Difference between revisions of "Category:EXITS(BuilderInfo)"
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EXITS are the primary means of MOBs moving between rooms. They can be doors, bridges, openings, or paths. | EXITS are the primary means of MOBs moving between rooms. They can be doors, bridges, openings, or paths. | ||
=EXIT TYPES= | |||
<div style="column-count:6;-moz-column-count:6;-webkit-column-count:6"> | |||
*[[AjarDoor]] | |||
*[[ClimbableExit]] | |||
*[[Door]] | |||
*[[FlyingExit]] | |||
*[[GapExit]] | |||
*[[Gate]] | |||
*[[GenAirLock]] | |||
*[[GenCurtain]] | |||
*[[GenDoor]] | |||
*[[GenExit]] | |||
*[[Grate]] | |||
*[[HiddenClosedDoorway]] | |||
*[[HiddenWalkway]] | |||
*[[Impassable]] | |||
*[[LockedDoor]] | |||
*[[LockedGate]] | |||
*[[NamedRedirectable]] | |||
*[[NeedleDoor]] | |||
*[[Open]] | |||
*[[OpenDescriptable]] | |||
*[[OpenNameable]] | |||
*[[OpenPrepositional]] | |||
*[[PitOpen]] | |||
*[[StdClosedDoorway]] | |||
*[[StdExit]] | |||
*[[StdLockedDoorway]] | |||
*[[StdOpenDoorway]] | |||
*[[TrappedDoor]] | |||
*[[TrappedLockedDoor]] | |||
*[[UnseenWalkway]] | |||
</div> | |||
==MODIFYING EXITS== | ==MODIFYING EXITS== | ||
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=USING EXITS= | |||
When a MOB enters an exit from room A to room B, the MOB will travel INTO the room A exit and OUT OF the room B exit from room A. This in effect means that any property on either side of the exit will affect travel through the exit. For example, if the exit in room B requires climbing, then going from room A to room B will also require climbing. For this reason, do not use an exit that requires climbing adjacent to a room that requires swimming. | When a MOB enters an exit from room A to room B, the MOB will travel INTO the room A exit and OUT OF the room B exit from room A. This in effect means that any property on either side of the exit will affect travel through the exit. For example, if the exit in room B requires climbing, then going from room A to room B will also require climbing. For this reason, do not use an exit that requires climbing adjacent to a room that requires swimming. | ||
=Notes= | |||
. |
Revision as of 13:52, 26 May 2020
CoffeeMUD |
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Administrator Builder Player |
=CoffeeMUD Builder Information= | |||
---|---|---|---|
Basics | Praetor Player Support Commands Zapper Masks | Advanced | Races Classes Abilities Socials Scripting |
Building | Behaviors Properties Areas Rooms Exits Items Mobs | Systems | Achievements Crafting Help Info Ships Planes of Existence Quests Triumphs |
EXITS are the primary means of MOBs moving between rooms. They can be doors, bridges, openings, or paths.
EXIT TYPES
- AjarDoor
- ClimbableExit
- Door
- FlyingExit
- GapExit
- Gate
- GenAirLock
- GenCurtain
- GenDoor
- GenExit
- Grate
- HiddenClosedDoorway
- HiddenWalkway
- Impassable
- LockedDoor
- LockedGate
- NamedRedirectable
- NeedleDoor
- Open
- OpenDescriptable
- OpenNameable
- OpenPrepositional
- PitOpen
- StdClosedDoorway
- StdExit
- StdLockedDoorway
- StdOpenDoorway
- TrappedDoor
- TrappedLockedDoor
- UnseenWalkway
MODIFYING EXITS
GenExit
- 1 Name
- 2 Display
- 3 Description
- 4 Level
- 5 Has Door/has lock/open ticks
- 6 Closed Text
- 7 Door Name - This should be the name of the object without any leading articles
- 8 Open Word
- Close Word
- 10 Assigned Key Item
- 11 Dispositions
- 12 Behaviors
- 13 Effects
- 14 MXP Image filename
USING EXITS
When a MOB enters an exit from room A to room B, the MOB will travel INTO the room A exit and OUT OF the room B exit from room A. This in effect means that any property on either side of the exit will affect travel through the exit. For example, if the exit in room B requires climbing, then going from room A to room B will also require climbing. For this reason, do not use an exit that requires climbing adjacent to a room that requires swimming.
Notes
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Pages in category "EXITS(BuilderInfo)"
The following 35 pages are in this category, out of 35 total.
M
P
- Prop Climbable
- Prop CloseCommand
- Prop ClosedDayNight
- Prop ClosedSeason
- Prop CommonTwister
- Prop Crawlspace
- Prop EnterAdjuster
- Prop LanguageSpeaker
- Prop MOBEmoter
- Prop MoveRestrictor
- Prop MultiEffects
- Prop NarrowLedge
- Prop OpenCommand
- Prop OpenPassword
- Prop PropSetter
- Prop QuestGiver
- Prop ReqAlignments
- Prop ReqClasses
- Prop ReqEntry
- Prop ReqHeight
- Prop ReqLevels
- Prop ReqNoMOB
- Prop ReqPKill
- Prop ReqRaces
- Prop ReqStat
- Prop ReqTattoo
- Prop RoomView
- Prop Socials
- Prop Sounder
- Prop TattooAdder
- Prop Transporter
- Prop WeakBridge