Difference between revisions of "OtherItems(Builder)"
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*GenBagOfEndlessness | *GenBagOfEndlessness | ||
*GenSuperPill | *GenSuperPill | ||
+ | |||
+ | =Notes= | ||
+ | *Smokables (GenPipe) and lightables (GenLantern) should use Prop_WearSpellCast to provide an affect when lit (and will provide no affect when not lit). |
Latest revision as of 21:38, 1 February 2022
CoffeeMUD |
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Administrator Builder Player |
=CoffeeMUD Builder Information= | |||
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Basics | Praetor Player Support Commands Zapper Masks | Advanced | Races Classes Abilities Socials Scripting |
Building | Behaviors Properties Areas Rooms Exits Items Mobs | Systems | Achievements Crafting Help Info Ships Planes of Existence Quests Triumphs |
=Items= |
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Armor Weapons Containers Mountables Readables Wands Staffs Instruments Consumables Resources Other Items |
Contents
Other Items
GenKey
Keys are used to unlock locked doors and chests.
- Prop_ItemNoRuin is ideal to place on keys so that players won't need to farm for the key.
GenPerfume
Perfumes are one-shot items used to apply a scent on the target which will last a significant time.
- For the list of smells, you may use Subject-based tags in the string. Target-based tags don't make sense for the smells list.
- should probably move to Consumables.
Archon Only Standard Items
Some items can only be made by Archons due to their power or ability to manipulate the world. Builders who are not Archons will be unable to make these items.
- ManualArchon
- WandArchon
- BagofEndlessness
- Ingredients
- GoodyBag
Archon Only Generic Items
- GenBagOfEndlessness
- GenSuperPill
Notes
- Smokables (GenPipe) and lightables (GenLantern) should use Prop_WearSpellCast to provide an affect when lit (and will provide no affect when not lit).