Difference between revisions of "MobileGoodGuardian"
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(Replaced content with "{{#section-h:WikiHelpBehaviors|MobileGoodGuardian}} ===Notes=== . Category:MOBS(BuilderInfo)") Tag: Replaced |
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[[Category:MOBS(BuilderInfo)]] | [[Category:MOBS(BuilderInfo)]] |
Latest revision as of 14:12, 11 April 2021
CoffeeMUD |
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Administrator Builder Player |
=CoffeeMUD Builder Information= | |||
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Basics | Praetor Player Support Commands Zapper Masks | Advanced | Races Classes Abilities Socials Scripting |
Building | Behaviors Properties Areas Rooms Exits Items Mobs | Systems | Achievements Crafting Help Info Ships Planes of Existence Quests Triumphs |
===MobileGoodGuardian=== | |
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Targets: | MOBs |
Parameters: | min, max ticks, a percent chance, flags, locale parms |
Examples: | min=10 max=20 chance=75 wander -air -underwater |
Description: | This is a very active behavior. If the mob detects any evil mob attacking a good mob in the same room, or an adjacent room, it will attack the evil mob. If evil mobs are fighting, it will do nothing. If two good or neutral mobs are fighting, it will stop the fight. This mob is also mobile, which means the mob will move around the area. The wander flag is required if the mob is allowed to leave his or her area. The TYPE of room from which the mob is restricted may also be entered. -ALL to disallow all locales, followed by +AIR +CITY +JUNGLE (etc) to reallow certain locales. -CITY -UNDERWATER and others may be used to restrict certain locales. The full locale list is: STONE, WOODEN, CAVE, MAGIC, UNDERWATER, AIR, WATERSURFACE, METAL , CITY, WOODS, ROCKY, PLAINS, JUNGLE, SWAMP, DESERT, HILLS, MOUNTAINS, SPACEPORT, SEAPORT. Mobs will not leave rooms containing visible Archons and builders with the CMDMOBS security flag. |
Notes
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