Combat(CoffeeMUD): Difference between revisions
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==Defense== | ==Defense== | ||
==Damage== | |||
===Damage Locations=== | |||
While hit points reflects a characters overall capacity to tolerate damage, individual appendages may suffer damage from particularly powerful strikes. This damage normally results in a percentage of that appendage's damage being noted on the AFFECTS screen of the character. However, when an appendage damage hits 100%, the appendage falls off and is considered destroyed. This may have an impact on the character's overall performance. | |||
*The first hand to be lost will always be considered the HOLD position (so you will be able to continue to wield a single-handed weapon). | |||
*Losing both eyes will result in blindness. | |||
*Losing feet and/or legs will result in reduced mobility and may require the character to crawl from place to place (using much more movement along the way). | |||
==Miscellaneous Combat Information== | ==Miscellaneous Combat Information== | ||
Revision as of 19:04, 24 November 2019
| CoffeeMUD |
|---|
| Administrator Builder Player |
| =CoffeeMUD Player Information= | |||
|---|---|---|---|
| Basics | Info Commands Socials Combat Groups | Character | Stats Races Classes Abilities Expertises Achievements |
| World | Deities Areas Property Quests Clans Triumphs | Items | Items Crafting Ships |
| =CoffeeMUD Combat= |
|---|
| Group Combat Ranged Combat Siege Combat |
Basics of Combat
Combat in CoffeeMUD is an action-based system that combines automatic attacks and specified commands. Each MOB (including players) has a SPEED score, which determines how many actions they can take per tick (~4 seconds). A mob will perform any specific commands in the action queue, and an automatic action each combat round.
Offense
Defense
Damage
Damage Locations
While hit points reflects a characters overall capacity to tolerate damage, individual appendages may suffer damage from particularly powerful strikes. This damage normally results in a percentage of that appendage's damage being noted on the AFFECTS screen of the character. However, when an appendage damage hits 100%, the appendage falls off and is considered destroyed. This may have an impact on the character's overall performance.
- The first hand to be lost will always be considered the HOLD position (so you will be able to continue to wield a single-handed weapon).
- Losing both eyes will result in blindness.
- Losing feet and/or legs will result in reduced mobility and may require the character to crawl from place to place (using much more movement along the way).
Miscellaneous Combat Information
Combat Formulas
Notes
.