Difference between revisions of "Prop MultiEffects"
Jump to navigation
Jump to search
(Created page with "{{PropertyTemplate|ID=Prop_MultiEffects|Name=Multi Effects|Domain=Nothing|Available=|Allows=|Align=|UseCost=None|Quality=Circumstantial|Targets=MOBs, Items...") |
|||
Line 1: | Line 1: | ||
− | {{ | + | {{#section-h:LISTPROPS|Multi Effects}} |
− | + | =Notes= | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
. | . | ||
[[Category:ITEMS(BuilderInfo)]] | [[Category:ITEMS(BuilderInfo)]] |
Latest revision as of 03:49, 19 December 2023
CoffeeMUD |
---|
Administrator Builder Player |
=CoffeeMUD Builder Information= | |||
---|---|---|---|
Basics | Praetor Player Support Commands Zapper Masks | Advanced | Races Classes Abilities Socials Scripting |
Building | Behaviors Properties Areas Rooms Exits Items Mobs | Systems | Achievements Crafting Help Info Ships Planes of Existence Quests Triumphs |
===Prop_MultiEffects=== | |
---|---|
Effect: | Multi Effects |
Targets: | MOBs, Items, Exits, Rooms |
Parameters: | "AbilityID" "AbilityID("args") ... |
Examples: | Prop_WearAdjuster(INT+2),Prop_WearAdjuster(STR-2 MASK=-RACE +ELF) |
Description: | Allows an object to have the same effect multiple times by embedding each version of the effect into this property. The list of effects is space (or comma) delimited, and can optionally have arguments in parenthesis. Make sure parenthesis in parameters match!
Note: the parameters are write-only. When looked at later, the parameters are turned into an XML doc to protect the integrity of other properties that also transform their data. |
Notes
.