Difference between revisions of "Items(CoffeeMUD)"

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 +
Items are things which can be manipulated by MOBs, whether they can be touched, held, looked at or interacted in some other way.  Items are what players strive to collect and use.
 +
=Item Level=
 +
All items have a level, which determines how players can interact with an item.  Players may equip items of their overall character level or lower, with some expertises enabling characters to equip higher level items.  Players may pick up (or [[GET]]) items up to 10(?) levels higher than their current level.
 +
==Power Level==
 +
Some abilities may allow a character to gain more information on items, including a power level.  Power level is a calculated number which relays the approximate level the item would be if it were a normal, non-improved version of itself using the standard CoffeeMUD item creation calculations.  Generally speaking, an item with a higher power level is more powerful than an item with a lower power level.
  
 
=Item Types=
 
=Item Types=
 
CoffeeMUD supports a large variety of item types, with each item type having some common features.
 
CoffeeMUD supports a large variety of item types, with each item type having some common features.
==Armor==
+
==[[:Category:ITEM(ARMOR)|Armor]]==
 
Armor is anything that is worn by a MOB or player as a type of clothing or protection.  It includes clothing, jewelry, backpacks, iouon stones, and pretty much anything equipped with a [[WEAR]] command except weapons and, in some cases, held items.
 
Armor is anything that is worn by a MOB or player as a type of clothing or protection.  It includes clothing, jewelry, backpacks, iouon stones, and pretty much anything equipped with a [[WEAR]] command except weapons and, in some cases, held items.
===Armor Wear Locations===
+
 
Items can cover a single wear location or multiple wear locations.
+
===Wear Location===
{| style="border: 1px solid #c6c9ff; border-collapse: collapse;" cellspacing="0" cellpadding="1" border="1" width="60%" <div class="Left" style="width: auto; Margin-left: auto; margin-right: auto;">
+
Items can cover a single wear location or multiple wear locations. While some armors may be worn on progressively higher [[:Category:ITEM(ARMOR)#Armor Layers|layer levels]], only the outermost layer provides armor and bonuses.
|-
+
 
! Location
+
===Capacity===
! Description
+
Some armors can also contain items of particular types. For example, a belt may allow a character to sheath weapons in it.  Bracers and boots sometimes allow dagger-class weapons to be stored in them.
! Common worn items
+
 
|-
+
===[[:Category:ITEM(LIMB)|Prosthetics]]===
| Head
+
Certain items may be worn in place of a missing body partThese prosthetics are generically referred to as limbsLimb replacements do not count against armor wear restrictions for any class, so material of your limb will not affect your spell casting. Each limb replacement may only be worn in the specified slot of a missing limbThe limb replacement will not natively restore any lost capability (a human with 2 glass eyes will still be blind), but the limb replacement may be enchanted with the right abilities.
| This generally refers to a cap, helmet or crown-type of item worn over the back of the skull, top of the head, or forehead.
+
 
| Cap, Crown, Helmet, Halo
+
==[[:Category:ITEM(WEAPON)|Weapon]]==
|-
+
A weapon is equipped in the WIELD position, and normally improves the amount of damage you do in combat.   
| Eyes
 
| This refers to anything worn in front of the eyes, and is assumed to be translucent/transparent.
 
| Eyeglasses, Sunglasses, Monacles, Brow piercings
 
|-
 
| Ears
 
| This generally refers to items worn on the earlobes.   
 
| Earrings, Ear muffs, Headphones, Ear plugs
 
|-
 
| Nose
 
| This generally refers to jewelry worn on the nose.   
 
| Nose Piercings
 
|-
 
| Mouth
 
| This generally refers to items held by the mouth, tongue or lips.
 
| Lip rings, Tongue Rings, Cigarettes, Pipes, Gags
 
|-
 
| Neck
 
| Items worn about the neck.
 
| Necklaces, Gorgets, Collars
 
|-
 
| Arms
 
| This location encompasses both upper arms and shoulders.  There is one ARMS location per pair of arms.
 
