Difference between revisions of "Prop StatTrainer"
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− | {{ | + | {{#section-h:LISTPROPS|Good training MOB}} |
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− | + | =Notes= | |
− | + | *Applying this affect to a mob without parameters will set all their stats to 25. | |
− | + | **This will make the mob appear as non-animals if their base INT>1, even if their max intelligence is 1. You can specify individual stats (such as INT=1) in the parameters, and any unassigned stat will be 25. | |
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[[Category:MOBS(BuilderInfo)]] | [[Category:MOBS(BuilderInfo)]] | ||
+ | [[Category:ADJUSTER(Flag)]] |
Latest revision as of 18:55, 5 June 2024
CoffeeMUD |
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Administrator Builder Player |
=CoffeeMUD Builder Information= | |||
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Basics | Praetor Player Support Commands Zapper Masks | Advanced | Races Classes Abilities Socials Scripting |
Building | Behaviors Properties Areas Rooms Exits Items Mobs | Systems | Achievements Crafting Help Info Ships Planes of Existence Quests Triumphs |
===Prop_StatTrainer=== | |
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Effect: | Good training MOB |
Targets: | MOB |
Parameters: | (STR=#) (INT=#) (DEX=#) (CHA=#) (CON=#) (WIS=#)
(BASEVALUE=#) (NOTEACH) |
Examples: | BASEVALUE=10 CON=10
STR=30 INT=15 DEX=20 CON=0 CHA=0 WIS=0 NOTEACH |
Description: | This property changes a mobs basic 6 stats. With no parameter, it will set all stats to 25 (or the base value), making the mob a suitable trainer. Other parameters may be entered in order to set the stats of the mob to the specified values. Any values not given will default to 25 (or the base value). If you do not want the mob to also be a trainer, you may include the NOTEACH flag. Use BASEVALUE to change the base value from 25 to something else. A BASEVALUE of -1 will prevent any alteration of that stat. |
Notes
- Applying this affect to a mob without parameters will set all their stats to 25.
- This will make the mob appear as non-animals if their base INT>1, even if their max intelligence is 1. You can specify individual stats (such as INT=1) in the parameters, and any unassigned stat will be 25.