Difference between revisions of "TemporaryAffects"
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[[Category:MOBS(BuilderInfo)]] | [[Category:MOBS(BuilderInfo)]] |
Latest revision as of 04:39, 19 December 2023
CoffeeMUD |
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Administrator Builder Player |
=CoffeeMUD Builder Information= | |||
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Basics | Praetor Player Support Commands Zapper Masks | Advanced | Races Classes Abilities Socials Scripting |
Building | Behaviors Properties Areas Rooms Exits Items Mobs | Systems | Achievements Crafting Help Info Ships Planes of Existence Quests Triumphs |
===TemporaryAffects=== | |
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Effect: | Temporary Affects |
Targets: | Mobs, Items, Exits, Rooms |
Parameters: | "ABILITYID/BEHAVIORID" "NUM TICKS" ("PARAMETERS")
+"ABILITYID/BEHAVIORID" "NUM TICKS" ("PARAMETERS") +AMBIANCE "NUM TICKS" ("AMBIANCE TEXT") +BINDTO ("NAME") -"ABILITYID/BEHAVIORID" |
Examples: | +Mood 10 HAPPY
+Clericness 20 Healer +Prop_Hidden 10 |
Description: | Allows the builder to temporarily affect a mob, item, exit, or room with a property or behavior that would normally be permanent if applied in a normal way. The first parameter is the ability id or the behavior id, the second is the number of ticks that it will last, while the last parameter is optional parameters for THAT ability or behavior. The parameters may be prefixed with a plus(+) sign to allow it to stack with other temporary affects. A minus(-) sign followed by an ability or behavior id will prematurely remove the temporary affect. The ability id may be AMBIANCE to add an ambiance string. The ability id may also be BINDTO in order to bind the effects to the continued presence of a given named mob or object in the same room. If the parms (following any optional +) is prefixed with a #, then parms will be allowed on behaviors on non-mobs here. |
Notes
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