Difference between revisions of "Clans(Levels)"
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| 5 | | 5 | ||
− | | Members qualify for: [[Spell_CEqElectric|ClanEnchant Electric]], [[Spell_CEqFire|ClanEnchant Fire]], [[Spell_CEqAcid|ClanEnchant Acid]] | + | | Members qualify for: [[Spell_CEqElectric|ClanEnchant Electric]], [[Spell_CEqFire|ClanEnchant Fire]], [[Spell_CEqAcid|ClanEnchant Acid]], [[Spell_ClanWard]] |
| style="text-align:right;" | 66,000 | | style="text-align:right;" | 66,000 | ||
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| 20 | | 20 | ||
− | | Effects: ARMOR+1 MOVEMENT+4 | + | | Members qualify for: [[Spell_ImprovedClanWard]] |
+ | Effects: ARMOR+1 MOVEMENT+4 | ||
| style="text-align:right;" | 6,868,500 | | style="text-align:right;" | 6,868,500 | ||
|- | |- |
Revision as of 15:25, 8 February 2019
CoffeeMUD |
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Administrator Builder Player |
=CoffeeMUD Player Information= | |||
---|---|---|---|
Basics | Info Commands Socials Combat Groups | Character | Stats Races Classes Abilities Expertises Achievements |
World | Deities Areas Property Quests Clans Triumphs | Items | Items Crafting Ships |
=Clans= |
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ClanAbilities ClanCommands Clancrafting ClanEnchanting Diplomacy Governments Levels Trophies Conquest Achievements |
Clan Levels
Clans gain levels by taxing members and controlled areas. The clan leaders set the tax rate which applies to all guildmembers, and applies to anyone earning experience in an area controlled by the clan. Clan experience can be used for clan crafting or stored to gain clan levels. Note: It is possible for a clan to lose levels due to spending too much experience on crafting, or due to clan member death experience penalties.
Level | Benefits | Experience |
---|---|---|
1 | * | 0 |
2 | Members automatically gain: Clan Donate | 1,500 |
3 | Effects: ATTACK+1 HITPOINTS+4 Members automatically gain: Clan Home | 9,000 |
4 | Members qualify for: ClanEnchant Gas, ClanEnchant Mind, ClanEnchant Water, ClanEnchant Cold | 28,500 |
5 | Members qualify for: ClanEnchant Electric, ClanEnchant Fire, ClanEnchant Acid, Spell_ClanWard | 66,000 |
6 | Effects: CHA+1 HITPOINTS+2 | 127,500 |
7 | Members qualify for: ClanEnchant Poison | 219,000 |
8 | Effects: WIS+1 MANA+2 | 346,500 |
9 | Members qualify for: ClanEnchant Disease | 516,000 |
10 | Members qualify for: ClanEnchant Paralysis | 733,500 |
11 | Members qualify for: Flagportation | 1,005,000 |
12 | Effects: HITPOINTS+1 | 1,336,500 |
13 | Effects: CON+1 HITPOINTS+3 | 1,734,000 |
14 | Effects: INT+1 MOVEMENT+2 | 2,203,500 |
15 | Effects: ATTACK+1 MANA+4 | 2,751,000 |
16 | Effects: ARMOR+1 HITPOINTS+5 MOVEMENT+5 MANA+5 | 3,382,500 |
17 | Effects: MOVEMENT+1 MANA+1 | 4,104,000 |
18 | Effects: DEX+1 MANA+3 | 4,921,500 |
19 | Effects: STR+1 MOVEMENT+3 | 5,841,000 |
20 | Members qualify for: Spell_ImprovedClanWard
Effects: ARMOR+1 MOVEMENT+4 |
6,868,500 |
21 | Modifies experience gained: Amount +10% | 8,010,000 |
22 | Modifies experience gained: Amount +10% | 9,271,500 |
23 | Modifies lost faction with any faction: Amount +1 | 10,659,000 |
24 | Modifies gained faction with any faction: Amount +5 | 12,178,500 |
25 | Modifies gained faction with any faction: Amount +5 | 13,836,000 |
[*]Anarchy gains the spell Clan Experience at level 1 as a way for members to contribute to their clan's progression. All other clan types receive no benefits at 1st level, and must use CLANTAX to acquire experience.
Notes
- Clan Enchantments may have as many levels of enchantment as your current clan level.
- It is possible to continue to gain levels past level 25. These levels do not provide any further benefits, other than increasing the maximum level of clanenchanted items.