Difference between revisions of "Masonry(Recipes)"

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(Created page with "{{CoffeeMUDWikiTOC}} {{CoffeeMUDAbilitiesTOC}} __NOTOC__ This page has all of the current base Landscaping recipes as of 3/8/2019. ==Landscaping Recipes== {| class="wiki...")
 
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__NOTOC__
 
  
This page has all of the current base [[Landscaping]] recipes as of 3/8/2019.
+
This page has all of the current base [[Masonry]] recipes as of 3/8/2019.
 +
 
 +
==Masonry Recipes==
 +
These recipes are available to all characters as long as they have the masonry skill and their overall character level is at or above the recipe level.
  
==Landscaping Recipes==
 
 
{| class="wikitable sortable" style="border: 1px solid #c6c9ff; border-collapse: collapse;" cellspacing="0" cellpadding="1" border="1" width="90%"  
 
{| class="wikitable sortable" style="border: 1px solid #c6c9ff; border-collapse: collapse;" cellspacing="0" cellpadding="1" border="1" width="90%"  
 
|-
 
|-
 
! Level
 
! Level
 
! Title
 
! Title
! Materials Amount
+
! Rock Amount
! Materials Type
 
 
! Description
 
! Description
! Special Requirements
 
 
! Notes
 
! Notes
 
|-
 
|-
 
| 1
 
| 1
| Plains
+
| description
| 1000
+
| 0
| Vegetation
+
| Long elaborate description of the room details.
| Turns a place into a flat green one.
+
|  
 +
|-
 +
| 1
 +
| title
 +
| 0
 +
| Brief 1-6 word description of a room.
 
|  
 
|  
|
 
 
|-
 
|-
 
| 1
 
| 1
| Description
+
| demolish
 
| 0
 
| 0
 +
| Demolishes something, which has different effects.
 +
|
 +
|-
 +
| 1
 +
| wall
 +
| 250
 +
| Blocks entry or exit between two indoor places.
 +
|
 +
|-
 +
| 1
 +
| roof
 +
| 500
 +
| Turns an outdoor place into an indoor one.
 
|  
 
|  
| Long elaborate description of the room details.
+
|-
 +
| 5
 +
| archway
 +
| 200
 +
| A specially named open exit between two places.
 +
|
 +
|-
 +
| 7
 +
| dark room
 +
| 100
 +
| Makes an indoor room completely dark.
 +
|
 +
|-
 +
| 7
 +
| nondark room
 +
| 0
 +
| Removes the darkening affect from a dark room.
 +
|
 +
|-
 +
| 8
 +
| small maze
 +
| 1500
 +
| Turns an outdoor place into a small indoor one of twisting turns.
 
