Difference between revisions of "Enrolling"

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{{#section-h:LISTCOMMON|Enrolling}}
 
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{{SkillTemplate|ID=Enrolling|Name=Enrolling|Domain=[[education_lore(Domain)|Education Lore]]|Available=[[Scholar(Commoner)|Scholar(25)]] |Allows=[[Educating(Expertise)|Educating]] [[Quick Worker(Expertise)|Quick Worker]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=ENROLLING, ENROLL|Usage=ENROLL "MOB NAME" "CLASS NAME"|Examples=enroll bob fighter
 
  
|Description=This skill allows the player to introduce a grouped but untrained npc to a new career. The class name is any of the available classes or subclasses.  Such as Fighter, Assassin, Illusionist, etc.  Once enrolled, the mob will begin earning new levels in that class, and either gain or qualify for new skills as would a player. The scholar using this skill must either already be a member of the class to enroll into, or be expressing an honorary degree in that class, such as with a Title.
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=Notes=
 
 
An npc/mob with a class can gain and learn new skills like a player, and will not forget them.  A mob will not necessarily use their skills in combat.  Some might, others might not.  A mob group member can always be ordered to use a skill, however.}}
 
 
 
==Notes==
 
 
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[[Category:Expertise(Educating)]]
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[[Category:Expertise(Quick Crafting)]]
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[[Category:Expertise(Quick Worker)]]

Latest revision as of 21:49, 8 March 2020

CoffeeMUD
Administrator                                                  Builder                                                              Player
=CoffeeMUD Player Information=
Basics Info     Commands     Socials     Combat     Groups Character Stats     Races     Classes     Abilities     Expertises     Achievements
World Deities     Areas     Property     Quests     Clans     Triumphs Items Items     Crafting     Ships
==Abilities==
Chants                  Common Skills                  Languages                 Prayers                  Skills                  Songs                  Spells                  Thief Skills
===Enrolling===
Domain: Education Lore
Available: Scholar(25)
Allows: Quick Working Educating Quick Worker
UseCost: Movement (24)
Quality: Circumstantial
Targets: Items
Range: Touch, or not applicable
Commands: ENROLLING, ENROLL
Usage: ENROLL "MOB NAME" "CLASS NAME"
Examples: enroll bob fighter
Description: This skill allows the player to introduce a grouped but untrained npc to a new career. The class name is any of the available classes or subclasses. Such as Fighter, Assassin, Illusionist, etc. Once enrolled, the mob will begin earning new levels in that class, and either gain or qualify for new skills as would a player. The scholar using this skill must either already be a member of the class to enroll into, or be expressing an honorary degree in that class, such as with a Title.


An npc/mob with a class can gain and learn new skills like a player, and will not forget them. A mob will not necessarily use their skills in combat. Some might, others might not. A mob group member can always be ordered to use a skill, however.


Notes

.