Difference between revisions of "Group(Combat)"

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{{CoffeeMUDGroupTOC}}
 
{{CoffeeMUDGroupTOC}}
 
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=Combat=
 
In general, when one member of a group enters combat against a mob, all other group members will enter combat as well.
 
In general, when one member of a group enters combat against a mob, all other group members will enter combat as well.
 
*Most harmful area-of-affect spells will not harm other members in your group.   
 
*Most harmful area-of-affect spells will not harm other members in your group.   

Latest revision as of 16:25, 5 April 2021

CoffeeMUD
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=CoffeeMUD Player Information=
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=CoffeeMUD Groups=
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Combat

In general, when one member of a group enters combat against a mob, all other group members will enter combat as well.

  • Most harmful area-of-affect spells will not harm other members in your group.
  • If you directly target a member of your group, they will take damage as normal, and fight back.
  • While in a group, experience for killing mobs is split amongst all group members, although a slight bonus is applied for being in a group.
    • Bards provide a larger group experience bonus.
    • Undead do not split XP with a necromancer, instead gaining bonus XP alongside their master.
    • Animals do not split XP with a beastmaster, instead gaining bonus XP alongside their protector.
    • Summoned creatures do not split XP, nor do they earn XP.
  • While in a group, all gold looted is evenly split amongst party members.

Notes

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