|  
 
|  
|
 
 
|-
 
|-
| 35
+
| 9
| Kes Grove
+
| low roof
 
| 250
 
| 250
| Carrots
+
| Turns an outdoor place into an indoor one you crawl through.
| Makes an cave room only produce kes resources.
+
|
| Delver
+
|-
| This is a special type of carrot that is grown in caves.
+
| 10
 +
| grate
 +
| 20 metal
 +
| Openable exit between two places.
 +
|
 +
|-
 +
| 11
 +
| crawlway
 +
| 500
 +
| Exit between two indoor places you crawl through.
 +
|
 +
|-
 +
| 14
 +
| hot room
 +
| 750
 +
| Turns an outdoor place into an indoor place with a hot climate.
 +
|
 +
|-
 +
| 15
 +
| manhole cover
 +
| 25 metal
 +
| Openable exit between two places.
 +
|
 +
|-
 +
| 17
 +
| outdoor pool
 +
| 400
 +
| Turns an outdoor place into a swimmable water place.
 +
|
 +
|-
 +
| 18
 +
| medium maze
 +
| 2500
 +
| Turns an outdoor place into a larger indoor one of twisting turns
 +
|
 +
|-
 +
| 19
 +
| great room
 +
| 750
 +
| Turns an outdoor place into a large indoor place.
 +
|
 +
|-
 +
| 20
 +
| light stone door
 +
| 60
 +
| Openable exit between two indoor places.
 +
|
 +
|-
 +
| 21
 +
| stairs
 +
| 2550
 +
| Exit from an indoor place to a new indoor room above it.
 +
|
 +
|-
 +
| 26
 +
| window
 +
| 100
 +
| Object that, when looked at, shows you what's behind it.
 +
|
 +
|-
 +
| 27
 +
| outdoor deep pool
 +
| 700
 +
| Turns an outdoor place into a deep diveable swimmable place.
 +
|  
 +
|-
 +
| 28
 +
| big maze
 +
| 3500
 +
| Turns an outdoor place into a large indoor one of twisting turns.
 +
|
 +
|-
 +
| 29
 +
| wide roof
 +
| 1000
 +
| Turns an outdoor place into an indoor one of exceptional size.
 +
|
 +
|-
 +
| 29
 +
| hole
 +
| 2550
 +
| Exit from an indoor place to an existing room below it.
 +
|
 +
|-
 +
| 30
 +
| yett
 +
| 30 metal
 +
| Openable exit between two places.
 +
|
 +
|-
 +
| 31
 +
| cellar
 +
| 3000
 +
| Exit from an indoor place to a new indoor room below it.
 +
|
 +
|-
 +
| 36
 +
| raised ceiling
 +
| 2500
 +
| Turns an indoor room into a much taller one.
 +
|
 +
|-
 +
| 37
 +
| indoor wade pool
 +
| 1000
 +
| Turns an indoor room into a wet indoor room.
 +
|
 +
|-
 +
| 40
 +
| heavy stone door
 +
| 70
 +
| Openable exit between two indoor places.
 +
|
 +
|-
 +
| 47
 +
| indoor pool
 +
| 1500
 +
| Turns an indoor room into an indoor water room.
 +
|
 +
|-
 +
| 50
 +
| sliding stone door
 +
| 80
 +
| Openable exit between two indoor places.
 +
|
 +
|-
 +
| 57
 +
| indoor deep pool
 +
| 2500
 +
| Turns an indoor room into a deeper indoor water room.
 +
|
 +
|-
 +
| 60
 +
| portcullis
 +
| 40 metal
 +
| Openable exit between two places.
 +
|
 +
|-
 +
| 67
 +
| quiet room
 +
| 750
 +
| Turns an outdoor place into an indoor one that allows faster health recovery, and prevents the usage of channels.
 +
|
 
|-
 
|-
 +
| 67
 +
| nonquiet room
 +
| 0
 +
| Removes the quiet restriction and health recovery bonus from a quiet room.
 +
|
 +
|-
 +
| 68
 +
| huge maze
 +
| 5000
 +
| Turns an outdoor place into a huge indoor one of twisting turns.
 +
|
 +
|-
 +
| 70
 +
| massive stone door
 +
| 100
 +
| Openable exit between two indoor places.
 +
|
 +
|-
 +
| 75
 +
| security door
 +
| 50 metal
 +
| Openable exit between two places.
 +
|
 +
|-
 +
| 77
 +
| ice room
 +
| 1000
 +
| Turns an outdoor place into an indoor one that preserves food freshness.
 +
|
 +
|-
 +
| 77
 +
| deice room
 +
| 0
 +
| Removes the food preservation properties from an ice room.
 +
|
 +
|-
 +
| 85
 +
| blast door
 +
| 75 metal
 +
| Openable exit between two places.
 +
|
 +
|-
 +
| 87
 +
| fire room
 +
| 1000
 +
| Turns an outdoor place into an indoor one that is constantly burning.
 +
|
 +
|-
 +
| 87
 +
| defire room
 +
| 0
 +
| Removes the fiery status from a fire room.
 +
|
 +
|-
 +
| 90
 +
| vault door
 +
| 100 metal
 +
| Openable exit between two places.
 +
|}
 +
 +
==Druid-only Masonry Recipes==
 +
These recipes are available to characters with some [[Druid(Base)|Druid]] levels (in any druid subclass) as long as they have the masonry skill and their overall character level is at or above the recipe level.
 +
 +
{| class="wikitable sortable" style="border: 1px solid #c6c9ff; border-collapse: collapse;" cellspacing="0" cellpadding="1" border="1" width="90%"
 +
|-
 +
! Level
 +
! Title
 +
! Rock Amount
 +
! Description
 +
! Notes
 +
|-
 +
| 13
 +
| druidic monument
 +
| 1000
 +
| Constructs a spiritual druidic monument.
 
