Difference between revisions of "IMPORT(Builder)"
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===Notes=== | ===Notes=== | ||
*Some sample areas are available on [[https://sourceforge.net/projects/coffeemud/files/Sample%20Areas/Assorted%20Sample%20Areas/ Sourceforge]]. | *Some sample areas are available on [[https://sourceforge.net/projects/coffeemud/files/Sample%20Areas/Assorted%20Sample%20Areas/ Sourceforge]]. | ||
+ | *If you create a GenExit for each area on the exits that link to each other, then when you import those areas again or fresh they automatically link together without having to reestablish the link each time you import. |
Revision as of 14:01, 3 November 2021
CoffeeMUD |
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Administrator Builder Player |
=CoffeeMUD Builder Information= | |||
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Basics | Praetor Player Support Commands Zapper Masks | Advanced | Races Classes Abilities Socials Scripting |
Building | Behaviors Properties Areas Rooms Exits Items Mobs | Systems | Achievements Crafting Help Info Ships Planes of Existence Quests Triumphs |
===IMPORT=== | |
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Usage: | IMPORT (NOPROMPT) (NODELETE) (AREATYPE=TYPE) "FILE NAME(S)" |
Examples: | import /areas/myarea.cmare
import noprompt nodelete /areas/midgaard.are import areatype=stdthininstance /areas/midgaard.are /areas/school.are import noprompt /areas/areas.lst import noprompt /areas/ |
Shorts: | |
Description: | The import command will allow you to import official coffeemud area files, whose extension is "*.cmare"
CoffeeMud may also import, with varying levels of success, the "*.are" files used by other muds. Some formats are better supported than others, so be sure to carefully examine the imported area afterwards. The import command will auto detect, based on the file given, whether the file refers to a coffeemud area file, room file, a "*.are" from another mud, or a "*.lst" list of other area files. The CoffeeMud "resources" directory is the default path. Remember that all paths in CoffeeMud treat the install directory as "root'. This means that the files being imported must be copied into a folder underneath your install directory before use. See the help on VFS for more information on this concept. |
Notes
- Some sample areas are available on [Sourceforge].
- If you create a GenExit for each area on the exits that link to each other, then when you import those areas again or fresh they automatically link together without having to reestablish the link each time you import.