Difference between revisions of "MindFlayer"
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==Notes== | ==Notes== | ||
A mindflayer's diet is brains, which they consume through the use of their mind suck ability. Mindflayers prefer intelligent brains over non-intelligent ones. Mindflayers can only mindsuck from willing, bound or sleeping victims. Mindflayers are unable to eat other foods, including pills. | A mindflayer's diet is brains, which they consume through the use of their mind suck ability. Mindflayers prefer intelligent brains over non-intelligent ones. Mindflayers can only mindsuck from willing, bound or sleeping victims. Mindflayers are unable to eat other foods, including pills. | ||
− | *Due to the racial ability of Combat Precognition, a Mindflayer Diviner will have the ability show up twice in their spell list, once at the set 30% proficiency and once at the dynamic proficiency. | + | *Detect Sentience becomes available at level 10. |
+ | *Combat Precognition becomes available at level 30. | ||
+ | **Due to the racial ability of Combat Precognition, a Mindflayer Diviner will have the ability show up twice in their spell list, once at the set 30% proficiency and once at the dynamic proficiency. |
Revision as of 20:34, 26 April 2019
CoffeeMUD |
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Administrator Builder Player |
=CoffeeMUD Player Information= | |||
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Basics | Info Commands Socials Combat Groups | Character | Stats Races Classes Abilities Expertises Achievements |
World | Deities Areas Property Quests Clans Triumphs | Items | Items Crafting Ships |
===Mindflayer=== | |
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Description: | Mindflayers, or Illithid, are alien humanoids with a smooth, leathery face with four tentacles surrounding and protecting their mouths. They are taller than humans, but lighter and more frail due to millennia of reliance upon mind-controlled slave labor to do their manual work. |
Stat Adjustments: | strength-4, intelligence+4, constitution-2, charisma+2, save vs mind+100, save vs magic+50, max strength adj.-4, max intelligence adj.+4, max constitution adj.-2, max charisma adj.+2 |
Racial Abilities: | Mind Suck Combat Precognition Detect Sentience |
Cultural Abilities: | Mind Fog Charm |
Racial Effects: | |
Bonus Languages: | Undercommon |
Bonus Abilities: | darkvision |
Immunities: | |
Experience Modification: | -25% |
Life Expectancy: | 430 years |
Starting Equipment: | grey robes, a knitted weapon belt |
Wear Locations: | head neck torso arms left wrist right wrist left finger right finger feet held wield hands floating nearby waist legs eyes ears body mouth back |
Qualifying Classes: | Abjurer Alterer Apprentice Arcanist Artisan Assassin Barbarian Burglar Cleric Conjurer Diviner Doomsayer Enchanter Evoker Fighter Gaoler Illusionist Mage Minstrel Missionary Monk Necromancer Pirate Sailor Shaman Templar Thief Transmuter Trapper Wizard |
Character Information
Start Area | Mud School |
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Player Ambassador | |
Racial Cities |
How to Play
Notes
A mindflayer's diet is brains, which they consume through the use of their mind suck ability. Mindflayers prefer intelligent brains over non-intelligent ones. Mindflayers can only mindsuck from willing, bound or sleeping victims. Mindflayers are unable to eat other foods, including pills.
- Detect Sentience becomes available at level 10.
- Combat Precognition becomes available at level 30.
- Due to the racial ability of Combat Precognition, a Mindflayer Diviner will have the ability show up twice in their spell list, once at the set 30% proficiency and once at the dynamic proficiency.