Difference between revisions of "Thief Superstition"

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{{SkillTemplate|Name=Superstition|Domain=[[combat_lore(Domain)|Combat Lore]]|Available=[[Pirate(Thief)|Pirate(1)]] |Allows=[[Combat Lore(Expertise)|Combat Lore]] |UseCost=Mana (51) |Quality=Sometimes Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=SUPERSTITION|Usage=SUPERSTITION "PHRASE TO SAY"|Examples=superstition i am the most awesome pirate in the whole wide world!|Description=This skill reflects the superstitious nature of the character.  Once the superstition is set up in the character's mind, the character must perform the superstition once per day to receive a bonus to skills and combat ability.  Failing to perform the superstition once per day will give an equal negative to skills and combat ability. Superstition does not affect the character until it is intentionally set up the first time.  Afterward it is set, it will always affect the character, either positively, or negatively. To set up the superstition, the character needs to be wearing at least 3 items of armor, and then invoke the command with some phrase that the character will need to say to become lucky.  The phrase can be anything, but needs to have at least 5 words and be at least 30 characters long.  Once the superstition is set up, invoking the command in the future will remind the character about the phrase and the item of armor they must wear whenever saying the phrase to satisfy the
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=Notes=
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[[Category:Expertise(Combat Lore)]]

Latest revision as of 01:10, 22 March 2020

CoffeeMUD
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==Abilities==
Chants                  Common Skills                  Languages                 Prayers                  Skills                  Songs                  Spells                  Thief Skills
===Superstition===
Domain: Combat Lore
Available: Pirate(1)
Allows: Combat Lore
UseCost: Mana (51)
Quality: Sometimes Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands: SUPERSTITION
Usage: SUPERSTITION "PHRASE TO SAY"
Examples: superstition i am the most awesome pirate in the whole wide world!
Description: This skill reflects the superstitious nature of the character. Once the superstition is set up in the character's mind, the character must perform the superstition once per day to receive a bonus to skills and combat ability. Failing to perform the superstition once per day will give an equal negative to skills and combat ability. Superstition does not affect the character until it is intentionally set up the first time. Afterward it is set, it will always affect the character, either positively, or negatively. To set up the superstition, the character needs to be wearing at least 3 items of armor, and then invoke the command with some phrase that the character will need to say to become lucky. The phrase can be anything, but needs to have at least 5 words and be at least 30 characters long. Once the superstition is set up, invoking the command in the future will remind the character about the phrase and the item of armor they must wear whenever saying the phrase to satisfy the superstition.


Notes

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