| Armbands, Spaulders, Sleeves
 
|-
 
| Wrists
 
| There is one WRIST location per ARM that a MOB has (Left Wrist, Right Wrist, Left Wrist, Right Wrist, etc for multi-armed mobs)This covers items worn on the lower arm up to the base of the hand.
 
| Bracelets, watches, bangles and bracers.
 
|-
 
| Hands
 
| There is one HANDS location per PAIR of Arms.
 
| Gloves, Hand jewelry
 
|-
 
| Finger
 
| There is one finger per ARM that a MOB has that can wear magical jewelry.
 
| Rings
 
|-
 
| Held
 
| This location is assumed to be your off-hand, and is always the first hand you lose if amputated (doesn't matter if it is left or right hand).
 
| Wood, waterskin, torch, bags, lanterns, or anything else that can be carried but not normally worn.
 
|-
 
| Torso
 
| The chest or underbelly of the creature. 
 
| shirts, bras, and other similar garments.
 
|-
 
| Back
 
| The back of the torso. 
 
| Backpacks and capes.
 
|-
 
| Body
 
| This wear location includes large bulky garments that cover most of the body.
 
| cloak, poncho, sleeping bag or other large garment.
 
|-
 
| Waist
 
| This location is generally used for belts and girdles.
 
| Belt, Girdle
 
|-
 
| Legs
 
| There is one LEGS location per PAIR of legs.  The Legs location includes the lower abdomen and must be uncovered in order to conceive birth during mating.
 
| Pants, Skirts, Leggings, Peg Legs
 
|-
 
| Feet
 
| There is one FEET location per pair of legs.
 
| Shoes, Boots, Sandals, Horseshoes
 
|-
 
| Floating Nearby
 
| This location is reserved for items that hover near the character
 
| Iouon Stones
 
|}
 
==Weapon==
 
A weapon is equipped in the WEILD position, and normally improves the amount of damage you do in combat.   
 
 
*Weapons normally require only one hand to use, but larger weapons require two hands (your WIELD and HELD equipment positions).  Some skills allow characters to also use additional weapons equipped in the HELD position (such as two-weapon fighting).   
 
*Weapons normally require only one hand to use, but larger weapons require two hands (your WIELD and HELD equipment positions).  Some skills allow characters to also use additional weapons equipped in the HELD position (such as two-weapon fighting).   
 
*Weapons have varying weapon classifications (Weapon Types), and varying damage types.
 
*Weapons have varying weapon classifications (Weapon Types), and varying damage types.
===Weapon Types===
+
 
 +
==[[:Category:ITEM(CONTAINER)|Container]]==
 +
Containers hold items.  Containers that are held, like bags, or are intended to sit in a room, like bookshelves and chests, should be listed in this category.  Sometimes armors that are worn in other locations, like backpacks and belts, can contain items as well, but those should be listed as armors.  Drinks, while often encased in a container, are generally listed under the Consumables section.
 +
 
 +
===Capacity===
 +
The capacity value of a container is the maximum weight of the container plus all of the contents of a container.
 +
 
 +
==Mountable==
 +
Mountable items are often used for transporting heavy goods, or reducing the movement cost for travel.  Animals that can be mounted are not mountable items, they are mountable MOBs.
 +
*All Mountables have a maximum capacity of how many mobs can sit at them (or climb them). 
 +
*MOB weight does NOT count against the storage capacity of an item.
 +
*The capacity value of a container is the maximum weight of the container plus all of the contents of a container.
 +
===Carts and Wagons===
 +
Carts and Wagons are large, generally wheeled, objects that are meant to be moved from room to room.  These can include things like wheelbarrows that are pushed to wagons that are drawn by horses. 
 +
*If you have sufficient [[Stats#Strength|Strength]], you can [[PUSH]] or [[PULL]] the cart from room to room.
 +
*In order to attach a wagon to a horse (or other mountable animal), use the command [[MOUNT]] CART HORSE.
 +
**In order to detach a wagon from a horse, use the command [[DISMOUNT]] WAGON.
 +
===Boats and Ships===
 +
Boats are mountables that float on water.  Boats obey all of the general rules of mountables listed above.
 +
*In order to move from room to room in a boat, you use the normal movement commands.  Boats may only be used in water rooms, shores and docks.
 +
[[Ships(GenSailingShips)|Ships]] are very large watercraft with very special rules. 
 +
 
