Difference between revisions of "Conquerable"
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===Notes=== | ===Notes=== | ||
− | . | + | *To assign it to a journal, make sure you have already created the item first and saved it to a room. |
+ | **From the Command Line: CREATE GENJOURNAL My Journal Name | ||
[[Category:AREAS(BuilderInfo)]] | [[Category:AREAS(BuilderInfo)]] |
Revision as of 22:34, 1 May 2021
CoffeeMUD |
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Administrator Builder Player |
=CoffeeMUD Builder Information= | |||
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Basics | Praetor Player Support Commands Zapper Masks | Advanced | Races Classes Abilities Socials Scripting |
Building | Behaviors Properties Areas Rooms Exits Items Mobs | Systems | Achievements Crafting Help Info Ships Planes of Existence Quests Triumphs |
===Conquerable=== | |
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Targets: | AREAs |
Parameters: | (JOURNAL=""JOURNAL NAME"") (LAW=(TRUE/FALSE))
(OWNERSHIP=(TRUE/FALSE)) |
Examples: | JOURNAL="The Conquest Times" LAW=FALSE OWNERSHIP=FALSE |
Description: | This behavior makes the area conquerable by clans using items put together using ClanCraft. See the general help on CONQUEST for more information on what this means and how it works. The JOURNAL entry, if given, will log conquest events to a journal of that name. The LAW entry is required in order to allow an area to be set up by conquering clans with a system of law. The OWNERSHIP entry is true if All private property is automatically signed over to the conquering clan, and false if it is left alone. |
Notes
- To assign it to a journal, make sure you have already created the item first and saved it to a room.
- From the Command Line: CREATE GENJOURNAL My Journal Name