Difference between revisions of "TRAIN"
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CHR = +1 CHARISMA per 1-5 training points | CHR = +1 CHARISMA per 1-5 training points | ||
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[*] Training up to 18 costs 1 training point, up to 22 costs 2, up to 25 costs 3, and stats above 25 cost 5. | [*] Training up to 18 costs 1 training point, up to 22 costs 2, up to 25 costs 3, and stats above 25 cost 5. | ||
Revision as of 14:16, 30 June 2018
CoffeeMUD |
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Administrator Builder Player |
=CoffeeMUD Player Information= | |||
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Basics | Info Commands Socials Combat Groups | Character | Stats Races Classes Abilities Expertises Achievements |
World | Deities Areas Property Quests Clans Triumphs | Items | Items Crafting Ships |
=CoffeeMUD Commands= |
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Account Character Combat Commerce Communication Configuration Items Movement Role Play Sailing Ships |
Special A B C D E F G H I J K L M N O P Q R S T U V W Y |
===TRAIN=== | |
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Usage: | TRAIN "ATTRIBUTE/CLASS" ("TEACHER MOB NAME") |
Examples: | train strength Horice
train monk Horice |
Shorts: | |
Description: | If your character has at least one training point, this command will allow you to raise the ability score of the specified trait. In addition to specifying the ability to train, you must also specify a MOB who is present in the room who can train you in that skill. The traits abbreviated above refer to the following:
STR = +1 STRENGTH per 1 training points DEX = +1 DEXTERITY per 1 training points INT = +1 INTELLIGENCE per 1 training points WIS = +1 WISDOM per 1-5 training points CON = +1 CONSTITUTION per 1-5 training points CHR = +1 CHARISMA per 1-5 training points [*] Training up to 18 costs 1 training point, up to 22 costs 2, up to 25 costs 3, and stats above 25 cost 5. HIT = +10 HIT POINTS per 1 training point MANA = +20 MANA per 1 training point MOVE = +20 MOVEMENT per 1 training point GAIN = +1 TRAINING POINTS per 7 practices PRAC = +5 PRACTICES per 1 training point In addition to attributes, the train command is used to switch to a new class. This costs a single training point, and will give the player a 0 level in the chosen class. From this point on, the player will gain levels in the new class, while retaining skills and qualifications from the old class up to the level at which the class switch was made. Use the QUALIFY command to find out what other classes you may be able to TRAIN for. |
Notes
- To learn from another player, that player should use the TEACH command.
- You must be able to speak in order to train.
- In a deferred experience system, you use this command without any parameters when in the presences of someone else from your class (or a class guildmaster) to receive your experience for that MUDDAY.