 +
For more information on either of these watercraft, see [[Ships(CoffeeMUD)|Ships]].
 +
 
 +
===Climbing aids===
 +
Ladders and other such items can be used as climbing aids.  To use a ladder, [[DROP]] the ladder in a room in which you which to climb (up or down).  Then, you may use the [[UP]] or [[DOWN]] command without invoking the [[Skill_Climb|climb]] skill.
 +
 
 +
===Furniture===
 +
Furniture includes a large variety of items.  Most of them allow you to sit on/at them, such as a desk or sofa.  Some types of furniture are more decorative or functional.  Note, some furniture, such as chests and bookshelves, fall under the [[Items(CoffeeMUD)#Container|Container]] category instead of the Mountable category.
 +
 
 
{| style="border: 1px solid #c6c9ff; border-collapse: collapse;" cellspacing="0" cellpadding="1" border="1" width="60%" <div class="Left" style="width: auto; Margin-left: auto; margin-right: auto;">  
 
{| style="border: 1px solid #c6c9ff; border-collapse: collapse;" cellspacing="0" cellpadding="1" border="1" width="60%" <div class="Left" style="width: auto; Margin-left: auto; margin-right: auto;">  
 
|-
 
|-
! Weapon Type
+
! Type
! Sample weapons
+
! Mountable
 
! Notes
 
! Notes
 
|-
 
|-
| Axe
+
| Table
| Hatchet, Axe, Woodcutter's Axe, Bipenis Axe, Battle Axe, Dwarven Axe
+
| SIT
|
+
| Allows you to take a seat.
 
|-
 
|-
| Blunt
+
| Desk
| Club, Sai, Cudgel, Sap
+
| SIT
|
+
| Allows you to take a seat.
 +
|-
 +
| Bed
 +
| SLEEP
 +
| Allows for increased hit point, mana and movement regeneration while you sleep (above normal sleeping on the floor).
 
|-
 
|-
| Edged
+
| Stove
| Sickle, Scissors, Dagger, Knife
+
| NO
| Includes all DAGGER type weapons
+
| Allows you to use the stove's flame for cooking and other skills.  Once the stove is [[PUT|PUT OUT]] it cannot be relit.
 
|-
 
|-
| Dagger
+
| Fountain
| Knife, Dagger, Stiletto, Main Gauche
+
| NO
| This is a subset of Edged Weapons
+
| Allows nearly unlimited water supply. Will dry up in a drought, but can be refilled.
|-
 
| Hammer
 
| Hammer, Maul, Mallet
 
|
 
|-
 
| Karate
 
| Brass Knuckles, Cat Claws
 
| Using a Karate weapon counts as being ARMED.
 
|-
 
| Polearm
 
| Spear, Glaive, Halbard, Pike
 
| These weapons often have a reach of 1, but sometimes also have a minimum range of 1.
 
|-
 
| Ranged
 
| Bow, Crossbow, Sling
 
| These weapons require ammunition to use, and often have superior ranges.  Some ranged weapons also have a minimum range.
 
|-
 
| Sword
 
| Long Sword, Short Sword, Gladius, Katana, Great Sword, Flamberge
 
|
 
|-
 
| Staff
 
| Staff, Jo Staff, Bo Staff
 
| Some staffs (or staves) contain magical spells/prayers that can be activated with the wands skill.
 
|-
 
| Thrown
 
| Throwing knives, Shuriken, Javelins, Darts
 
| Unlike ranged weapons, thrown weapons do not require ammunition (you throw the weapon you are using).
 
 
|}
 
|}
  
===Damage Types===
+
==Readable==
Also known as "Weapon Attack Types".
+
There are many types of items in CoffeeMUD whose purpose is to store written information.  Each one behaves a little differently.
  
