Difference between revisions of "Aggressive"
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(Created page with "{{BehaviorTemplate|Name=Aggressive|Targets=MOBs|Usage=aggression flags (MESSAGE="msg") aggression masks|Examples=+elf -fighter message="All must die!!" -elf +fighter MOBKILL M...") |
(Replaced content with "{{#section-h:WikiHelpBehaviors|Aggressive}} ===Notes=== *It is worth noting that aggressive mobs with mobility may be more difficult, and builders should consider adding...") Tag: Replaced |
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===Notes=== | ===Notes=== | ||
− | . | + | *It is worth noting that aggressive mobs with mobility may be more difficult, and builders should consider adding [[Prop_ModExperience]] with a +25% modifier. |
+ | [[Category:MOBS(BuilderInfo)]] |
Latest revision as of 13:13, 11 April 2021
CoffeeMUD |
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Administrator Builder Player |
=CoffeeMUD Builder Information= | |||
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Basics | Praetor Player Support Commands Zapper Masks | Advanced | Races Classes Abilities Socials Scripting |
Building | Behaviors Properties Areas Rooms Exits Items Mobs | Systems | Achievements Crafting Help Info Ships Planes of Existence Quests Triumphs |
===Aggressive=== | |
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Targets: | MOBs |
Parameters: | aggression flags (MESSAGE="msg") aggression masks |
Examples: | +elf -fighter
message="All must die!!" -elf +fighter MOBKILL MISBEHAVE +elf -fighter |
Description: | Makes the mob attack any player mob it can detect in the same room, from the moment the new mob enters. Horribly wounded mobs are not aggressive. Mobs will also not be aggressive towards Archons and builders with the CMDMOBS security flag.If no other parameters are given, the mob will attack anyone.
Valid aggressive masks include: message=(msg) something for the mob to say whenever he's fixing to attack delay=x (makes the mob delay x ticks before looking for a victim) mobkill (makes this behavior attack mobs as well as players) nogang (makes this behavior pass over players already in combat) misbehave (makes this mob attack even when wounded or a follower) checklevel (makes this mob attack only those within 5 levels below him) See AHELP ZAPPERMASK, where allowed is aggressed, and disallowed is spared. |
Notes
- It is worth noting that aggressive mobs with mobility may be more difficult, and builders should consider adding Prop_ModExperience with a +25% modifier.