Difference between revisions of "Spell Planeshift"
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+ | {{#section-h:LISTSPELLS|Planeshift}} | ||
__NOTOC__ | __NOTOC__ | ||
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− | + | =Notes= | |
*Known planes: Abyss, Acheron, Air, Arcadia, Ash, Astral, Concordant Opposition, Dust, Earth, Elysium, Ethereal, Fire, Gehenna, Gladsheim, Hades, Happy Hunting Grounds, Ice, Lightning, Limbo, Magma, Minerals, Negative, Nine Hells, Nirvana, Olympus, Ooze, Pandemonium, Positive, Radiance, Salt, Secret Cow Level, Seven Heavens, Smoke, Steam, Tarterus, Twin Paradises, Vacuum, Water, Prime Material. | *Known planes: Abyss, Acheron, Air, Arcadia, Ash, Astral, Concordant Opposition, Dust, Earth, Elysium, Ethereal, Fire, Gehenna, Gladsheim, Hades, Happy Hunting Grounds, Ice, Lightning, Limbo, Magma, Minerals, Negative, Nine Hells, Nirvana, Olympus, Ooze, Pandemonium, Positive, Radiance, Salt, Secret Cow Level, Seven Heavens, Smoke, Steam, Tarterus, Twin Paradises, Vacuum, Water, Prime Material. | ||
*The [[Skill_PlanarLore|Planar Lore]] skill can provide information about a specific plane. | *The [[Skill_PlanarLore|Planar Lore]] skill can provide information about a specific plane. |
Revision as of 19:03, 31 March 2020
CoffeeMUD |
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Administrator Builder Player |
=CoffeeMUD Player Information= | |||
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Basics | Info Commands Socials Combat Groups | Character | Stats Races Classes Abilities Expertises Achievements |
World | Deities Areas Property Quests Clans Triumphs | Items | Items Crafting Ships |
==Abilities== |
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Chants Common Skills Languages Prayers Skills Songs Spells Thief Skills |
===Planeshift=== | |
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Domain: | Cosmology |
Available: | Conjurer(35) |
Allows: | Planar Finessing Planar Empowering Planar Extending |
UseCost: | Mana (966367641) |
Quality: | Circumstantial |
Targets: | |
Range: | Touch, or not applicable |
Commands: | CAST, CA, C |
Usage: | CAST "PLANESHIFT" "PLANE NAME" |
Examples: | cast "planeshift" nirvana |
Description: | This spell allows the caster and his/her group to shift into another plane of existence for a period of time. Unless the caster is perfectly proficient, the chances of actually reaching the intended plane is small. The caster should be ready for unusual environments, including planes where there is no air to breathe. If perfectly successful, the new plane will appear identical to the area from which the spell was cast, except that the laws and rules of the plane will apply. To return home, the caster should travel to the "Prime Material" plane. |
Notes
- Known planes: Abyss, Acheron, Air, Arcadia, Ash, Astral, Concordant Opposition, Dust, Earth, Elysium, Ethereal, Fire, Gehenna, Gladsheim, Hades, Happy Hunting Grounds, Ice, Lightning, Limbo, Magma, Minerals, Negative, Nine Hells, Nirvana, Olympus, Ooze, Pandemonium, Positive, Radiance, Salt, Secret Cow Level, Seven Heavens, Smoke, Steam, Tarterus, Twin Paradises, Vacuum, Water, Prime Material.
- The Planar Lore skill can provide information about a specific plane.