Natural, Slashing, Piercing, Bashing, Burning, Bursting, Shooting
+
===Scroll===
===Ammunition===
+
Scrolls are readables that store an ability, normally a spell, prayer or chant.  In order to use a scroll, one must use the READ MAGIC spell.
Arrows, Bullets, Bolts, Darts, Javelins
 
  
==Container==
 
==Mountable==
 
Mountable items are often used for transporting heavy goods, or reducing the movement cost for travel.  Animals that can be mounted are not mountable items, they are mountable MOBs.
 
===Carts and Wagons===
 
===Boats and Ships===
 
===Climbing aids===
 
===Furniture===
 
==Readable==
 
===Scroll===
 
 
===Map===
 
===Map===
 +
Maps are text-drawn pictures of areas, regions or some other directions.  Maps can be auto generated with the mapmaking skill, or hand drawn.
 +
 
===Title===
 
===Title===
 +
Titles are deeds of ownership for real estate or a ship.
 +
 
===Recipe===
 
===Recipe===
 +
Recipes allow the holder to craft items recorded on them, if the user has the appropriate crafting skill.  Each Recipe readable may only have recipes from one crafting skill.  However, depending on the recipe readable, one or more recipes may be stored on it.
 +
 
===Dissertation===
 
===Dissertation===
 +
Dissertation may be read in order to learn the skill it is written about.
 +
 
===Journal===
 
===Journal===
 +
A journal is an enumerated listing of posts that can be read and replied to.
 +
 
===Book===
 
===Book===
 +
A book is similar to a journal, in that it has an enumerated list of items.  Unlike a journal, books cannot be appended without special publishing skills. 
 +
*All books have a Table of Contents.
 +
 
==Wand==
 
==Wand==
 +
Wands are special items primarily used by mages to cast spells that have been stored in the wand.  Wands are held in the off-hand position, allowing the users to wield a one-handed weapon while having a wand equipped.
 +
*Each wand has a single spell stored in it at any given time.
 +
*In order to use the wand, the character must have the [[Skill_WandUse|Wands]] skill and know the wand's codeword.
 +
**The character activates the wand by [[SAY]]ing the command word, as well as a target.
 +
**For example, if the command word was ZAT, then SAY ZAT ORC would use the wand on the orc.
 +
*Wands can be recharged with the [[Spell_RechargeWand|Recharge Wand]] spell.
 +
*Empty wands can be enchanted with the [[Spell_EnchantWand|Enchant Wand]] spell.
 +
**Empty wands can be crafted with various [[Crafting(Domain)|crafting]] skills.
 +
**Wands can be emptied of their spells with the [[Spell_DisenchantWand|Disenchant Wand]] spell.
 +
 
==Staff==
 
==Staff==
 +
There are multiple variations of staffs in CoffeeMUD, just as there are multiple ways to spell staves.  The simplest form of staffs are simple, two-handed, blunt weapons, and should be documented on the wiki as weapons.  However...staves could be one-handed weapons, or, they could be magical weapons with charges to cast a stored spell from, similar to a [[#Wand|Wand]].  This second form of staff should be categorized as a Staff instead of a weapon, although it serves both functions and still benefits from all of the skills and expertises of the weapon staff.
 +
 
==Instrument==
 
==Instrument==
 +
[[Minstrel(Bard)|Minstrels]] use music instruments to [[PLAY|play]] their songs.  Some songs require specific types of musical instruments, while others merely require that the minstrel has a musical instrument equipped.
 +
 
==Consumable==
 
==Consumable==
 +
The consumables group mostly consists of items that are eaten or drunk, but also includes perfumes applied to the body.
 
===Food===
 
===Food===
 +
Food provides a character with nourishment to ward off hunger.  Each food item will have a primary material type, a nourishment value per EAT command, and a total number of bites available to eat. 
 +
*Some food may provide special effects.
 +
*Pills are a subtype of Food.
 
