Difference between revisions of "Spell CEqDisease"
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{{SkillTemplate|Name=ClanEnchant Disease|Domain=[[enchantment/charm(Domain)|Enchantment/Charm]]|Available=|Allows=|UseCost=Mana (all) |Quality=Circumstantial|Targets=Items |Range=Touch, or not applicable|Commands=CAST, CA, C|Usage=CAST "CLANENCHANT DISEASE" "TARGET NAME" "POWER"|Examples=cast "clanenchant disease" breastplate 5|Description=When cast on an item, this spell will use up some of the clan's experience (how much depends on power put into the casting) to magically enhance the item with DISEASE damaging blasts, and disease resistances. For what the different types of effects are, see HELP CLAN EQUIPMENT.}} | {{SkillTemplate|Name=ClanEnchant Disease|Domain=[[enchantment/charm(Domain)|Enchantment/Charm]]|Available=|Allows=|UseCost=Mana (all) |Quality=Circumstantial|Targets=Items |Range=Touch, or not applicable|Commands=CAST, CA, C|Usage=CAST "CLANENCHANT DISEASE" "TARGET NAME" "POWER"|Examples=cast "clanenchant disease" breastplate 5|Description=When cast on an item, this spell will use up some of the clan's experience (how much depends on power put into the casting) to magically enhance the item with DISEASE damaging blasts, and disease resistances. For what the different types of effects are, see HELP CLAN EQUIPMENT.}} | ||
− | + | =Notes= | |
*The maximum level you can clanenchant gear is your clan level. This will not affect the level of the item. | *The maximum level you can clanenchant gear is your clan level. This will not affect the level of the item. | ||
*The maximum effective level a player may get from an item is limited by the items clanenchantment level and the player's level. Giving a dagger with 10 levels of clanenchantment to a level 1 player will no longer produce astounding results. | *The maximum effective level a player may get from an item is limited by the items clanenchantment level and the player's level. Giving a dagger with 10 levels of clanenchantment to a level 1 player will no longer produce astounding results. | ||
[[Category:Disease]] | [[Category:Disease]] | ||
+ | [[Category:ClanAbility]] |
Revision as of 13:19, 30 April 2020
CoffeeMUD |
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Administrator Builder Player |
=CoffeeMUD Player Information= | |||
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Basics | Info Commands Socials Combat Groups | Character | Stats Races Classes Abilities Expertises Achievements |
World | Deities Areas Property Quests Clans Triumphs | Items | Items Crafting Ships |
==Abilities== |
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Chants Common Skills Languages Prayers Skills Songs Spells Thief Skills |
===ClanEnchant Disease=== | |
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Domain: | Enchantment/Charm |
Available: | |
Allows: | |
UseCost: | Mana (all) |
Quality: | Circumstantial |
Targets: | Items |
Range: | Touch, or not applicable |
Commands: | CAST, CA, C |
Usage: | CAST "CLANENCHANT DISEASE" "TARGET NAME" "POWER" |
Examples: | cast "clanenchant disease" breastplate 5 |
Description: | When cast on an item, this spell will use up some of the clan's experience (how much depends on power put into the casting) to magically enhance the item with DISEASE damaging blasts, and disease resistances. For what the different types of effects are, see HELP CLAN EQUIPMENT. |
Notes
- The maximum level you can clanenchant gear is your clan level. This will not affect the level of the item.
- The maximum effective level a player may get from an item is limited by the items clanenchantment level and the player's level. Giving a dagger with 10 levels of clanenchantment to a level 1 player will no longer produce astounding results.