Difference between revisions of "Conjurer(Mage)"
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− | {{ClassTemplate|Name=Conjurer|Description=Conjurers are specialist mages who concentrate their | + | {{ClassTemplate|Name=Conjurer|Description=Conjurers are specialist mages who concentrate their studies in the mastery of movement. They are adept at transporting themselves and other creatures, as well as items and entire armies with their powerful spells. So adept are they at conjuration that they gain all known conjuration spells, including some which only the conjurers may understand. |
− | studies in the mastery of movement. They are adept at transporting themselves and other creatures, as well as items and entire armies with their powerful spells. So adept are they at conjuration | ||
− | that they gain all known conjuration spells, including some which only the conjurers may understand. | ||
The Conjurer may lack Transmutation abilities, but he does not miss that strange magic. After all, it's always better to be yourself, wherever you might find yourself. | The Conjurer may lack Transmutation abilities, but he does not miss that strange magic. After all, it's always better to be yourself, wherever you might find yourself. | ||
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[[Spell_InsectPlague|Insect Plague]] ([[Spell_Invisibility|Invisibility]]) [[Spell_PassDoor|Pass Door]] [[Spell_SummonMonster|Monster Summoning]] |level8=([[Spell_TeleportationWard|Teleportation | [[Spell_InsectPlague|Insect Plague]] ([[Spell_Invisibility|Invisibility]]) [[Spell_PassDoor|Pass Door]] [[Spell_SummonMonster|Monster Summoning]] |level8=([[Spell_TeleportationWard|Teleportation | ||
Ward]]) ([[Skill_Spellcraft|Spellcraft]]) ([[Spell_IdentifyObject|Identify Object]]) ([[Spell_Shatter|Shatter]]) ([[Spell_ElementalStorm|Elemental Storm]]) ([[Spell_ResistDisease|Resist Disease]]) | Ward]]) ([[Skill_Spellcraft|Spellcraft]]) ([[Spell_IdentifyObject|Identify Object]]) ([[Spell_Shatter|Shatter]]) ([[Spell_ElementalStorm|Elemental Storm]]) ([[Spell_ResistDisease|Resist Disease]]) | ||
− | ([[Spell_Fear|Fear]]) [[Spell_WallOfDarkness|Wall of Darkness]] ([[Spell_Lightning|Lightning Bolt]]) ([[Spell_FaerieFog|Faerie Fog]]) |level9=([[Spell_Mirage|Mirage]]) ([[Spell_MagicMouth|Magic | + | ([[Spell_Fear|Fear]]) [[Spell_WallOfDarkness|Wall of Darkness]] ([[Spell_Lightning|Lightning Bolt]]) ([[Spell_FaerieFog|Faerie Fog]]) |
+ | |level9=([[Spell_Mirage|Mirage]]) ([[Spell_MagicMouth|Magic | ||
Mouth]]) ([[Spell_Farsight|Farsight]]) ([[Spell_Daydream|Daydream]]) ([[Spell_Awe|Awe]]) ([[Spell_Flameshield|Flameshield]]) ([[Spell_ComprehendLangs|Comprehend Languages]]) [[Spell_IceSheet|Ice | Mouth]]) ([[Spell_Farsight|Farsight]]) ([[Spell_Daydream|Daydream]]) ([[Spell_Awe|Awe]]) ([[Spell_Flameshield|Flameshield]]) ([[Spell_ComprehendLangs|Comprehend Languages]]) [[Spell_IceSheet|Ice | ||
Sheet]] [[Spell_Scatter|Scatter]] |level10=([[Spell_PhantomHound|Phantom Hound]]) ([[Spell_Ugliness|Ugliness]]) ([[Spell_LocateObject|Locate Object]]) ([[Spell_ResistArrows|Resist Arrows]]) | Sheet]] [[Spell_Scatter|Scatter]] |level10=([[Spell_PhantomHound|Phantom Hound]]) ([[Spell_Ugliness|Ugliness]]) ([[Spell_LocateObject|Locate Object]]) ([[Spell_ResistArrows|Resist Arrows]]) | ||
Line 41: | Line 40: | ||
Making]]) ([[Construction|Construction]]) ([[Siegecraft|Siegecraft]]) ([[Shipwright|Ship Building]]) ([[LockSmith|Locksmithing]]) ([[Speculate|Speculating]]) ([[Farming|Farming]]) | Making]]) ([[Construction|Construction]]) ([[Siegecraft|Siegecraft]]) ([[Shipwright|Ship Building]]) ([[LockSmith|Locksmithing]]) ([[Speculate|Speculating]]) ([[Farming|Farming]]) | ||
([[Smelting|Smelting]]) ([[Taxidermy|Taxidermy]]) |level11=([[Spell_HeatMetal|Heat Metal]]) ([[Spell_Feeblemind|Feeblemind]]) ([[Spell_AcidFog|Acid Fog]]) ([[Spell_MirrorImage|Mirror Image]]) | ([[Smelting|Smelting]]) ([[Taxidermy|Taxidermy]]) |level11=([[Spell_HeatMetal|Heat Metal]]) ([[Spell_Feeblemind|Feeblemind]]) ([[Spell_AcidFog|Acid Fog]]) ([[Spell_MirrorImage|Mirror Image]]) | ||
− | [[Spell_ChanneledMissiles|Channeled Missiles]] [[Spell_WallOfIce|Wall of Ice]] ([[Spell_Claireaudience|Claireaudience]]) |level12=([[Spell_MinorGlobe|Globe]]) [[Spell_Shelter|Shelter]] | + | [[Spell_ChanneledMissiles|Channeled Missiles]] [[Spell_WallOfIce|Wall of Ice]] ([[Spell_Claireaudience|Claireaudience]]) ([[Spell_ImprovedRepairingAura|Improved Repairing Aura]]) |