===Drink===
 
===Drink===
===Potion===
+
Drink provides a character with quenching to ward off thirst.  Each drink item will have a primary material type (of container), the current type of liquid held, a quench value per DRINK command, and a total number of drink held. Drinks may also have lids. 
 +
*Some drinks may provide special effects, such as inebriation from alcohol.
 +
*Potions are a subtype of a drink.
 +
**The item level of a potion affect the effectiveness of a potion.  Potions with malicious affects that are significantly lower than the imbiber may be resisted.  Low leve potions with beneficial affects will have shorter durations and less overall effectiveness than higher level potions (for example, a lower level cure light wounds potion would heal less than a higher level cure light wounds potion).
 +
 
 
===Perfume===
 
===Perfume===
 +
Perfumes are applied to the body to provide a favorable aroma.  Perfumes have a container material, a liquid type, amount of perfume per application and a total amount of perfume.  Perfumes may have lids.
 +
 
==Other==
 
==Other==
 
===Cage===
 
===Cage===
Line 177: Line 145:
 
===Key===
 
===Key===
 
Keys are used to open locks.  Each key works on a specific set of locks.
 
Keys are used to open locks.  Each key works on a specific set of locks.
===Mirror===
 
===Portal===
 
 
===Resource===
 
===Resource===
Resources are material components used for crafting.  They often are found with gathering skills.
+
Resources are material components used for crafting.  They often are found with gathering skills.
.
+
*Since some resources are also basic foods, there are nourishment and number of uses fields, which should be left blank for non-consumable resources. 
 +
*The area field should only be used for specific resource items that are found without gathering skills, or special resource items that can ONLY be found in certain areas.
 +
===Light Source===
 +
Lanterns, torches and other lights fall under this category.  While it is certainly possible for other items to be light sources (such as magic swords), if the item's sole purpose is to provide light, then it probably belongs in this category.
 +
*If a light source is not destroyed on burnout, then it can be refilled with lamp oil to be used again.  Use the [[HOLD]] command to activate a light source.
 +
*Use [[PUT OUT]] command to extinguish a light source, preserving it's burning duration.
 +
*Most light source items do not have the "IS LIGHT SOURCE" disposition flag set to YES.
 +
===Miscellaneous===
 +
Use this for any item that doesn't fit in any of the above categories.
  
 
=Notes=
 
=Notes=
 
.
 
.

Latest revision as of 05:53, 13 March 2021

CoffeeMUD
Administrator                                                  Builder                                                              Player
=CoffeeMUD Player Information=
Basics Info     Commands     Socials     Combat     Groups Character Stats     Races     Classes     Abilities     Expertises     Achievements
World Deities     Areas     Property     Quests     Clans     Triumphs Items Items     Crafting     Ships
=Items=
Armors     Weapons     Containers     Mountables     Readables     Wands     Staffs     Instruments     Consumables     Other Items

Items are things which can be manipulated by MOBs, whether they can be touched, held, looked at or interacted in some other way. Items are what players strive to collect and use.

Item Level

All items have a level, which determines how players can interact with an item. Players may equip items of their overall character level or lower, with some expertises enabling characters to equip higher level items. Players may pick up (or GET) items up to 10(?) levels higher than their current level.

Power Level

Some abilities may allow a character to gain more information on items, including a power level. Power level is a calculated number which relays the approximate level the item would be if it were a normal, non-improved version of itself using the standard CoffeeMUD item creation calculations. Generally speaking, an item with a higher power level is more powerful than an item with a lower power level.

Item Types

CoffeeMUD supports a large variety of item types, with each item type having some common features.

Armor

Armor is anything that is worn by a MOB or player as a type of clothing or protection. It includes clothing, jewelry, backpacks, iouon stones, and pretty much anything equipped with a WEAR command except weapons and, in some cases, held items.