|  
 
|  
|
 
|
 
|
 
|
 
|
 
|
 
 
|}
 
|}
  
===Draft List===
+
==Thief-only Masonry Recipes==
Delete this list after putting into table format.
+
These recipes are available to characters with some [[Thief(Base)|Thief]] levels (in any thief subclass) as long as they have the masonry skill and their overall character level is at or above the recipe level.
 +
 
 +
{| class="wikitable sortable" style="border: 1px solid #c6c9ff; border-collapse: collapse;" cellspacing="0" cellpadding="1" border="1" width="90%"
 +
|-
 +
! Level
 +
! Title
 +
! Rock Amount
 +
! Description
 +
! Notes
 +
|-
 +
| 80
 +
| concealed stone door
 +
| 200
 +
| Hidden openable exit between two indoor places.
 +
|
 +
|-
 +
| 90
 +
| secret stone door
 +
| 250
 +
| Hidden openable exit between two indoor places.
 +
|
 +
|}
  
description 1 10 0 DESC NA - - description Long elaborate description of the room details.
+
==Notes==
title 1 15 0 TITLE NA - - title Brief 1-6 word description of a room.
+
.
demolish 1 25 0 DIR DEMOLISH Plains - - demolishing Demolishes something, which has different effects.
 
wall 1 60 250 DIR INDOOR WALL NA - wall @x1 Blocks entry or exit between two indoor places.
 
roof 1 125 500 OUTDOOR ROOM StoneRoom 0 frame and roof Turns an outdoor place into an indoor one.
 
archway 5 25 200 DIR DOOR GenExit archway archway @x1 A specially named open exit between two places.
 
dark room 7 100 100 INDOOR ROOMEFFECT 0 Prop_RoomDark() light-proff frame and roof Makes an indoor room completely dark.
 
nondark room 7 25 0 INDOOR DELEFFECT Prop_RoomDark() room clear Removes the darkening affect from a dark room.
 
small maze 8 175 1500 OUTDOOR ROOM StoneMaze 3 small maze frame and roof Turns an outdoor place into a small indoor one of twisting turns.
 
low roof 9 100 250 OUTDOOR ROOM StoneRoom 0 Prop_Crawlspace() lower frame and roof Turns an outdoor place into an indoor one you crawl through.
 
grate 10 25 20 METAL DIR DOOR GenDoor grate grate @x1 Openable exit between two places.
 
crawlway 11 25 500 INDOOR DIR NOWALL DOOR GenExit crawlway Prop_Crawlspace() crawlway @x1 Exit between two indoor places you crawl through.
 
druidic monument 13 200 1000 OUTDOOR ITEM DruidicMonument druidic monument -BASECLASS +Druid Constructs a spiritual druidic monument.
 
hot room 14 150 750 OUTDOOR ROOM HotRoom 0 insulated frame and roof Turns an outdoor place into an indoor place with a hot climate.
 
manhole cover 15 30 25 METAL DOWNONLY DOOR GenDoor manhole cover|remove|replace|A large manhole cover blocks your way. manhole cover @x1 Openable exit between two places.
 
outdoor pool 17 160 400 OUTDOOR ROOM WaterSurface 0 pool Turns an outdoor place into a swimmable water place.
 
medium maze 18 200 2500 OUTDOOR ROOM StoneMaze 5 maze frame and roof Turns an outdoor place into a larger indoor one of twisting turns
 
wide roof 29 150 1000 OUTDOOR ROOM StoneRoom 0 Prop_EnlargeRoom(10) broad frame and roof Turns an outdoor place into an indoor one of exceptional size.
 
light stone door 20 45 60 INDOOR DIR DOOR GenDoor light stone door door @x1 Openable exit between two indoor places.
 
stairs 21 210 2550 INDOOR STAIRS @x1stairs to the @x2 floor stairway @x1 Exit from an indoor place to a new indoor room above it.
 
window 26 25 100 INDOOR DIR NOWALL DOOR GenDoor window|open|close|A window.|An open window. Prop_Crawlspace()Prop_RoomView() window @x1 Object that, when looked at, shows you what's behind it.
 
