pound of mithril and and 1 pound of steel adamantite Uru This exceptional form of adamantite provides weapons and armor an innate +2 magical ability.

Notes

  • Subtype materials can be used for any recipe that specifically calls out a subtype, OR any recipe that calls out the main resource type.
  • Picking up a pound of smelted material and dropping it will cause all resources of that type to auto bundle in the room (IE, all steel will be joined into the steel bundle).
  • It is possible to find resources of the same name that have special properties (good or bad). If these are dropped in the same room as your base stock resource, they could "corrupt" your resource, transferring their properties to all within that bundle. Therefore, it is important that you manage your resources carefully.
  • Resources that have special properties transfer their properties to a crafted item, or to another smelted recipe.
    • When used to smelt a new resource, only 1 material's special properties will be present, deferring to the first material component in the list, then subsequent, and finally to the new recipe's special properties.
    • Ores that provide special properties cannot be used for items with the Magic Item Spell unless they are disenchanted first.
    • Magical bonuses are counted towards the maximum enchantment level with Enchant Weapon, Spell_EnchantArmor or other such abilities.
    • It is uncertain how, if at all, special properties will transfer to crafted ammunition.