Wear Location

Items can cover a single wear location or multiple wear locations. While some armors may be worn on progressively higher layer levels, only the outermost layer provides armor and bonuses.

Capacity

Some armors can also contain items of particular types. For example, a belt may allow a character to sheath weapons in it. Bracers and boots sometimes allow dagger-class weapons to be stored in them.

Prosthetics

Certain items may be worn in place of a missing body part. These prosthetics are generically referred to as limbs. Limb replacements do not count against armor wear restrictions for any class, so material of your limb will not affect your spell casting. Each limb replacement may only be worn in the specified slot of a missing limb. The limb replacement will not natively restore any lost capability (a human with 2 glass eyes will still be blind), but the limb replacement may be enchanted with the right abilities.

Weapon

A weapon is equipped in the WIELD position, and normally improves the amount of damage you do in combat.

  • Weapons normally require only one hand to use, but larger weapons require two hands (your WIELD and HELD equipment positions). Some skills allow characters to also use additional weapons equipped in the HELD position (such as two-weapon fighting).
  • Weapons have varying weapon classifications (Weapon Types), and varying damage types.

Container

Containers hold items. Containers that are held, like bags, or are intended to sit in a room, like bookshelves and chests, should be listed in this category. Sometimes armors that are worn in other locations, like backpacks and belts, can contain items as well, but those should be listed as armors. Drinks, while often encased in a container, are generally listed under the Consumables section.

Capacity

The capacity value of a container is the maximum weight of the container plus all of the contents of a container.

Mountable

Mountable items are often used for transporting heavy goods, or reducing the movement cost for travel. Animals that can be mounted are not mountable items, they are mountable MOBs.

  • All Mountables have a maximum capacity of how many mobs can sit at them (or climb them).
  • MOB weight does NOT count against the storage capacity of an item.
  • The capacity value of a container is the maximum weight of the container plus all of the contents of a container.

Carts and Wagons

Carts and Wagons are large, generally wheeled, objects that are meant to be moved from room to room. These can include things like wheelbarrows that are pushed to wagons that are drawn by horses.

  • If you have sufficient Strength, you can PUSH or PULL the cart from room to room.
  • In order to attach a wagon to a horse (or other mountable animal), use the command MOUNT CART HORSE.
    • In order to detach a wagon from a horse, use the command DISMOUNT WAGON.

Boats and Ships

Boats are mountables that float on water. Boats obey all of the general rules of mountables listed above.

  • In order to move from room to room in a boat, you use the normal movement commands. Boats may only be used in water rooms, shores and docks.

Ships are very large watercraft with very special rules.

For more information on either of these watercraft, see Ships.

Climbing aids

Ladders and other such items can be used as climbing aids. To use a ladder, DROP the ladder in a room in which you which to climb (up or down). Then, you may use the UP or DOWN command without invoking the climb skill.

Furniture

Furniture includes a large variety of items. Most of them allow you to sit on/at them, such as a desk or sofa. Some types of furniture are more decorative or functional. Note, some furniture, such as chests and bookshelves, fall under the Container category instead of the Mountable category.

Type Mountable Notes
Table SIT Allows you to take a seat.
Desk SIT Allows you to take a seat.
Bed SLEEP Allows for increased hit point, mana and movement regeneration while you sleep (above normal sleeping on the floor).
Stove NO Allows you to use the stove's flame for cooking and other skills. Once the stove is PUT OUT it cannot be relit.
Fountain NO Allows nearly unlimited water supply. Will dry up in a drought, but can be refilled.

Readable

There are many types of items in CoffeeMUD whose purpose is to store written information. Each one behaves a little differently.

Scroll

Scrolls are readables that store an ability, normally a spell, prayer or chant. In order to use a scroll, one must use the READ MAGIC spell.

Map

Maps are text-drawn pictures of areas, regions or some other directions. Maps can be auto generated with the mapmaking skill, or hand drawn.

Title

Titles are deeds of ownership for real estate or a ship.

