Difference between revisions of "Prop EnlargeRoom"

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(Created page with "{{PropertyTemplate|ID=Prop_EnlargeRoom|Name=Change a rooms movement requirements|Domain=Nothing|Available=|Allows=|UseCost=None|Quality=Circumstantial|Targ...")
 
 
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{{PropertyTemplate|ID=Prop_EnlargeRoom|Name=Change a rooms movement requirements|Domain=[[nothing(Domain)|Nothing]]|Available=|Allows=|UseCost=None|Quality=Circumstantial|Targets=Rooms, Areas|Range=Range -2147483648 - Range 2147483647|Commands=|Usage=number or adjustment of movement points|Examples=2
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{{#section-h:LISTPROPS|Change a rooms movement requirements}}
+2
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=Default Room Sizes by Room Type=
-2
 
/2
 
*2
 
/2.5
 
*1.5
 
  
|Description=Change the number of movement points required to cross the room, the +-/* signs may be used to adjust the amount for a given room, or an absolute value may be given.}}
+
The following table lists some of the common room types and their default sizes.
  
===Notes===
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{| style="border: 1px solid #c6c9ff; border-collapse: collapse;" cellspacing="0" cellpadding="1" border="1" width="100%" <div class="left" style="width: auto; Margin-left: auto; margin-right: auto;">
.
+
|-
 +
! Base Move
 +
! Room Types
 +
|-
 +
| 1
 +
| CityStreet, StoneRoom, WoodRoom 
 +
|-
 +
| 2
 +
| CaveRoom, Plains, SaltWaterSurface, Shore, WaterSurface, Woods
 +
|-
 +
| 3
 +
| Jungle, LargeStoneRoom, Swamp, UnderSaltWater
 +
|-
 +
| 4
 +
| ClimbableSurface
 +
|-
 +
| 5
 +
| LongRoad, Mountains
 +
|-
 +
| 10
 +
| LongerRoad
 +
|-
 +
| 20
 +
| LongestRoad
 +
|}
 +
 
 +
=Notes=
 +
*The multiplication and division functions are best used on areas, where you have a range of rooms that you want to adjust the sizes of (Lilliput, or something) where as the absolute values let you control an individual room very specifically.
 
[[Category:ROOMS(BuilderInfo)]]
 
[[Category:ROOMS(BuilderInfo)]]
 
[[Category:AREAS(BuilderInfo)]]
 
[[Category:AREAS(BuilderInfo)]]
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[[Category:ADJUSTER(Flag)]]

Latest revision as of 17:33, 31 May 2024


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===Prop_EnlargeRoom===
Effect: Change a rooms movement requirements
Targets: Rooms, Areas
Parameters: number or adjustment of movement points
Examples: 2

+2 -2 /2

  • 2

/2.5

  • 1.5
Description: Change the number of movement points required to cross the room, and range. The +-/* signs may be used to adjust the amounts for a given room, or an absolute value may be given.

Default Room Sizes by Room Type

The following table lists some of the common room types and their default sizes.

Base Move Room Types
1 CityStreet, StoneRoom, WoodRoom
2 CaveRoom, Plains, SaltWaterSurface, Shore, WaterSurface, Woods
3 Jungle, LargeStoneRoom, Swamp, UnderSaltWater
4 ClimbableSurface
5 LongRoad, Mountains
10 LongerRoad
20 LongestRoad

Notes

  • The multiplication and division functions are best used on areas, where you have a range of rooms that you want to adjust the sizes of (Lilliput, or something) where as the absolute values let you control an individual room very specifically.