outdoor deep pool 27 200 700 OUTDOOR ROOM WaterSurface 1 pool Turns an outdoor place into a deep diveable swimmable place.
 
big maze 28 225 3500 OUTDOOR ROOM StoneMaze 7 large maze frame and roof Turns an outdoor place into a large indoor one of twisting turns.
 
hole 29 180 2550 INDOOR STAIRS @x1 a hole to the @x2 floor. Spell_Fly() hole @x1 to another floor Exit from an indoor place to an existing room below it.
 
great room 19 150 750 OUTDOOR ROOM LargeStoneRoom 0 large frame and roof Turns an outdoor place into a large indoor place.
 
yett 30 55 30 METAL DIR DOOR GenDoor yett yett @x1 Openable exit between two places.
 
cellar 31 300 3000 DOWNONLY STAIRS CaveRoom @x1stairs to the @x2 cellar cellar @x1 Exit from an indoor place to a new indoor room below it.
 
raised ceiling 36 240 2500 INDOOR STAIRS IndoorInTheAir @x1 to the @x2 floor Spell_Fly() scaffolding and supports to raise the ceiling Turns an indoor room into a much taller one.
 
indoor wade pool 37 250 1000 INDOOR ROOM IndoorShallowWater 0 indoor pool Turns an indoor room into a wet indoor room.
 
heavy stone door 40 55 70 INDOOR DIR DOOR GenDoor heavy stone door door @x1 Openable exit between two indoor places.
 
indoor pool 47 300 1500 INDOOR ROOM IndoorWaterSurface 0 indoor pool Turns an indoor room into an indoor water room.
 
sliding stone door 50 65 80 INDOOR DIR DOOR GenDoor door|slides open|slides closed|A closed door|An open doorway. door @x1 Openable exit between two indoor places.
 
indoor deep pool 57 400 2500 INDOOR ROOM IndoorWaterSurface 1 indoor pool Turns an indoor room into a deeper indoor water room.
 
portcullis 60 75 40 METAL DIR DOOR GenDoor portcullis|raise|lower|A portcullis blocks your way. portcullis @x1 Openable exit between two places.
 
quiet room 67 250 750 OUTDOOR ROOM StoneRoom 0 FasterRecovery(health=2)Prop_NoChannel(QUIET) sound-resistant frame and roof -SKILLS +Prayer_Silence(100) Turns an outdoor place into an indoor one that allows faster health recovery, and prevents the usage of channels.
 
nonquiet room 67 25 0 INDOOR DELEFFECT FasterRecovery()Prop_NoChannel() room clear Removes the quiet restriction and health recovery bonus from a quiet room.
 
huge maze 68 400 5000 OUTDOOR ROOM StoneMaze 9 huge maze frame and roof Turns an outdoor place into a huge indoor one of twisting turns.
 
massive stone door 70 85 100 INDOOR DIR DOOR GenDoor massive stone door door @x1 Openable exit between two indoor places.
 
security door 75 90 50 METAL DIR DOOR GenDoor security door door @x1 Openable exit between two places.
 
ice room 77 375 1000 OUTDOOR ROOM StoneRoom 0 Prop_IceBox() insulated frame and roof -SKILLS +Prayer_ElementalAid(100) Turns an outdoor place into an indoor one that preserves food freshness.
 
deice room 77 25 0 INDOOR DELEFFECT Prop_IceBox() room clear Removes the food preservation properties from an ice room.
 
concealed stone door 80 150 200 INDOOR DIR DOOR GenDoor concealed stone door Prop_Hidden obscured door @x1 -BASECLASS +Thief Hidden openable exit between two indoor places.
 
blast door 85 100 75 METAL DIR DOOR GenDoor blast door|seal|breach|A blast door blocks your way.|An open doorway. door @x1 Openable exit between two places.
 
fire room 87 375 1000 OUTDOOR ROOM StoneRoom 0 FieryRoom() fire-resistant frame and roof -SKILLS +Prayer_ElementalAid(100) Turns an outdoor place into an indoor one that is constantly burning.
 
defire room 87 25 0 INDOOR DELEFFECT FieryRoom() room clear Removes the fiery status from a fire room.
 
vault door 90 125 100 METAL DIR DOOR GenDoor vault door|swings open|swings closed|A heavy vault door blocks your way.|An open doorway. door @x1 Openable exit between two places.
 
secret stone door 90 200 250 INDOOR DIR DOOR GenDoor secret door Prop_Hidden secret door @x1 -BASECLASS +Thief Hidden openable exit between two indoor places.
 

