Difference between revisions of "Fighterness"
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(Created page with "{{BehaviorTemplate|Name=Fighterness|Targets=MOBs|Usage=(SUBCLASS NAME) (PROFICIENT) (NOSTATS) (NOCOMBATSTAT) (OFFENSIVE,DEFENSIVE,MIXEDOFFENSIVE,MIXEDDEFENSIVE)|Examples=Fight...") |
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===Notes=== | ===Notes=== | ||
*Since Fighterness provides all class abilities of a bard (or specified subclass) of the appropriate level, you may consider providing the mob with ONLY the abilities you desire him to use and [CombatAbilities]. | *Since Fighterness provides all class abilities of a bard (or specified subclass) of the appropriate level, you may consider providing the mob with ONLY the abilities you desire him to use and [CombatAbilities]. | ||
− | *All forms of Classness (including Fighterness) provide the mobs with bonus hit points, movement, attack and mana as if the mob was a character of that class, making the mob slightly more powerful than a mob without classness. Consider the difficulty of the mob in the area you are building. It may warrant adjusting the combat stats of the mob or bonus XP through prop_ModExperience. | + | *All forms of Classness (including Fighterness) provide the mobs with bonus hit points, movement, attack and mana as if the mob was a character of that class, making the mob slightly more powerful than a mob without classness. Consider the difficulty of the mob in the area you are building. It may warrant adjusting the combat stats of the mob or bonus XP through [[prop_ModExperience]]. |
+ | **For example, a Fighterness(Monk) mob will get a lot of bonus armor from the monk class. When combined with MOB armor bonus from levels, this may make the mob nearly unhittable. Consider increasing (worsening) the MOB's base armor value to adjust for the Fighterness(Monk) behavior. | ||
+ | [[Category:MOBS(BuilderInfo)]] |
Latest revision as of 14:00, 11 April 2021
CoffeeMUD |
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Administrator Builder Player |
=CoffeeMUD Builder Information= | |||
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Basics | Praetor Player Support Commands Zapper Masks | Advanced | Races Classes Abilities Socials Scripting |
Building | Behaviors Properties Areas Rooms Exits Items Mobs | Systems | Achievements Crafting Help Info Ships Planes of Existence Quests Triumphs |
===Fighterness=== | |
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Targets: | MOBs |
Parameters: | (SUBCLASS NAME) (PROFICIENT) (NOSTATS) (NOCOMBATSTAT)
(OFFENSIVE,DEFENSIVE,MIXEDOFFENSIVE,MIXEDDEFENSIVE) (MINTICKS="NUM" MAXTICKS="NUM" CHANCE="NUM") |
Examples: | Fighter
Paladin |
Description: | An extension of CombatAbilities, this behavior makes the mob a Fighter by class, and gives the mob fighter skills appropriate to its level. After this behavior has triggered, it will often require a RESET for any level changes to the mob to take over.
Use the proficient flag to make all skills at 100% instead of level-based. Use the offensive/.../mixeddefensive flags to influence skill choices. This behavior should not be used WITH any of the other CombatAbilities behaviors, such as Fighterness, Thiefness, Mageness, Clericness, Druidness, or CombatAbilities. It should be used alone on a mob. Also, be aware that this behavior will modify the mobs stats to better reflect the class, so any additions or removals of this behavior should be accompanied by a room reset after saving, and manually checking to make sure the combat stats are as desired. |
Notes
- Since Fighterness provides all class abilities of a bard (or specified subclass) of the appropriate level, you may consider providing the mob with ONLY the abilities you desire him to use and [CombatAbilities].
- All forms of Classness (including Fighterness) provide the mobs with bonus hit points, movement, attack and mana as if the mob was a character of that class, making the mob slightly more powerful than a mob without classness. Consider the difficulty of the mob in the area you are building. It may warrant adjusting the combat stats of the mob or bonus XP through prop_ModExperience.
- For example, a Fighterness(Monk) mob will get a lot of bonus armor from the monk class. When combined with MOB armor bonus from levels, this may make the mob nearly unhittable. Consider increasing (worsening) the MOB's base armor value to adjust for the Fighterness(Monk) behavior.