+ | |level12=([[Spell_MinorGlobe|Globe]]) [[Spell_Shelter|Shelter]] | ||
([[Spell_DestroyObject|Destroy Object]]) ([[Spell_Haste|Haste]]) ([[Spell_Laughter|Laughter]]) ([[Spell_Confusion|Confusion]]) ([[Spell_Delirium|Delirium]]) ([[Spell_Clairevoyance|Clairevoyance]]) | ([[Spell_DestroyObject|Destroy Object]]) ([[Spell_Haste|Haste]]) ([[Spell_Laughter|Laughter]]) ([[Spell_Confusion|Confusion]]) ([[Spell_Delirium|Delirium]]) ([[Spell_Clairevoyance|Clairevoyance]]) | ||
|level13=[[Spell_Gate|Gate]] ([[Spell_DistantVision|Distant Vision]]) [[Spell_WordRecall|Word of Recall]] ([[Spell_Reinforce|Reinforce]]) ([[Spell_Frenzy|Frenzy]]) ([[Spell_Earthquake|Earthquake]]) | |level13=[[Spell_Gate|Gate]] ([[Spell_DistantVision|Distant Vision]]) [[Spell_WordRecall|Word of Recall]] ([[Spell_Reinforce|Reinforce]]) ([[Spell_Frenzy|Frenzy]]) ([[Spell_Earthquake|Earthquake]]) | ||
− | ([[Spell_FeignDeath|Feign Death]]) ([[Spell_ResistParalyzation|Resist Paralysis]]) |level14=([[Spell_KnowValue|Know Value]]) [[Spell_WallOfAir|Wall of Air]] ([[Spell_Silence|Silence]]) | + | ([[Spell_FeignDeath|Feign Death]]) ([[Spell_ResistParalyzation|Resist Paralysis]]) |
+ | |level14=([[Spell_KnowValue|Know Value]]) [[Spell_WallOfAir|Wall of Air]] ([[Spell_Silence|Silence]]) | ||
([[Spell_MassInvisibility|Mass Invisibility]]) ([[Spell_Scribe|Scribe]]) ([[Spell_ArcanePossession|Arcane Possession]]) ([[Spell_AnimateWeapon|Animate Weapon]]) |level15=[[Spell_Blink|Blink]] | ([[Spell_MassInvisibility|Mass Invisibility]]) ([[Spell_Scribe|Scribe]]) ([[Spell_ArcanePossession|Arcane Possession]]) ([[Spell_AnimateWeapon|Animate Weapon]]) |level15=[[Spell_Blink|Blink]] | ||
([[Spell_Ensnare|Ensnare]]) [[Spell_FlamingSword|Flaming Sword]] ([[Spell_Hold|Hold]]) ([[Spell_FakeWeapon|Fake Weapon]]) ([[Skill_Climb|Climb]]) ([[Spell_Irritation|Irritation]]) | ([[Spell_Ensnare|Ensnare]]) [[Spell_FlamingSword|Flaming Sword]] ([[Spell_Hold|Hold]]) ([[Spell_FakeWeapon|Fake Weapon]]) ([[Skill_Climb|Climb]]) ([[Spell_Irritation|Irritation]]) |
Revision as of 13:51, 4 April 2019
CoffeeMUD |
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Administrator Builder Player |
=CoffeeMUD Player Information= | |||
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Basics | Info Commands Socials Combat Groups | Character | Stats Races Classes Abilities Expertises Achievements |
World | Deities Areas Property Quests Clans Triumphs | Items | Items Crafting Ships |
==CoffeeMUD Classes== |
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Bard Cleric Commoner Druid Fighter Mage Thief |
===CoffeeMUD Mage Classes=== |
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Abjurer Alterer Conjurer Diviner Enchanter Evoker Illusionist Mage Transmuter |
How to Play
The conjurer both does, and does not, play similarly to the other mage archetypes. While early game advancement will be relatively similar, some of the latter levels are different and require slightly different approaches.
Like all mages, conjurers qualify for fire-based magic, such as fireball. This is your best and easiest tool for quick leveling. Naturally trolls are easy prey, and will always be so. This is universally true, regardless of the type of mage. You additionally, as a conjurer, will get many powerful high level spells. Conjurer's are arguably as powerful in direct combat magic as evokers, with spells such as flaming ensnarement, meteor storm, greater globe and the omnipresent Disintegrate.
However, once you are beyond the vulnerable trolls, conjurers begin to take on their role more specifically. Summoning is your bread and butter. It is highly recommended to get a pet, ideally one that has beneficial attributes such as being mountable, unique skills or something similar. You will be able to summon and move it with ease, especially as your utility transportation magic becomes more useful. You will also start to get means of conjuring follows, such as demon gate and summon army. This gives you a useful set of group members, and the conjurer can stay out of the melee via the use of spells like wall of force, reverse gravity and repulsion. You can also use extra weapons via animate weapon, and should keep a stock of extra swords for the flaming sword spell.
Collectively, the conjurer style is to have pets and summoned minions to do the melee, whilst the conjurer controls the flow of combat and uses damage spells to swing things in their favor.
Multi-Classing Options and Effectiveness
Notes
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