Revision as of 19:27, 26 April 2019

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This page has all of the current base Masonry recipes as of 3/8/2019.

Masonry Recipes

These recipes are available to all characters as long as they have the masonry skill and their overall character level is at or above the recipe level.

Level Title Rock Amount Description Notes
1 description 0 Long elaborate description of the room details.
1 title 0 Brief 1-6 word description of a room.
1 demolish 0 Demolishes something, which has different effects.
1 wall 250 Blocks entry or exit between two indoor places.
1 roof 500 Turns an outdoor place into an indoor one.
5 archway 200 A specially named open exit between two places.
7 dark room 100 Makes an indoor room completely dark.
7 nondark room 0 Removes the darkening affect from a dark room.
8 small maze 1500 Turns an outdoor place into a small indoor one of twisting turns.
9 low roof 250 Turns an outdoor place into an indoor one you crawl through.
10 grate 20 metal Openable exit between two places.
11 crawlway 500 Exit between two indoor places you crawl through.
14 hot room 750 Turns an outdoor place into an indoor place with a hot climate.
15 manhole cover 25 metal Openable exit between two places.
17 outdoor pool 400 Turns an outdoor place into a swimmable water place.
18 medium maze 2500 Turns an outdoor place into a larger indoor one of twisting turns
19 great room 750 Turns an outdoor place into a large indoor place.
20 light stone door 60 Openable exit between two indoor places.
21 stairs 2550 Exit from an indoor place to a new indoor room above it.
26 window 100 Object that, when looked at, shows you what's behind it.
27 outdoor deep pool 700 Turns an outdoor place into a deep diveable swimmable place.
28 big maze 3500 Turns an outdoor place into a large indoor one of twisting turns.
29 wide roof 1000 Turns an outdoor place into an indoor one of exceptional size.
29 hole 2550 Exit from an indoor place to an existing room below it.
30 yett 30 metal Openable exit between two places.
31 cellar 3000 Exit from an indoor place to a new indoor room below it.
36 raised ceiling 2500 Turns an indoor room into a much taller one.
37 indoor wade pool 1000 Turns an indoor room into a wet indoor room.
40 heavy stone door 70 Openable exit between two indoor places.
47 indoor pool 1500 Turns an indoor room into an indoor water room.
50 sliding stone door 80 Openable exit between two indoor places.
57 indoor deep pool 2500 Turns an indoor room into a deeper indoor water room.
60 portcullis 40 metal Openable exit between two places.
67 quiet room 750 Turns an outdoor place into an indoor one that allows faster health recovery, and prevents the usage of channels.
67 nonquiet room 0 Removes the quiet restriction and health recovery bonus from a quiet room.
68 huge maze 5000 Turns an outdoor place into a huge indoor one of twisting turns.
70 massive stone door 100 Openable exit between two indoor places.
75 security door 50 metal Openable exit between two places.
77 ice room 1000 Turns an outdoor place into an indoor one that preserves food freshness.
77 deice room 0 Removes the food preservation properties from an ice room.
85 blast door 75 metal Openable exit between two places.
87 fire room 1000 Turns an outdoor place into an indoor one that is constantly burning.
87 defire room 0 Removes the fiery status from a fire room.
90 vault door 100 metal Openable exit between two places.

Druid-only Masonry Recipes

These recipes are available to characters with some Druid levels (in any druid subclass) as long as they have the masonry skill and their overall character level is at or above the recipe level.

Level Title Rock Amount Description Notes
13 druidic monument 1000 Constructs a spiritual druidic monument.

Thief-only Masonry Recipes

These recipes are available to characters with some Thief levels (in any thief subclass) as long as they have the masonry skill and their overall character level is at or above the recipe level.

Level Title Rock Amount Description Notes
80 concealed stone door 200 Hidden openable exit between two indoor places.
90 secret stone door 250 Hidden openable exit between two indoor places.

Notes

.