Difference between revisions of "Artisan-Class Design"

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===Post Design Changes===
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*Master Costuming was eliminated as a skill due to the redesign of Costuming.
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*Master Dyeing and Master Lacquering were added after the initial Artisan redesign.
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*Rodsmithing was added after the initial Artisan redesign in support of the Reliquist.
  
 
=Notes=
 
=Notes=
 
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Latest revision as of 18:54, 11 August 2021

CoffeeMUD
Administrator                                                  Builder                                                              Player
=CoffeeMUD Player Information=
Basics Info     Commands     Socials     Combat     Groups Character Stats     Races     Classes     Abilities     Expertises     Achievements
World Deities     Areas     Property     Quests     Clans     Triumphs Items Items     Crafting     Ships
==CoffeeMUD Classes==
Bard        Cleric        Commoner        Druid        Fighter        Mage        Thief       
===CoffeeMUD Commoner Classes===
Apprentice        Artisan        Gaoler        Sailor        Scholar       

The Artisan class originated early in CoffeeMUD history as a "free" class which contained the ability to craft any item. The original Artisan class had abilities gained and qualified for much like the adventuring classes, but only crafting skills. The class was reimagined into its current form allowing players much more control over when they may begin crafting specific items, assuming they qualify for all of the skill's prerequisites.

Skill Prerequisite Tree

The skill tree was designed to group similar abilities in close proximity to one another, while allowing more advanced crafting features (such as dyeing or painting) to naturally fall later in an artisan's career. The net result can be seen in the Artisan PreReq Preliminary Design Tree image. Each ability was given a code, with the suffix of an x if it was a master ability.

A display of the original design requirements for Artisan skill Prerequisites. Some changes may have occurred after development.
Artisan PreReq Tree.

Skill Codes

1 Foraging 1x Master Foraging
2 Hunting
3 Butchering 3x Master Butchering
4 Fishing 4x Master Fishing
5 Chopping 5x Master Chopping
6 Mining 6x Master Mining
7 Gemdigging 7x Master Gemdigging
8 Drilling 8x Master Drilling
9 Farming 9x Master Farming
10 Gardening 10x Master Gardening
11 Baiting
12 Trawling 12x Master Trawling
13 Shearing 13x Master Shearing
C1 Carpentry
C2 Sculpting
C3 Pottery
C4 Tailoring C4x Master Tailoring
C5 Costuming C5x Master Costuming?
C6 Cage Building
C7 Leatherworking C7x Master Leatherworking
C8 Cobbling
C9 Papermaking
C10 Fletching
C11 Wainwrighting
C12 Siegecrafting
C13 Boatwrighting
C14 Instrument Making
C15 Blacksmithing
C16 Scrimshawing
C17 Glassblowing
C18 Weaponsmithing C18x Master Weaponsmithing
C19 armorsmithing C19x Master Armorsmithing
C20 Jewelmaking
C21 Staff Making
C22 Wand Making
C23 Clancrafting
C24 Weaving
O1 Cage
O2 Sword Proficiency O2x Sword Specialization
O3 Blunt Proficiency O3x Blunt Specialization
O4 Staff Proficiency O4x Staff Specialization
O5 Axe Proficiency O5x Axe Specialization
O6 Ranged Proficiency O6x Ranged Specialization
O7 Edged Proficiency O7x Edged Specialization
O8 Natural Proficiency O8x Unarmed Specialization
O9 Half Attack
O10 Mounted Combat
O11 Trip
O12 Kick
O13 Hammer Ring
O14 Hammer Proficiency O14x Hammer Specialization
F1 Food Preservation
F2 Meat Curing
F3 Food Prep F3x Master Food Prep
F4 Cooking F4x Master Cooking
F5 Baking F5x Master Baking
F6 Distilling F6x Master Distilling
M1 Stability M1x Autocrawl
M2 Climb M2x Autoclimg
M3 Swim M3x Autoswim
U1 Textiling
U3 Tanning
U4 Fish Finding
U5 Smelting
U6 Taxidermy
U7 Composting
U8 Animal Husbandry
U9 Speculating
U10 Recall
U11 Herbology U11x Master Herbology
U12 Lore
U13 Wand Use
U14 Bandaging
U15 Fire Building
U16 Marketeering
U17 Appraise
U18 Haggle
U19 Scrapping
U21 Searching
U22 Wilderness Lore
U23 Plant Lore
U24 Floristry U24x Master Floristry
U25 Find Home
U26 Find Ship
D1 Parry
D2 Cover Defense
D3 Dodge
D4 Shield Specialization
B1 Irrigation
B2 Landscaping
B3 Construction
B4 Masonry
B5 Locksmithing
B6 Excavation
B7 Ship Building
B8 Shipwrighting
A1 Dying
A2 Lacquering
A3 Painting
A4 Smoke Rings
W1 Writing
W2 Embroidery
W3 Engraving
W4 Warrants

Post Design Changes

  • Master Costuming was eliminated as a skill due to the redesign of Costuming.
  • Master Dyeing and Master Lacquering were added after the initial Artisan redesign.
  • Rodsmithing was added after the initial Artisan redesign in support of the Reliquist.

Notes

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