Recipe

Recipes allow the holder to craft items recorded on them, if the user has the appropriate crafting skill. Each Recipe readable may only have recipes from one crafting skill. However, depending on the recipe readable, one or more recipes may be stored on it.

Dissertation

Dissertation may be read in order to learn the skill it is written about.

Journal

A journal is an enumerated listing of posts that can be read and replied to.

Book

A book is similar to a journal, in that it has an enumerated list of items. Unlike a journal, books cannot be appended without special publishing skills.

  • All books have a Table of Contents.

Wand

Wands are special items primarily used by mages to cast spells that have been stored in the wand. Wands are held in the off-hand position, allowing the users to wield a one-handed weapon while having a wand equipped.

  • Each wand has a single spell stored in it at any given time.
  • In order to use the wand, the character must have the Wands skill and know the wand's codeword.
    • The character activates the wand by SAYing the command word, as well as a target.
    • For example, if the command word was ZAT, then SAY ZAT ORC would use the wand on the orc.
  • Wands can be recharged with the Recharge Wand spell.
  • Empty wands can be enchanted with the Enchant Wand spell.
    • Empty wands can be crafted with various crafting skills.
    • Wands can be emptied of their spells with the Disenchant Wand spell.

Staff

There are multiple variations of staffs in CoffeeMUD, just as there are multiple ways to spell staves. The simplest form of staffs are simple, two-handed, blunt weapons, and should be documented on the wiki as weapons. However...staves could be one-handed weapons, or, they could be magical weapons with charges to cast a stored spell from, similar to a Wand. This second form of staff should be categorized as a Staff instead of a weapon, although it serves both functions and still benefits from all of the skills and expertises of the weapon staff.

Instrument

Minstrels use music instruments to play their songs. Some songs require specific types of musical instruments, while others merely require that the minstrel has a musical instrument equipped.

Consumable

The consumables group mostly consists of items that are eaten or drunk, but also includes perfumes applied to the body.

Food

Food provides a character with nourishment to ward off hunger. Each food item will have a primary material type, a nourishment value per EAT command, and a total number of bites available to eat.

  • Some food may provide special effects.
  • Pills are a subtype of Food.

Drink

Drink provides a character with quenching to ward off thirst. Each drink item will have a primary material type (of container), the current type of liquid held, a quench value per DRINK command, and a total number of drink held. Drinks may also have lids.

  • Some drinks may provide special effects, such as inebriation from alcohol.
  • Potions are a subtype of a drink.
    • The item level of a potion affect the effectiveness of a potion. Potions with malicious affects that are significantly lower than the imbiber may be resisted. Low leve potions with beneficial affects will have shorter durations and less overall effectiveness than higher level potions (for example, a lower level cure light wounds potion would heal less than a higher level cure light wounds potion).

Perfume

Perfumes are applied to the body to provide a favorable aroma. Perfumes have a container material, a liquid type, amount of perfume per application and a total amount of perfume. Perfumes may have lids.

Other

Cage

Cages are used to contain MOBs (but not Player MOBs). They require the cage skill to use properly, and the MOB must be immobilized to be successfully caged.

Key

Keys are used to open locks. Each key works on a specific set of locks.

Resource

Resources are material components used for crafting. They often are found with gathering skills.

  • Since some resources are also basic foods, there are nourishment and number of uses fields, which should be left blank for non-consumable resources.
  • The area field should only be used for specific resource items that are found without gathering skills, or special resource items that can ONLY be found in certain areas.

Light Source

Lanterns, torches and other lights fall under this category. While it is certainly possible for other items to be light sources (such as magic swords), if the item's sole purpose is to provide light, then it probably belongs in this category.

  • If a light source is not destroyed on burnout, then it can be refilled with lamp oil to be used again. Use the HOLD command to activate a light source.
  • Use PUT OUT command to extinguish a light source, preserving it's burning duration.
  • Most light source items do not have the "IS LIGHT SOURCE" disposition flag set to YES.

Miscellaneous

Use this for any item that doesn't fit in any of the above categories.

Notes

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