Difference between revisions of "Prop FightSpellCast"
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===Notes=== | ===Notes=== | ||
− | . | + | *When this property is placed on a siege weapon or its ammunition, it will randomly affect 1 item/mob within the target to receive the listed affect. |
[[Category:ITEMS(BuilderInfo)]] | [[Category:ITEMS(BuilderInfo)]] |
Revision as of 19:38, 9 June 2022
CoffeeMUD |
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Administrator Builder Player |
=CoffeeMUD Builder Information= | |||
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Basics | Praetor Player Support Commands Zapper Masks | Advanced | Races Classes Abilities Socials Scripting |
Building | Behaviors Properties Areas Rooms Exits Items Mobs | Systems | Achievements Crafting Help Info Ships Planes of Existence Quests Triumphs |
===Prop_FightSpellCast=== | |
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Effect: | Casting spells when properly used during combat |
Targets: | Weapon (Item) |
Parameters: | A percentage, and proper spell names separated by semicolons
Spell names may optionally have parameters in parenthesis The above parameters may be followed by an optional mask |
Examples: | 50%;Spell_Invisible;Prayer_Sanctuary
90%;Spell_Portal(Somewhere else);Prayer_SummonElemental(/FIRE) Spell_Portal(Somewhere else);MASK=-RACE +Dwarf |
Description: | Causes a spell to be cast upon the target being struck during melee combat. This property also supports a % chance of triggering.
The flag TICKS=(NUMBER) can be used to shorted the length of all subsequent listed spells. The parameters may also END with the key word MASK= followed by a mask. This mask will select which kinds of mobs and players will be affected by this property. See ZAPPERMASKS for more information on zapper mask syntax. |
Notes
- When this property is placed on a siege weapon or its ammunition, it will randomly affect 1 item/mob within the target to receive the listed affect.