Difference between revisions of "MoneyChanger"
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(Created page with "{{BehaviorTemplate|Name=MoneyChanger|Targets=MOBs|Usage=(CUT="NUM") (DEFAULT="NUM") ("CURRENCY"="NUM") (CUT="NUM") (SPACEMAXCUT="NUM") (SPACEMAXDISTANCE="PCT")|Examples=cut=5...") |
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===Notes=== | ===Notes=== | ||
− | . | + | *It is generally best if moneychangers are not affected by [[Inebriation]], as they may hand money out to the wrong people mistakenly. |
+ | [[Category:MOBS(BuilderInfo)]] | ||
+ | [[Category:Currency]] |
Latest revision as of 16:23, 27 June 2024
CoffeeMUD |
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Administrator Builder Player |
=CoffeeMUD Builder Information= | |||
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Basics | Praetor Player Support Commands Zapper Masks | Advanced | Races Classes Abilities Socials Scripting |
Building | Behaviors Properties Areas Rooms Exits Items Mobs | Systems | Achievements Crafting Help Info Ships Planes of Existence Quests Triumphs |
===MoneyChanger=== | |
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Targets: | MOBs |
Parameters: | (CUT="NUM") (DEFAULT="NUM") ("CURRENCY"="NUM")
(CUT="NUM") (SPACEMAXCUT="NUM") (SPACEMAXDISTANCE="PCT") |
Examples: | cut=5
default=0 GOLD=5 INGITS=10 cut=5 spacemaxcut=90 spacemaxdistance=35 |
Description: | Whenever a player gives the money changer coins, the money changer will give back to the player a bag containing an equivalent amount of money in the money changers native currency. The "cut" that the money changer takes, in general, can be defined with the CUT parameter, by making CUT equal to a percentage. If you wish, you can also define exchange rates for the several currencies in your system by setting each currency name equal to a percentage.
When dealing with intersteller currencies, there are two other parameters, which can be used to automatically calculate a scaled "cut" of the exchange based on how far away the exchanged currencies planet is from the money changers. To do this, you can add spacemaxcut to denote the percentage to take when the currency is from an unknown or maximum distance, and spacemaxdistance to denote a percentage of the entire galactic radius to use as a maximum. |
Notes
- It is generally best if moneychangers are not affected by Inebriation, as they may hand money out to the wrong people mistakenly.