Difference between revisions of "Prop HereSpellCast"
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The flag TICKS=(NUMBER) can be used to shorted the length of all subsequent listed spells. | The flag TICKS=(NUMBER) can be used to shorted the length of all subsequent listed spells. | ||
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The parameters may also END with the key word MASK= followed by a mask. This mask will select which kinds of mobs and players will be affected by this property. See ZAPPERMASKS for more information on zapper mask syntax.}} | The parameters may also END with the key word MASK= followed by a mask. This mask will select which kinds of mobs and players will be affected by this property. See ZAPPERMASKS for more information on zapper mask syntax.}} |
Revision as of 13:47, 8 April 2019
CoffeeMUD |
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Administrator Builder Player |
=CoffeeMUD Builder Information= | |||
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Basics | Praetor Player Support Commands Zapper Masks | Advanced | Races Classes Abilities Socials Scripting |
Building | Behaviors Properties Areas Rooms Exits Items Mobs | Systems | Achievements Crafting Help Info Ships Planes of Existence Quests Triumphs |
===Prop_HereSpellCast=== | |
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Effect: | Casting spells when here |
Targets: | Rooms |
Parameters: | a list of properly named spells separated by semicolons
Spell names may optionally have parameters in parenthesis The above parameters may be followed by an optional mask |
Examples: | Spell_MageArmor;Spell_Shield
90%;Spell_Portal(Somewhere else);Prayer_SummonElemental(/FIRE) Spell_MageArmor;Spell_Shield; MASK=-RACE +Dwarf |
Description: | So long as the room with this property is occupied, the occupants will be under the effect of the listed spells. The flag NOUNINVOKE can be substituted for a spell to make all the effects non-dispellable until the property no longer applies; use this flag with care! The flag LEVEL=(NUMBER) can also be substituted for a spell name to force all the listed effects be cast at a different level than default.The flag MAXTICKS=(NUMBER) can be used to shorted the length of all spell casts.
The flag TICKS=(NUMBER) can be used to shorted the length of all subsequent listed spells. The parameters may also END with the key word MASK= followed by a mask. This mask will select which kinds of mobs and players will be affected by this property. See ZAPPERMASKS for more information on zapper mask syntax. |
Notes
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